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  1. Goat_Boy

    Fallout 2 mod Trouble with Spawning Script

    Figured what the issue was. Sorry for opening a needless thread and thank you to anybody who checked the script.
  2. Goat_Boy

    Fallout 2 mod Trouble with Spawning Script

    Hi all, Was hoping someone could help me with this :salute: I want to add a new feature for my Companion Expansion Mod where, if the player divorces Miria, she will join either Metzger (Den) or Vortis (NCR) as a slaver, or find religion and join the Hubologists in San Francisco. After the...
  3. Goat_Boy

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Can't wait for the new release!
  4. Goat_Boy

    Fallout 2 mod Fallout: Yesterday

    If I remember right, there is some sort of radio with floating text you can interact with - that's how I escaped the simulation. It's been a while since I last played, though, so I may be wrong.
  5. Goat_Boy

    Fallout 2 mod RPU - Talking Heads Addon

    Hi @Slaughter Manslaught , I'm so sorry, I just realized now that I never replied to your post! To answer your questions: 1) Black_Electric and I would like to work on FO1 next, more specifically Et Tu. Will probably be a smaller scale mod compared to this one but I'll try to make the talking...
  6. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Figured out what the issue was. This mod made changes to two maps where I placed the two "faulty" AI companions, for some reason in the mapper I set their AI to a vanilla packet (Patron). I changed their packet to the Custom ones I made and they work fine. The companions that work where spawned...
  7. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Regarding Rhea, I wanted to make her a pure unarmed fighter so I copy pasted Goris's entries for her. I'm checking if anything is off with her entries. I'm honestly at a loss, not sure what is going on with this AI situation :sad:
  8. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    If it's less tedious than the vanilla FO2 method I might just switch to that :lol:
  9. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Dziękuję bardzo for the tips! Lexx kindly explained that to me via the NMA discord, I mistakenly didn't use set them up in that order initially but I set them up correctly after his advice. That seemed to fix the issue with one companion but others are still faulty for some reason. Also, yes...
  10. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Of course, I'll upload the script for a companion that works properly and for one who doesn't. I haven't added any script lines that modifies the AI package as the vanilla companions don't seem to do that.
  11. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Hey MIB88, thanks for replying! Most of the protos I'm using are new ones, though copy pasted from vanilla protos if that counts as recycled. I made sure all of them are set to a new AI packet. I believe everything is in the correct order too, every packet is ordered numerically and follow the...
  12. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Hi, had a question for anybody who has experience making custom companions - particularly with their AI I made various custom companions and added their entries in party.txt. I have also made their custom AI and Combat Floats by modifying ai.txt, aibdymsg.txt, aigenmsg.txt (in the Data folder)...
  13. Goat_Boy

    Using Mod Organizer 2 for Fallout 2 modding

    This is awesome! If you'd ever manage to make DATs work with this would be a game changer. Either way this would be super useful for testing mods too.
  14. Goat_Boy

    Fallout 2 mod Help with NPC lines not displaying

    That "trait 666" line is when an NPC is crippled, I copy pasted those decompiled lines but the script itself is source. I did a very thorough search to figure out the issue but I haven't found anything, which is why I reached out here for help. Thanks for the debug linea tip though! EDIT: I...
  15. Goat_Boy

    Fallout 2 mod Help with NPC lines not displaying

    Hi, I'm working on a companion mod and I'm having trouble with an NPCs floats not triggering under conditions I have set with my script. I've made multiple scripts using the same commands and they work fine so I'm not sure what's causing issues with this script. The dialogue floats are set in...
  16. Goat_Boy

    Fallout 2 mod RPU - Companion Expansion

    Hi everyone, I've been working on a new mod for the Restoration Project which adds new companions. It's currently in early alpha but available to download. The mod currently features 4 new party members: Lara (Den) and Doc Jones (Vault 15) plus 2 original characters. More characters will be...
  17. Goat_Boy

    Fallout 2 mod RPU - Talking Heads Addon

    Thanks for the tips Gizmo. I like the idea of changing the dialogue script but I'd have to change other files like the wrench proto itself and the quest data. Don't want to change to many things, just for compatibility's sake. And yes, I planned to just change the accessorie for the 3D model...
  18. Goat_Boy

    Fallout 2 mod RPU - Talking Heads Addon

    I know :( From that mistake I learned to read through all a NPCs dialogue before making their talking head. I doubt I'll be remaking Valerie's portrait anytime soon as she has a LOT of frames, each one of them took a long time to render.
  19. Goat_Boy

    Fallout 2 mod Various smaller Fo2 mods

    Makes sense, the stuff you made already is really cool. Would you ever consider continuing the TMA responses? Been tinkering with it a little myself.
  20. Goat_Boy

    Fallout 2 mod Various smaller Fo2 mods

    Some of these ideas are really cool Slaughter, would love to hear Lexx's opinion on it too. Although some of these sound a little hard to code to just be a small mod, for example regarding the Primary Statistics Boost I think the Attribute Cap is hardcoded. May be wrong!
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