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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Hmmm... what value do you have set to DamageFormula in ddraw.ini?
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    amazing deal for 3D modeling software --- messiahStudio5

    This deal was sent to me in an email at work; I have no affiliation with this company, but thought it might be of interest to some people in the community: http://projectmessiah.com/x6/shop.html messiahStudio5 for $10 (regularly $499) or the Pro version for $40 (regularly $1195)
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    Radiation!

    Hmmm... drugs do this, might want to investigate how they are handled. If they are handled solely by the engine then possibly Timeslip or Haenlomal might be able to help. Also, depending on what it is you are trying to achieve, maybe you can script adding a temp drug to the player's...
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    Talking Heads

    *adding my 2 cents* The straps on the PA should be like the straps on ski boots, the kind where you when you snap it down it pulls tight. Hope that makes sense.
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    Talking Heads

    I assume this is what is being aimed for?
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I like the idea of the barter mod, though I am not sure why CH is being applied when it already affects how the barter skill is derived. Unless it's felt that CH does not impact the barter value enough? Regardless I think this is a great step to balancing the game, the wasteland economy...
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    Which mods/patches for Fallout 1&2?

    The RP will not work without sfall so obviously it's compatible. After you have installed the RP goto the Fallout 2 folder on your harddrive and open the ddraw.ini file with Notepad and see all the options available to you. One thing to remember with sfall is when changing a setting be sure...
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    Which mods/patches for Fallout 1&2?

    Killap's RP is what you are looking for - http://www.nma-fallout.com/forum/viewtopic.php?t=56087 - you should be quite satisfied.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Is it possible via script to have the critters removed from the map upon "escape"? Might not be worth the trouble. :shrug:
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Read this page - http://falloutmods.wikia.com/wiki/F2RP_Technical_Info - and ask yourself what you did wrong. :wall:
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @Haen Something for you to look into?
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    F2: new change to the damage calculation - hopefully a fix

    The behaviour is correct, it's just that the critters stats are high, so a more affect weapon and ammo needs to be used. This again seems to be correct behaviour given the critters stats and the characters hit range given a strength of 6. Though I agree this is not ideal. Now that RP 2.1.2...
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    Fallout 2 Restoration Project Gameplay Thread

    You can be a little less rude about reporting issues. I'm sure this issue can be looked into by someone at some point, you will need to have patience.
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