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  1. nadeauhugo

    Fallout Tactics mod Fallout: Crusade (1.2)

    I'll definitely try it when it's out! Courage with this last session of work! I already done some christmas launch and if I remember correctly, that was both exciting and fun to do, in a period where we have holidays so many time to work on something without stress.
  2. nadeauhugo

    Battle music

    Ah, quite a revelation, and very logical, thanks! It is also great as it does not require any work to implement. I really thought it was about maps for a while... I'll work on some more tracks then, as they are very likely to be used in my game if I include them.
  3. nadeauhugo

    Battle music

    I'm slowly learning about Tactics music system. Essentially, all battle music tracks are stored in core/music/battle and all those are divided in two segments, the main music and the end part of the music. This is similar to mission music. I guess it is made to loop then end at a special...
  4. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I have an easy to create (I think...?) hook that I would like to suggest, lets say for your long-term update list Melindil. :D It would be something like : OnDeath(isSquadMember) You see, I just had this crazy idea to give more meaning to squad members death. Upon a squad member death, the...
  5. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    I think I was able to find the best middle ground between Tactics bugs and missing features. Because any actor placed directly in random maps are hostile no matter what alignment you give them (!"/!%?&), I decided to remove only animals from the random encounters (all of them) to place them in...
  6. nadeauhugo

    About random encounters...

    Okay. Random maps are weird as fuck. Got some new data about random encounters, so I thought about posting them here : 1. If you place an actor directly in a random map, he will never be friendly, whatever the team alignment you program it. I guess there is no way to place merchants directly...
  7. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Ha good question! I don't even know :P I think anyone can by simply using the link or something
  8. nadeauhugo

    Tactics darker nights?

    Well received :) I'll focus on other stuff, like adding some combat challenges for now :P
  9. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Wow it's good to know I am not the only one that thought about this, means there are definitely some truth to it. Thanks a lot for the feedback. I'll let here the lua replacement code I made for using the outdoorsman skill as a bonus to carry weight, if someone find it usefull to replace that...
  10. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Oh that's handy because Flood, minefield and other special situations are special maps that will stay. I was happy with random encounters like dumps and the US or CAN army (all glitchy and broken robots), but I'm sure I can make them reappear in some places.
  11. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    Hi all, For my mod project, I am about to test removing random encounters from the game entirely, and I would appreciate your thoughts on this if you want. Here is my reflection so far : 1. This is by far the single most annoying thing in the game. 2. It is heavily distorded by modern...
  12. nadeauhugo

    Tactics darker nights?

    Hi everyone. Just tried a mod in Fallout 4 called "Darker nights" and I am amazed how just a small thing like increasing darkness can make a trully better and more immersive game experience. And of course after that I realized how similar nights and days in Tactics are. This is funny because...
  13. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Yeah all good news! That would help yess in regard to the variable storage, as at this point I might have used half the perks as variables already :P
  14. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    A new Discord server has been created by a user, just connect to receive news and ask questions! https://discord.com/channels/768051074254503977
  15. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh yeah amazing range of choice! I can clearly see why you need this improvement.
  16. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    He you certainly know your shit. I relate to that, yep Tactics has a way to let you do something, but at the same time bring you to a bunch of dead ends at the same time :P And with this solution I didn't even thought about ladders and no-cars locations...
  17. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    This might be even more interesting using a vehicle with only 1 person slot, that would use a caracter sprite in place of a vehicle sprite. This way, it would simulate a kind of Power armor with a gun in which a caracter could climb in and out as will. As vehicles like tanks are already...
  18. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    You are damn right about this. Only skill consumables (including lockpicks and medkits) and armors grant bonuses. Also, this would permit giving perks for equiped items and/or posessed items. This would look like this : --Helmet (using hideOfScars as a temporary variable) -- Place in...
  19. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Me again! Another topic in the meanwhile... Sorry if this is a lot to ask, version 0.50a really made me play with the game mechanics and getting closer to my goals! :D Regarding the QUEST LOG : I tried and tried the hookexecutor formula in OnStart(), OnLocaleLoad() and OnLongTick(e) to update...
  20. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh, sorry guys, I just saw with this the big problem showing at the horizon with this feature... Equipped items (2 primary slots and armors too) does not flag as being part of the inventory using this method. Soo, the bonus is lost when the item is equiped... Imagine you have a bonus with your...
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