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  1. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    I never use Red!Viewer other than to view sprites and create unanimated tiles, it often crash when exporting spites or fuck up colors when making animated tiles. I opened the files with Sprite Creator and was able to see and animate them, so I think they might be already ready to be added to...
  2. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    Hi everyone! I would like to share with you my recent discovery before attempting to make some use of it... it looks AMAZINGLY PROMISING. When reading this Fandom wiki about the Phoenix engine (https://fallout.fandom.com/wiki/Phoenix_engine), I learned that the game "Hot Wheels: Bash Arena...
  3. nadeauhugo

    Adding new armor with FT Improver

    I'll soon create some tutorials about modding The Sum (and more or less Tactics in a general sense), I'll keep that in mind :) Happy you found you bug.
  4. nadeauhugo

    Adding new armor with FT Improver

    Hi there, In my mod, all the unique armor sprites I use are written using this last method you tried : "{SpecialPower;Pow;0;sprites/characters/Sarge.spr;0}" Because you indicate 0 for sex and race, and specify a .spr file in the before last parameter, it should work. The rest are not relevant ...
  5. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    0.52a works like a charm. I got my scripts work in no time and playing with the onEquipped and other hooks is a big big fun. Congrats for this amazing work! :D
  6. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I think the efforts needed are not so bad if you systematize your work a bit. 1. You first need to add a series of default dialog entries in generic_mission.txt : Dialog_yess= {<Cg>"Yes"<C->} Dialog_no= {<Co>"No"<C->} Dialog_more= {<Cy>"Tell me more"<C->} Dialog_violent= {<Cr>"Go fuck...
  7. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I'm amazed and so happy you managed to pull this out before my new release! I'll definitely add it as soon as tomorrow and give you some feedback on how it went. Congrats and thanks again for your incredible work. And oh, these are funny bugs by the way ha! The engine have some crazy behaviours...
  8. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh yeah controling radiation damage is exactly what I will need. Just need to find a way to cancel it to use the light without it. Thanks a lot for adding this to the list. And yeah, this just look amazing to work with. I understand that it will let us produce different effects from items...
  9. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Hello hello, Two small questions for you Melindil. First, I was wondering if, in your explorations, you came accros the functions that are called when the Glowing one trait is on. I really love the light it provide as it is customizable (if you give it a white hue and an arc of 90...
  10. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    This is wow very promising, as about now this is the only problem I have that really get me stuck. The rest are rare or mostly nuisance. Your explainations make real sense so let's hope it's only this. As for the onEquipped script, very great news it means a lot to me and it's all I could hope...
  11. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I played a lot with the previous version while having a long list of ftse.lua added functions. The only repetitive crashs to desktop I experienced were soon after the beginning of a game on the first map, but not frequently. Might it be the crash we're after? Its possible its not related due to...
  12. nadeauhugo

    Is it possible to revert damage tables back to vanilla in FoT:Redux?

    The only "one step" option I see here is install Melindil's FTSE (Scripting engine) and add a function that lower base damage to each and every character (like -25% for example) to simulate the vanilla damage. Weapon's damage is stored inside the weapons .ent files. So copying all weapons from...
  13. nadeauhugo

    No audio when adding a video

    It works perfectly! Thanks a lot for this tip :D
  14. nadeauhugo

    No audio when adding a video

    Oh.... That sounds very promising! Thanks a lot! I'll test that out soon and give you some feedback :D
  15. nadeauhugo

    No audio when adding a video

    Hi! For some reason, each time I try to create a bink video file, it works great in game, but there is never any audio to it, I mean not anymore. I used to be able to create videos with audio, now I just can't. The file really have an audio (I can hear it when playing the video OUTSIDE Fallout...
  16. nadeauhugo

    Fallout Tactics mod Fallout: Crusade (1.2)

    You might be able to save this quickly using one of these options : 1) Forget all about giving tags with spawnpoints (never quite worked for me...) and instead give the char an invisible item (non lootable) with a tagname. The easiest and more sure way I do it is by placing an invisible NPC...
  17. nadeauhugo

    Fallout Tactics mod Fallout: Crusade (1.2)

    I'll definitely try it when it's out! Courage with this last session of work! I already done some christmas launch and if I remember correctly, that was both exciting and fun to do, in a period where we have holidays so many time to work on something without stress.
  18. nadeauhugo

    Battle music

    Ah, quite a revelation, and very logical, thanks! It is also great as it does not require any work to implement. I really thought it was about maps for a while... I'll work on some more tracks then, as they are very likely to be used in my game if I include them.
  19. nadeauhugo

    Battle music

    I'm slowly learning about Tactics music system. Essentially, all battle music tracks are stored in core/music/battle and all those are divided in two segments, the main music and the end part of the music. This is similar to mission music. I guess it is made to loop then end at a special...
  20. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I have an easy to create (I think...?) hook that I would like to suggest, lets say for your long-term update list Melindil. :D It would be something like : OnDeath(isSquadMember) You see, I just had this crazy idea to give more meaning to squad members death. Upon a squad member death, the...
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