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    Good, Neutral, Evil.

    This makes no sense, the point of The Sims as it is now is to perpetuate a series of genetically bizarre and physically abominable creatures over a period of time while putting all the game's purchasable assets to improper use. It's a sandbox game.
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    Any Ultima fans here?

    Those two remakes are well suggested, it fixes the issue regarding the archaic gameplay of those two titles while maintaining what made them great, you should definitely give them a try. As for U6's gameplay, the issue is that it's a bit simplistic, it's still better than most JRPGs by a mile...
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    Any Ultima fans here?

    The only Ultima games still playable beyond a novelty state is U6 and U7, U8 and U9 are both catastrophes. U4 is the father of the modern RPG and had fathered major RPG elements that you see in most RPGs today. U5 is U4 with a streamlined karma system and a more indepth plot. That's the series...
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    Inside the Vault: Joe Sanabria

    Sorry, but the bonus room song in Skullmonkeys beats out everything else.
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    Good, Neutral, Evil.

    Usually good, although I make it a point to play any RPGs that have significant differences between the different paths of morality through the other options as well, so Arcanum and the Fallouts all have multiple playthroughs on my page. I don't so much roleplay a character as simply play the...
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    Ebert: Video Games Can Never Be Art

    That looks like that Electroplankton game for the DS. http://en.wikipedia.org/wiki/Electroplankton
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    Inside the Vault: Joe Sanabria

    Wasn't a big fan of The Neverhood simply because its puzzles were incredibly idiotic and didn't have much logic to them at all, you could say that of most videogames but The Neverhood was especially bad. Skullmonkeys on the other hand was a very fun and challenging platformer with great level...
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    Ebert: Video Games Can Never Be Art

    Stop theorizing about the definition and start arguing about video gaming's possible artistic merits, you're completely missing the point.
  9. E

    Ebert: Video Games Can Never Be Art

    Uh, ever since he was (and still is) a prominent and influential film critic? Really, Ebert is a fantastic human being and his knowledge regarding film and its history is impressive. The man is an expert in his field and attacking his credibility as per his "relevance" is stupid, as long as the...
  10. E

    I need a god mode cheat for Planescape Torment

    I kept reloading the save until he didn't cast Bladestorm. Makatak is right, gameplay-wise Planescape: Torment is about as balanced and entertaining as Manos: The Hands of Fate is a well structured and executed film. http://www.sorcerers.net/Games/Torment/index_editors.php Look there...
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    Unconfirmed: iPhone Fallout Tactics: New Vegas coming

    It is a rumor and a really retarded sounding one, stop taking so much stock in it.
  12. E

    Ebert: Video Games Can Never Be Art

    What movies do you watch? You just effectively dismissed nearly every piece of work by Bresson, Fellini, Tarkovsky, Buñuel, Truffaut, Bergman, and tons of other film makers.
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    Ebert: Video Games Can Never Be Art

    That's not my definition. Art is expression through unique form, if the myriad assets within videogames are required to be art as much as the game is to be interactively, then it's easy enough to assume that it has to compare to the origins of those assets as it does to its own brethren within...
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    Ebert: Video Games Can Never Be Art

    That's perfectly fine, I can see your reasoning and agree with it to an extent - I just believe that there hasn't been a game that has come close to being a work of art, but as I have mentioned before and given example with (A Mind Forever Voyaging, Ultima IV) some have approached what I could...
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    Fallout: New Vegas screenshot and concept art

    On the flip-side, how do you justify the existence of that machine? What the hell kind of game is that supposed to be exactly? Following that, who gives a shit? Character creation is character creation, just don't give us two hour long tutorials any longer and I'm fine.
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    Favourite Video Game Covers

    Those Shadow of the Beast covers are really freaking awesome.
  17. E

    Ebert: Video Games Can Never Be Art

    The answer to your question is "Who knows?" Perhaps Joyce can write well, but perhaps he would not have the faculty to produce art out of video games. We have to first look at the commercialization of this medium and realize that the intent to create art is always battling the intent to sell...
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    Ebert: Video Games Can Never Be Art

    The main thing being that gaming does nothing better than the other mediums. Which game's writing will match up to Joyce? Which game's art assets will match up to Monet or Leonardo Da Vinci? Which game has the cinematic style and story-telling ability of Tarkovsky or Buñuel, and does any game's...
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    Favourite Video Game Covers

    All the covers for it on MobyGames don't have one with the hand going through the mouth. I know 100% what you're talking about though, maybe it was just never used for any of the covers.
  20. E

    Favourite Video Game Covers

    They probably can, since it's a ugly blue guy that says nothing about the game with an ugly orange background that fails to show off any of the game's stunning art design. That cover both fails at doing what it's supposed to and just blows in general.
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