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  1. TheAnimeHunter

    A rumored Fallout 1 Remake created by Bethesda Austin (The developers behind Fallout 76)

    Only just now learned about it from watching a JuiceHead video.
  2. TheAnimeHunter

    How did you discover Fallout ?

    I loved and still love Fallout 1's story up until the introduction of the super mutant army. Don't misunderstand me, it's good, I it just felt a lot more... something else. I remember feeling some kind of whiplash going from exploring this depressing desert, walking around what would become the...
  3. TheAnimeHunter

    A rumored Fallout 1 Remake created by Bethesda Austin (The developers behind Fallout 76)

    This sounds to me like a nightmare scenario designed to horrify members of No Mutants Allowed, so lets talk about it! We're all fans of crushing dread, paralyzing despair and fleeting hope - right? In all seriousness, I'll just go over what the rumors claim and we'll see where things go from...
  4. TheAnimeHunter

    Have you ever been accused of being a "fake Fallout fan"? Why?

    I'll never understand why the east-coast fans are so hostile towards west-coast fans.
  5. TheAnimeHunter

    Have you ever been accused of being a "fake Fallout fan"? Why?

    I wouldn't know. I used to watch the guys a few years back, back when he was making videos on Fallout 4 lore. Mostly because I assumed I would never actually play Fallout 4 and I was curious what the lore was. Who's Emil?
  6. TheAnimeHunter

    Have you ever been accused of being a "fake Fallout fan"? Why?

    As backwards as this is, it's not that surprising. Most newer Fallout fans care more about the aesthetics and combat rather than the lore or story. Newer Fallout fans what to shoot at/with people they recognize with cool laser weapons, they couldn't care less about exploring Fallout's world.
  7. TheAnimeHunter

    Have you ever been accused of being a "fake Fallout fan"? Why?

    I'm not sure how common of an occurrence this actually is, I've only seen it happen once I entered Fallout's modding community. Long story short, when I talked about how I was making a mod for Fallout: New Vegas I was asked if The Enclave would have a presence in it - I said no, which then led...
  8. TheAnimeHunter

    Modders Resource Thread

    This is a thread dedicated to posting and talking about Modders Resources. What is a Modders Resource? It's basically a mod that anybody can recycle for their own mods without needing to ask the original creator of the mod permission to re-use their mod. Think of it like something in the public...
  9. TheAnimeHunter

    How did you discover Fallout ?

    I remember learning about if first when Fallout 4's trailer came out. I decided to look up the Fallout games, saw new Vegas, and decided to play that because - well it's Vegas, that has to be fun right? Until then my favorite game of all time was Skyrim, so I was blown away by everything New...
  10. TheAnimeHunter

    General questions about mod development/level design.

    I'm looking for any information regarding Fallout/Fallout 2/Fallout New Vegas's development, specifically anything regarding its various settlements/level design so I can get a good idea of what mindset Fallout's original developers had when creating the world map, the closest thing to this I...
  11. TheAnimeHunter

    So lets say I'm making a Fallout mod project, now what?

    Honestly? I might have an idea when it comes to putting Fallout 1/2 styled travel in a 3d fallout game, but to be absolutely honest with you it might sound overly ambitious. I'll have to work on it for a bit before I can properly explain it though.
  12. TheAnimeHunter

    So lets say I'm making a Fallout mod project, now what?

    What do you mean by a "complex click menu"?
  13. TheAnimeHunter

    So lets say I'm making a Fallout mod project, now what?

    Two things. 1. I'm not sure if a map menu like that is even possible in New Vegas' engine. 2. You made the FO2 Enclave Armor a mod just a month before New Vegas came out? That's wizard!
  14. TheAnimeHunter

    So lets say I'm making a Fallout mod project, now what?

    No, it's purely just an aesthetic difference that helps separate them from other raider groups. The closest thing to an in-game explanation I have is that most people in the raider group are younger people addicted to Psycho.
  15. TheAnimeHunter

    So lets say I'm making a Fallout mod project, now what?

    So you think a similar travel system as Fallout 1 and 2 could translate well into 3d? My idea is to have each town be a hub world, with smaller "encounter zone" hub worlds in between them where the player will encounter something before they can discover the next town, removing the open world...
  16. TheAnimeHunter

    So lets say I'm making a Fallout mod project, now what?

    I'd argue it does matter to an extent. You guys are Fallout veterans, if anybody in the community can help point me in the right direction (besides the devs behind old-school fallout) it would be you guys. When it comes to specific ideas, that's going to wait until later as much of that is...
  17. TheAnimeHunter

    So lets say I'm making a Fallout mod project, now what?

    I may or may not be working on a Fallout mod project of some form or another. I've heard that No Mutants Allowed can be very critical of Fallout mod projects in general, so I was hoping I could have something of a conversation with you guys about big mod projects in general like Fallout: New...
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