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  1. Cubik2k

    FO2 High-Resolution Patch Help

    The filesize looks like you use Fallout2 v1.2 US (or TeamX) so it is supported by Resolution Patch. Did you read f2_res_readme.rtf inluded in Resolution Patch? There are described solutions for your problems.
  2. Cubik2k

    FO2 High-Resolution Patch Help

    What version of Fallout you have? What is filesize of "fallout2.exe" ?
  3. Cubik2k

    [Fallout 1] What determines chance to get a Random Encounter

    @Pixote (and other) I made a tool compatible with Fallout 1 ver 1.2 US (TeamX) to tweak the encounter frequency rate. You can change encounter rate to have more or less encounters now in Fallout1. Here you can find the link to FO1 Encounter Tweaker...
  4. Cubik2k

    FUCK! doesn't open Fallout 1 critter pro

    You can use my FO 1/2 Critters Editor mentioned in this thread: http://www.nma-fallout.com/forum/viewtopic.php?t=59426
  5. Cubik2k

    New tools for Fallout 1/2

    I added to first post a link to next tool for Fallout 1: Fallout 1 Encounter Tweaker With this tool you can change encounter frequency rate while wandering on worldmap. Enjoy!
  6. Cubik2k

    New tools for Fallout 1/2

    All tools are uploaded to NMA Download. Any infomrations of updates are commited to NMA Downlad. Here are Tools I made for Fallout 1/2: F2wedit v.1.4.9.28 - The tool for edit/create items PRO files in Fallout game. Since version 1.4.x.x supports files from Fallout 1. Files "master.dat' and...
  7. Cubik2k

    Fallout debugger logs. help please if you're good with these

    "fid" is a frm file name or rather index_number of critter. It is just an image. Try to save proto critter via BIS proto editor (in mapper) and you will have in dev folder *.txt file of *.pro file. in "txt" file you will find fid, sid etc. Error: Critter Kill: Can't match fid...
  8. Cubik2k

    Fallout debugger logs. help please if you're good with these

    @Sduibek, What version of falloutw.exe file did you patch to use with debug tool?
  9. Cubik2k

    New animations 2

    Thanks x'il :)
  10. Cubik2k

    New Arroyo mod thread

    Link to NAM alfa 7 is available in hidden NAM subforum, please contact with Silencer for access to that forum. Greets!
  11. Cubik2k

    New Arroyo mod thread

    This is full newest unfinished Arroyo Mod (alfa7) and sources of Headers and scripts. I need to consult with Silencer, then probably I will public a link.
  12. Cubik2k

    New Arroyo mod thread

    Hello, i have latest stuff from unfinished New Arroyo mod! I will upload it tomorrow for anyone who is interested in. :)
  13. Cubik2k

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Good to see you again, and sfall not died. However I do my things in Fonline now, but Fallout 1/2 is still on top 10 games in my computer :) Maybe i come back to finsh my ... unfinished mods for FO1/2 ;] Thanks to Mash and Timeslip!
  14. Cubik2k

    Is there any tool specific for fallout 1?

    Well, I cant check this on my compputer now, sorry. Try another method: - make fresh install of FO2 (Fallout 2) with FO2 files "master.dat" and "critter.dat" (and patch000.dat if you use this file) - unpack all files from FO1 "master.dat" and "critter.dat" - copy all unpacked FO1 files...
  15. Cubik2k

    Is there any tool specific for fallout 1?

    Look for FO1 dat-unpacker on NMA download. Those dat files have own file format.
  16. Cubik2k

    Is there any tool specific for fallout 1?

    All unpacked files should have this structure: Files unpacked form critter.dat: \<Fallout1> \data\ART\CRITTERS\critters.lst \<Fallout1> \data\ART\CRITTERS\*.frm Files unpacked form master.dat: \<Fallout1> \data\ART\inven\inven.lst \<Fallout1> \data\ART\inven\*.frm \<Fallout1>...
  17. Cubik2k

    Is there any tool specific for fallout 1?

    This is because FO1 master.dat and critter.dat files have another compression method as in FO2 files is used. F2wedit do not use FO1 compression method. To use my F2wedit editor for editing items proto files from FO1 you need to manually unpack neccesary files from FO1's master.dat: 1)...
  18. Cubik2k

    Cubik's editor works for Fallout 1?

    @Pixote, sorry, I didnt do anything to critter editor due I am busy in Fonline Project. However I will try my best to improve this tool.
  19. Cubik2k

    Cubik's editor works for Fallout 1?

    Hello, my F2wedit 1.3.1.13 works with items proto files form FO1 but you need to manual unpack neccessary files, and put in Fallout1 directory the "fallout2.exe" file. F2wedit needs this file to locate the directory tree.
  20. Cubik2k

    Combat Tweaks Mod for FO2

    Hello, long time ago I made yet another combat mod for Fallout2. I made it for myself and for one of NMA user, but now I want to share with you with this mod. Maybe you will like it. Here is a little description and changes list written when I made this mod: Mod is compatible with vanilla...
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