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  1. agris

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I think (-) Per and (-) Int while (+) Cha makes sense. EDIT: Is it that 4 byte difference in critter protos between FO1 and FO2 that lets FO2 selectively replace just the NPCs and not all the critters? Or was it sfall mojo? Having the FO2 unique critters for FO1 npcs would be.. amazing.
  2. agris

    My Fallout: New Vegas Mods

    hey Lexx- any plans to update the no dialog tags mod?
  3. agris

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Hkelukka, post your bug reports + save games here: http://falloutmods.wikia.com/wiki/Restoration_Project_bug_reports
  4. agris

    A few simple FNV mods

    Yea, painting the suit isn't ideal. I think finding an armored vault 13 jumpsuit on a random NCR person isn't any better though. What sense does it make that an NCR trooper would have one? It's also not wholly unrealistic to make a clean "13" with a paint gun (especially since the one in the...
  5. agris

    A few simple FNV mods

    If any of you who pre-ordered and got the classic pack are sick of starting a new game and having the items just handed to you, I made a mod to help take care of that. http://www.newvegasnexus.com/downloads/file.php?id=39580 Moderators, if this one-man thread is getting old, let me know.
  6. agris

    A few simple FNV mods

    Sorry for post following my own post, but I thought it warranted it. I made yet another mod fiddling with explosives. This one changes the throwing distance of all grenades, spears, etc to be dependent on player level. Starts at 80% of the range (really projectile velocity) at STR 1, and...
  7. agris

    Fallout 1 – New Ian & Tycho Critters

    Ohh, this has interested me for a while. I hope someone (*looks at Nirran*) with scripting skills can do this.
  8. agris

    How Special Encounters Could Be Re-Made

    I suggest looking at scripts that ship with the game, rather than hold out hope for someone to come in and help code the mod for you.
  9. agris

    How Special Encounters Could Be Re-Made

    So you mean something like "You encounter 5 armored knights fighting a rat" appearing in a message box and then you click "Yay" or "Nay" to actually experience the random encounter? If so, what would trigger the message box itself? There are lots of examples in the game of a simple message box...
  10. agris

    How Special Encounters Could Be Re-Made

    I've thought about this also, and I think the most practical way to do it would be to teleport the PC to a custom cell that appears to be outside and part of the Mojave but is physically distinct. Something like.. "While wandering the Mojave wastes, you begin to feel dizzy and darkness takes...
  11. agris

    A few simple FNV mods

    No, I don't mess with ammo lists or casings. I highly suggest using LFox's missing ammo recipe's mod which adds almost all non-grenade / nuke ammo types to be craftable if you have the handloader perk and a high enough repair skill. But then again, I believe 223 casings are fairly common. That...
  12. agris

    A few simple FNV mods

    Hello, I'm largely a lurker here (in fallout general modding, actually) but I've made a few mods I wanted to share with the community. They're in the spirit of a more rewarding or challenging FNV, but your mileage may vary. 1. Classic Companion Configurator Tones down companion strength...
  13. agris

    Fallout: New Vegas recommended mods

    Here's a custom version of the "no noise" mod that removes the fanfare when ED-E sees someone, but it also restores his humming / buzzing sound. Custom NoNoise
  14. agris

    What kind of mods would interest you?

    Something to make my goddamn suicidal companions stay the fuck next to me when I'm exploring. I tell Arcade: "Arcade, old chap, why don't you wait until I engage enemies to go running after them". "Sure, no problem friend" he assures me. Then, 10 seconds later, I'm chasing Arcade's ass through...
  15. agris

    Fallout: New Vegas recommended mods

    So if you do a quick search on the nexus, you'll see that there are a million flavors of repair mods. I understand why, lots of people think degrading items are annoying and I kind of agree, but the flip-side to that coin is that the game world economy has been 'balanced' (heh) around the...
  16. agris

    All New Vegas bug fixes combined.

    hey guys, there has been an esp released that collects all the community bug fixes and releases them into a single plugin. http://newvegasnexus.com/downloads/file.php?id=35909 thought people would be interested in this, since it's a huge time saver. before this was released, I was having...
  17. agris

    New Vegas: night vision

    Hey, I'm looking for how to modify the time of day that night vision in weapon scopes activates / deactivates. In the early morning and late evening, the scope is in 'night mode' when it really shouldn't be. I think it currently does day time from 7:00 am to 7:00 pm but it should be more like...
  18. agris

    Fallout: New Vegas mods and fixes

    I'm playing Hard / Hardcore and am using a host of mods in my game. I did a custom weight .esp to remove the weight on some really common crafting items (scrap metal, scrap electronics) or lower the weight on some ammo. Anyway, I heartily recommend any / all these: FalloutNV.esm...
  19. agris

    Eyepatch

    If you want to make it selectable at the start of your game, this will do it. http://newvegasnexus.com/downloads/file.php?id=34730
  20. agris

    New vegas bugs

    Anyone else have E / Primm's residents fighting each other inside the Vikki and Vance?
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