Charisma in F1

Off the top of my head; some perks require a level of Charisma.

Also, this.

Fallout Wiki said:
Charisma is one of the Primary Statistics in the SPECIAL character system. It represents a combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies NPC reactions, and Barter prices.
Modifies: Speech and Barter skills, NPC disposition, party limit.

In Fallout 2, Charisma also determines the number of base companion slots your character is given. This number is equal to your charisma score divided by two, rounded down. For example, if you have 5 Charisma, you can recruit 2 followers.
 
no, there really isn't

i always keep it as low as possible in the original game
 
Makes the game more fun? If you wanna play a diplomat, it makes the game a bit easier. But, because FO1 doesn't have quite as much sex in it, it's rarely used outside dialogue.

Although TBH, I've always preferred to play a rogue in FO1, because it just feels too fun to kill all the mutants by setting off the nuclear warhead.
 
The modifier to barter prices is pretty irrelevant. NPC reactions also get affected by your karma. Let me quote Per's guide at you:

For most characters the reaction system is entirely forgettable. It is in fact impossible to get a bad reaction even with CH 1 unless you have Childkiller or Berserker, have negative karma, or go out of your way to insult people. The factors involved can be summed up like this:

* Each point of CH: +5
* Each level of the Presence perk: +10
* Karma: +amount
* Childkiller: -10
* Champion: +20
* Berserker: -20

If the sum is 0 or below you get a bad reaction. If it's 51 or above you get a favourable reaction. Everything in between is a neutral reaction. This calculation is made only when you first talk to a critter, although things you say to them may nudge the result in either direction. In the vast majority of cases neither approval nor disapproval has any tangible consequences.

What this amounts to, basically, is that CHA is irrelevant in the mid- to late-game, if you're playing a good guy. CHA helps getting good reactions early on, before you've got your karma up by doing quests. Tandi's dialogue about the Deathclaw is pretty much the only thing that comes to my mind.
 
i've been playing Fallout 1 with a few house rules lately precisely so that Charisma has a use.

i pretend that it works like in Fallout 2 in regards to the follower limit.

also, i never EVER touch my barter skill. even with the base 20-ish skill level, items are still quite affordable. or maybe i need to actually play the hard difficulty level...
 
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