Battle music

nadeauhugo

Author of FOT mod THE SUM
Modder
I'm slowly learning about Tactics music system.

Essentially, all battle music tracks are stored in core/music/battle and all those are divided in two segments, the main music and the end part of the music. This is similar to mission music. I guess it is made to loop then end at a special moment.

If you added mission music the "proper" way, using the cdoe : ambientMusic = {...} in your sound file, it stops abruptly as soon as combat music starts, so you just can't do without adding combat music.

The thing I don't understand yet is... where this combat music is programmed? There must be a formula like "combatMusic = {...}" in the sound file, but I can't find any example of this anywhere. Can somebody confirm this?
 
Combat music is depending on the race of enemies. For example MX_BA_RAI = raiders, MX_BA_ROB = robots. Most are obvious, the rest... GEN is probably generic and FIN will play when you launch an invasion of Finland.
 
Ah, quite a revelation, and very logical, thanks! It is also great as it does not require any work to implement. I really thought it was about maps for a while... I'll work on some more tracks then, as they are very likely to be used in my game if I include them.
 
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