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  1. QuantumApprentice

    Fallout 2 mod filling tiles a critter can see

    Hey! Here's another question from my adventures into the scripting realm. I'm trying to write a script that will place an object on every tile the critter can see in sneak mode. I borrowed the gl_withinperception.ssl script to start working with, and these are the modifications I've made so...
  2. QuantumApprentice

    Fallout 2 mod Place items/scenery on the ground on successful attack?

    aw thanks for the support! its fine though. I often get people dropping by the stream helping me out with the scripting, so this hasn't been nearly as difficult as the lack of responses would suggest. For instance, here's my latest version of this script: #include "..\headers\define.h"...
  3. QuantumApprentice

    Fallout 2 mod Place items/scenery on the ground on successful attack?

    #include "..\headers\define.h" #include "..\headers\command.h" #include "..\headers\sfall.h" procedure start; procedure poop_explosion; procedure poop_combatdamage; procedure start begin if game_loaded then begin display_msg("Debug: Poop_bomb script loaded...")...
  4. QuantumApprentice

    Fallout 2 mod Place items/scenery on the ground on successful attack?

    Ok, so the script seems to work more or less consistently, on successful hit the engine will spawn one of the random goo types on the ground (though it doesn't work sometimes, and only seems to work on first hit, not subsequent attacks). HOOK_AFTERHITROLL doesn't give you the weapon used...
  5. QuantumApprentice

    Does fallout engine support unicode/wide characters?

    ah ok, they just swapped out the fonts? lol that sounds much easier than what I'm having to deal with :P anyway, Thank You!
  6. QuantumApprentice

    Fallout 2 mod Place items/scenery on the ground on successful attack?

    ok, crazy thing happened last weekend, I was trying out a different script with this one running in the background and it totally started working. Don't know why it won't work on my sand-box map though.
  7. QuantumApprentice

    Does fallout engine support unicode/wide characters?

    I'm getting toward the end of making a modding tool for Fallout/Fallout 2, and I'm discovering there are a couple of technical aspects I don't know very well. I know Fallout/Fallout 2 were/are incredibly popular in Russia, and I've seen the game played in russian text on russian speaking streams...
  8. QuantumApprentice

    Fallout 2 mod Place items/scenery on the ground on successful attack?

    ZIBRAPOO is just a script attached to the poop itself. It destroys the poop on map_enter and when a shovel is used on it, but that's it. Its possible create_object_sid() has some compatibility issues with the sfall hook though, any thoughts?
  9. QuantumApprentice

    Fallout 2 mod Place items/scenery on the ground on successful attack?

    hmm...ok I was afraid of that. Well, here's my first attempt, it loads and the debug message displays, but it doesn't seem to create the poop yet: procedure start begin if game_loaded then begin display_msg("Debug: Poop_bomb script loaded..."); register_hook_proc(HOOK_AFTERHITROLL...
  10. QuantumApprentice

    Fallout 2 mod Place items/scenery on the ground on successful attack?

    Me again, with another odd scripting question. I've been looking through a lot of the original Fallout scripts and haven't found an answer yet, is it possible to place an item on the ground when attacking? A specific example I can think of is the flare...when thrown it will hit the critter and...
  11. QuantumApprentice

    Fallout 2 mod Fallout: Nevada (extended)

    I made this video to help with that :)
  12. QuantumApprentice

    Fallout II Visually Enhanced Patch (FKA Hi-Res Patch)

    thats amazing! thank you! only thing its missing is a borderless windowed mode, but man does it run better than that 2.0 version I used to have Thank you! @Mash <3
  13. QuantumApprentice

    Fallout 2 mod Question about Fallout 2 merchants' "box" scripts

    lol there you go again, fixing perfectly good exploits :P
  14. QuantumApprentice

    Fallout II Visually Enhanced Patch (FKA Hi-Res Patch)

    Well, whatever you do, thank you for your contributions! And a special thank you for making the code open source! It really helps out all us noobs to be able to see how the older modders solved these problems, especially the visual ones you worked on :) edit: Oh one thing, you have a link to a...
  15. QuantumApprentice

    Fallout II Visually Enhanced Patch (FKA Hi-Res Patch)

    Hey! this sounds amazing! Unfortunately I can't get it to work yet, keeps giving me an error: "Error initializing video mode 1920x1080" I got v4.18 with zoom to work though, so I'm not sure why the VE version isn't working. On Windows 7 with steam install of Fallout 2. Tested with vanilla...
  16. QuantumApprentice

    Fallout 2 mod Question about Fallout 2 merchants' "box" scripts

    Wait, don't some of the merchants that have weapons equipped drop them into their shop inventory sometimes?
  17. QuantumApprentice

    FO2: Oblivion Lost (Stalker) Mod

    cool! did not know you could do that :)
  18. QuantumApprentice

    FO2: Oblivion Lost (Stalker) Mod

    awesome! thanks! but um...why the first post? post #44 is the one with the working link...?
  19. QuantumApprentice

    FO2: Oblivion Lost (Stalker) Mod

    aw dang, where can I find the new version? edit: wait, you mean in the stream? yeah its the old 1.02 version, didn't realize until 4 streams in that this link existed. I was thinking about cutting and pasting a clip from that stream showing the new link from here and stuff, so that's why I was...
  20. QuantumApprentice

    RP: Fallout 2 "does'n respond" during fight

    ah ok, my bad I missed that
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