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    Fallout 1 Weapons and Drugs

    thanks for the reply, evil twin. basically, the 10mm pistol's name simply looked "wrong" to me. i fixed it. on the other hand, i did try to stay within the original gun's spirit. you get a short description about how the gun works and the gun's model number refers to the comic it came from...
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    Fallout 1 Weapons and Drugs

    well, if you have any suggestions on what i COULD do, feel free to toss me some ideas. edit : i'll agree that changing the BB gun is touching a sacred cow but imo, the game needs magnum ammo to actually matter. as it is, magnum ammo and weapons are only good as money. and for what it's...
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    Fallout 1 Weapons and Drugs

    like i said before, don't be shy. even if it's to say my mod is an epic failure. :P i probably won't like it but hey, it'd be something. XD
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    Fallout 1 Weapons and Drugs

    i wonder if i should make the Red Ryder LE use Magnum ammo. there are plenty of Magnum level-action rifles. plus, it really would be a true classic if Red Ryder submitted a contract to, say Winchester for making a Magnum rifle with the looks of their best-selling toy. so far, i got a...
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    Fallout 1 Weapons and Drugs

    new heads up! i uploaded another update. most of the small guns got a small damage increase and the Laser Pistol was made into a mid-range weapon.
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    Fallout 1 Weapons and Drugs

    by the way, for those who already downloaded it, don't be shy :P tell me what you think about it.
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    Fallout 1 Weapons and Drugs

    i won't remove them that would be kind of extreme (not to mention kind of unrealistic). however, i guess i could nerf them... it wouldn't be so bad since even after the stores run out, you can hunt for radscorpions and bring the tails to Razlo to get more. but hey, even if antidotes can...
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    Charisma in F1

    i've been playing Fallout 1 with a few house rules lately precisely so that Charisma has a use. i pretend that it works like in Fallout 2 in regards to the follower limit. also, i never EVER touch my barter skill. even with the base 20-ish skill level, items are still quite affordable. or...
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    Fallout 1 Weapons and Drugs

    work on the balance...i'm going to need some examples, here. i added poison to drugs because, outside of Radscorpions, you never have to deal with poison at all. i also thought the way you get damaged from poison has a more natural feel to it. originally, i only wanted to add poison to...
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    Fallout 1 Weapons and Drugs

    I liked Magnus' Weapons Redone mod and after finding the f2wedit item editor, i decided to make something of my own. however, as the topic title says, this is for the original game. for some reason, i just like the 1st game more. go figure... and while my changes have somewhat obvious...
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