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  1. K

    UP and RP updates

    Isn't the gecko just getting two turns in a row because of low sequence?
  2. K

    UP and RP updates

    Jet addiction seems to be fixed in the newest sfall> v4.3.1 >Fixed the Jet addiction not being removed when using the antidote in some cases
  3. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Stupid question, but what is the difference between 4.x and 3.x versions?
  4. K

    Dims mapper troubleshooting

    yeah, probably some bug with the mapper itself. Wanted to check it, but it's Borland C++.
  5. K

    Dims mapper troubleshooting

    I'm trying to use Dims mapper from https://github.com/FakelsHub/F2_Mapper_Dims. It works fine for vanilla F2, but I'm having difficulties with F2RP (killap's 2014 version). I can load every map except for 4 (EASTER, EPAMAIN1, EPAMAIN2, epax). EASTER - bad string in critters.lst error EPAMAIN1 -...
  6. K

    How does the stealthboy in fallout 1 work?

    Which skill check if you don't mind me asking?
  7. K

    Fallout 2 mod Olympus 2207 (english translation)

    Dare I say it. RAD! Also, thanks to Keyboard Gecko et al. :salute:
  8. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @Mr.Stalin Would it be possible to make the game remember the type of attack that was used (aimed etc.) after the combat ends and make it work for unarmed attacks? Currently, the game remembers only attacks made with weapons. It doesn't remember it with unarmed attacks, it just resets back to...
  9. K

    Redux 1.55

    I found a user on the forums called novarain. Is @NovaRain by any chance the same person? If so, could you shed some light/provide the password for the baidu download link? Thank you.
  10. K

    Redux 1.55

    Anybody played the 1.55 version of Redux? bn13.com/forum.php?mod=viewthread&tid=110889&extra=page%3D1&page=1 Is it in English? Or is it Chinese only? I'd like to try it, but I can't register on the forum. Anybody's got it here?
  11. K

    Fallout 1 mod Question about better criticals and damage calculation?

    Because "A serious wound is inflicted" message is missing.
  12. K

    Fallout 1 mod Question about better criticals and damage calculation?

    And on the second point, to me it seems that that's row 4. Which bypasses armor so dmg 9 does seem low to me. Not sure if FIXT changes the dmg calculations.
  13. K

    Fallout 1 mod Question about better criticals and damage calculation?

    In regards to the first question how do you know you're on the first row? To me it seems that it could easily be the second. The deathclaw must have made a save vs losing the next turn.
  14. K

    Fallout 2 mod Fallout: Nevada (extended)

    I think you're mistaking me for someone else. Sorry, I'm not a Nevada dev. Either that or I'm misunderstanding your question.
  15. K

    Fallout 2 mod Fallout: Nevada (extended)

    Use virtualdub2 to convert the video to raw rgb555le instead of ffmpeg. On my end it works well
  16. K

    Fallout 2 mod Throwing Rebalance

    Also as far as knives are concerned, one thing I like is a "bleeding" type of damage. Damage over time where enemy bleeds to death. Now I don't know if something like that could be implemented, but I think it's something that would give "cold" weapons more character. Edit: Although now that I...
  17. K

    Fallout 2 mod Throwing Rebalance

    I think they're comparable, non-grenade throwing weapons would benefit from sniper-like perk just as well. It's a matter of number crunching, 100% crit chance with 20% instadeath effect(sniper-like) vs. 35% critchance with 100% instadeath effect(improved better criticals). However, if better...
  18. K

    Fallout 2 mod Throwing Rebalance

    Body slots usually have instadeath effect, no? With better criticals, even frag grenade on critical can prove deadly. That said, I mostly proposed the sniper-perk out of symmetry, i.e. it's the only combat skill that doesn't have one. Maybe making better criticals stronger is the better of the...
  19. K

    Fallout 2 mod Throwing Rebalance

    Whatever rebalances you make, please don't make it part of sfall. Thank you :) As far as rebalancing goes, I'd like to see sniper-like perk for throwing. It's the only combat skill, that doesn't have one.
  20. K

    Fallout 1.5: Resurrection

    There's no "drunken master" perk, that was just my shorthand for an archetype to roleplay. Booze does "only" lower perception, correct, but lowered perception is probably the strongest debuff in the game, enemies with PE 1 are completely harmless, peaceful like a bunch of lambs, you can move...
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