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  1. nadeauhugo

    Fallout Tactics mod Demo Missions Integrated Into The Campaign

    Yes, very good idea. Maybe even start in the first bunker, I never understood why you had to start directly in the first mission. Probably something to do with the fact they did not intend to have any worldmap during development, and only added it later on.
  2. nadeauhugo

    Demo levels 1 and 2 in orginal campaign

    Hi Carl91585, What you need to do is : 1) have the demo ".mis" mission files in a location you know. 2) Get the Fallout Tactics original campaign ".txt" file. I am not sure it is there in the original game's folder, but I'm sure you can find it somewhere on the Internet. 3) You add to that...
  3. nadeauhugo

    Armor Type Restrictions

    Hi Abs, The way I found was to install FT Improver to remove the restriction, and add new armour types as I needed them. You can I think install FTSE instead, I think there is a patch there too to allow all races for armors.
  4. nadeauhugo

    Question about adding turrets on custom made maps

    Hahaaaaaa.... You know all I had to go through...
  5. nadeauhugo

    How to extend level (floor) range

    Amazing find for the SPACE+DRAG key option! Never knew that... Another great shortcut that you can't live without is CTRL + F4 to get the list of entities and tagged entities, and get to any of them quickly.
  6. nadeauhugo

    Question about adding turrets on custom made maps

    I am going again today through the pain of working with turrets... And I have new pointers to give to someone who would like to play with them. You see, the problem is always to make turrets shoot and not stay idle doing nothing. In addition to need "enable script events" not being checked, you...
  7. nadeauhugo

    beginnerMan wants help with startegy rpgs

    I compiled a few tutorials here, maybe they could be of help to you. https://en.wikipedia2197.org/wiki/The_Sum:Modding They are intented for modding my mod "The Sum" and using a tool called "FT Improver" (that extend the scripts and allow the creation of animations, armors and other contents)...
  8. nadeauhugo

    Weird post, but

    Yep, if you credit the original author's work, I think it will be well received. I never encountered any negative input from contents I took from many parts of the Internet over the years. I think the spirit is a community and collective one, so if you found Awaken to be a good starting point, I...
  9. nadeauhugo

    Fallout Tactics mod Fallout: Enclave (V3.3)

    Oh, all good news. I'll be very happy to help any time you come across a wall in your quest :) And if you need to use some assets from The Sum, please do so, I created them while having in mind to help other modders if possible. You might want to replace some items sprites, for example, as they...
  10. nadeauhugo

    Fallout Tactics mod Fallout: Enclave (V3.3)

    This mod indeed is in need of a lot of corrections in order to work as intended from start to end. I think I have all the needed access to act as a manager for the MOD DB page and add the download file there if someone would be so kind as to create that famous 500mb mod file after correcting the...
  11. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Thanks for the addition! So happy NMA is back online...
  12. nadeauhugo

    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    I can confirm it is a prefab character's bug, as I experienced this on my mod as well. The prefab stats or other characteristics must have been manually changed in the Entity editor in a way that the numbers does not add up in a normal way, creating this behaviour even if no stats are red. The...
  13. nadeauhugo

    Help please! on adding new sprites on Fallout Tactics

    Hi, The .ent files of all armors are located in core/items/armors/. I think the power armor is named "bosPower.ent"
  14. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I noticed when having a character in let's say the prone position and adding it to the team, the position is permanent, meaning that each time you enter a new map, the said character will always revert to that preset position. This means that maybe using LUA code to set a new default position...
  15. nadeauhugo

    Fallout Tactics mod Fallout: Enclave (V3.3)

    God I wish I had a bit more time on my hands and less work to do on my own project. It would be fub to fix all this and I dob't think it is that complicated of a matter to make this fame flawless.
  16. nadeauhugo

    Fallout Tactics mod Fallout: Enclave (V3.3)

    I remember this map. I think a timer is supposed to start near the reactor and you have to wait until it is completed for the mission to work? Something like that. For the description of the items, it is probably just an oversight that will not impact the game normally. If you want to correct...
  17. nadeauhugo

    Fallout Tactics mod Fallout: Crusade (1.2)

    Oh, very simple. You don't need to put anything into Improver_Data folder. You place everything in the "Crusade" folder (like "-path Crusade" indicates) next to the core folder, but not in it (if I remember correctly). It will work!
  18. nadeauhugo

    Fallout Tactics mod Xkcon's ultimate rip off (0.895)

    Yep, Redux is pretty high quality mod, and offer a fantastic challenge in CTB mode.
  19. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    OMFG! You are my hero! Fantastic work here! :D This will be of great use to me too, highly appreciate that. This will also really come in handy to program some form of Doctor character in the future. You set a variable to true in Tactics scripts and then bang, your chars are healed, thanks to...
  20. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Oh very sorry for this! I put the new version online minutes before going to holidays so I was a bit on a rush. Happy you found the new link! If there is anything needed to update the thread please tell me.
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