I'm slowly learning about Tactics music system.
Essentially, all battle music tracks are stored in core/music/battle and all those are divided in two segments, the main music and the end part of the music. This is similar to mission music. I guess it is made to loop then end at a special moment.
If you added mission music the "proper" way, using the cdoe : ambientMusic = {...} in your sound file, it stops abruptly as soon as combat music starts, so you just can't do without adding combat music.
The thing I don't understand yet is... where this combat music is programmed? There must be a formula like "combatMusic = {...}" in the sound file, but I can't find any example of this anywhere. Can somebody confirm this?
Essentially, all battle music tracks are stored in core/music/battle and all those are divided in two segments, the main music and the end part of the music. This is similar to mission music. I guess it is made to loop then end at a special moment.
If you added mission music the "proper" way, using the cdoe : ambientMusic = {...} in your sound file, it stops abruptly as soon as combat music starts, so you just can't do without adding combat music.
The thing I don't understand yet is... where this combat music is programmed? There must be a formula like "combatMusic = {...}" in the sound file, but I can't find any example of this anywhere. Can somebody confirm this?