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    I have achieved COMPLETE control over Fallout 3's Graphics!

    At long last I have found the missing answer to controlling where, how, and when anything and everything is drawn. http://www.youtube.com/watch?v=N3SHBPEvfFU Very soon I will post a video of a practical application for this discovery . OK! HEre it is. Amazing water floods prototype i...
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    Why have we not made our own TC?

    We should not recreate the old games. We need to come up with our own Fallout and mod it into Fallout 3. It makes no sense that Fallout 3 and the GECK have been out this long and there is so little interest compared to what goes on in modding Fallout 2. Are we so sad that bethesda didn't...
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    [WIPz] Golem Bouncer

    Pixote these are your posts. Posted: Thu May 06, 2010 2:52 Post subject: You’re on a roll Prosper, though the movement is awkward, with some practice and many years of hard work you super mutants will be the envy of all. Posted: Mon May 17, 2010 4:20 Post subject: ...but these...
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    [WIPz] Golem Bouncer

    Offtopic: Clothes folded and yard mowed! @Dude101 Well it is not my call as to how many copies of the critter is placed in the game. I am making modder resources for the time being and maybe much later on I can expand my skillset into real mapping and such.I agree that the critter should...
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    [WIPz] Golem Bouncer

    I have much house work to do today says my parents. But I did make a quick video of the creature with one attack animation. There is more than one though.. but for showing off only. http://www.youtube.com/watch?v=FycetGt3S0k
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    [WIPz] Golem Bouncer

    I thought it would be worth a try to add hair. I am using Blender's particle system to get the job done. I like it.. but it is hard to say whether or not it fits the atmosphere of fallout. edit: fixed link[/img] edit 2: So an attack example is in ordeR?
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    [WIPz] Golem Bouncer

    That is odd.. i must of combined some of the frames of another animation by accident into the SW. For coloring I don't know what to do really... I am color blind.. I could try slapping on similar colors the best I can.
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    [WIPz] Golem Bouncer

    After getting feedback from the well known 2238 FONLINE, I have secretly improved the critter graphic and re-rendered out AB walk animations for all my friends here! As suggested by PooperScooper (an administrator of the great Duck and Cover website), the limp is actually...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Minimum System Required Macros to Define Nirran, google whispered into my ear Windows 95 and Windows NT 4.0 WINVER=0x0400 Windows 98 and Windows NT 4.0 _WIN32_WINDOWS=0x0410 and WINVER=0x0400 Windows NT 4.0 _WIN32_WINNT=0x0400 and WINVER=0x0400 Windows 98 _WIN32_WINDOWS=0x0410 Windows...
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    The big 'IF' Project. (FoT: New Carthage)

    I think you (we) or jarekfall too should see if we can RE FOT so it can point all peers to one location as you just described. I can try to do the coding instead of art. I did a simple hack of fallout 3 that allowed potentially any amount of players to connect to my ip and we all could see each...
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    New animations 2

    You see this is the problem... i just was reminded that i don't model a critter as one mesh. Yet this is what I have done, and lost my work anyway. This: *Sigh* The idea is to have interchangeable parts so the critter does not need to be remodeled in case of new armor or such. I been...
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    Talking Heads

    Yes those are the tip of the ice-berg of what we are all capable of. I really do hope we see more of art such as that. I am not sure how to describe this, but i think you need to balance the deformed head by unbalancing the only obvious major deformity of the ghoul.
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Killap you said you are not looking for new critters... but how about bizarre plants? If not, I hope it might give you some ideas.
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    New animations 2

    I have a decent amount of base model/meshes of critters setup in zbrush. While i can't claim it all to be my own, I could tweak the hell out of them and try to skip straight to animating everything. I am curious if you think the SuperAverageMan or Soldier of Zbrush is incompatible with...
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    New animations 2

    What is ludicrous about having a highly detailed mesh ready for any purpose or future fallout games or clones which can support the detail?
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    New animations 2

    Clear and concise! So when it comes to new animations, they should not be custom really. They should be identical to the game's original animations so not to alienate the them. Some things you may wish to know about Blender: 2.5x crashes too often . 249 is much more stable!! 249 also has a...
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    The big 'IF' Project. (FoT: New Carthage)

    I might be willing to do art for you. Do you plan on really adding new npcs or critters?
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    New animations 2

    I just learned how BUMP maps are used... I think soon I can produce that quality, detail, and style of art that fits well into fallout 2. http://img163.imageshack.us/i/renderedstarmutant.png/ Should I really go hide in a hole? Or would that be too extreme?
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    New animations 2

    I am finished with my critter. I went as far as I wanted with the animations until I got bored. I probably got bored because I only put forth the effort for the animations I wanted for it, and not needed for it. Would anyone be interested in me packaging up the FRMs or something? I will be...
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    New animations 2

    MuMuMan aka the mutant critter i am working on, now has a weapon! http://www.youtube.com/watch?v=MKwkhmbyC_Y http://www.youtube.com/watch?v=MKwkhmbyC_Y It appears that death animations are something to work on..
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