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  1. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    December 2006 is good too. Vanilla FO2 is not very heavy, I played it on pentium 120Mhz, sfall with all the RPU scripts is heavier. If I were you, I'd look into https://play.google.com/store/apps/details?id=com.af.fo2ve Author claims compatibility with ettu/sfall/rp etc... and it has custom...
  2. K

    Sfall win98 backport

    Possible... I'm not really playing Fallout on mobile platforms :-). There's also the fo2.exe emulator. To me it was mostly about the backward compatibility with old OS.
  3. K

    Sfall win98 backport

    Added dosbox compatible version in the release page. Tested on dosbox-x and dosbox-pure (Win98SE). Pure, due to its simpler emulation was quite fast - of all the emulators I tried this would be I think the smoothest - although obviously not as smooth as real HW. Also tested it on the android...
  4. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yeah, I had the CMOVs and MMX replaced and I could get it working on pentium i586 on PCem/86box, but dosbox was still not working. I think it's mostly a HW emulation problem. Not necessarily CPU. Sfall4.x in terms of HW requirements is almost an XP-tier application and dosbox was designed for...
  5. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Dosbox-pure can only do Pentium i586, which is not enough. I wanted to have a look at it and make sfall9x work there, but I've been lazy...
  6. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    You could use crafty's sfall2, which should work on Win98 Dosbox (check the instructions in the archive) and is probably enough for killap's RP 2014 (not 100% sure about this; definitely not enough for RPU). https://fforum.kochegarov.com/index.php?showtopic=29288
  7. K

    Fallout 2 mod Getting ready for Fallout Sonora translation

    Small observation - unless this was explicitly changed in Sonora, the default unarmed attack on Unarmed 55%+ is "Strong Punch". In the ENG translation the frm graphic says "Force Punch".
  8. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    What hardware are you running this on? Some emulator? Or a real PC?
  9. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I think backwards compatibility on this one is broken? At least I tried to run it on xpsp3. Edit: that said, maybe I just need to install a newer msvc redist. I'll try that later
  10. K

    Sfall win98 backport

    QEMU/UTM emulation is quite slow on Win98, plus Win98 has no SMP. I think on UTM the lowest you want to go with is Win2000 with the SMP kernel. Win98 only if you have virtualization available. As far as emulators go, I tried PCem, 86box, QEMU-tcg and dosbox-x (all four can do pentium II). I only...
  11. K

    Sfall win98 backport

    Just checking, but what sort of an emulator would you be using on this setup? Sfall requires pentium II cpu or higher.
  12. K

    Sfall win98 backport

    https://github.com/kokee11/sfall9x https://www.dropbox.com/scl/fo/jhg0...ey=ccby9v1khvwcnwjgjenbrea28&st=sa6zwl4g&dl=0 (maintained) I was interested about msvc backward compatibility and thought that this would be fun to do. I used the approach outlined in...
  13. K

    [SteamDetour] Run Fallout mods from Steam

    It still works, tried it on FIXT, but you have to have Fallout set to DX9 (DX9 for the overlay to work).
  14. K

    Fallout 2 mod Steal mechanic tweaks

    I meant this https://arcanum.fandom.com/wiki/Fate_Points played it long time ago too... apparently it's called fate points :) You can force a critical success roll via fate points. Sure, that's true.
  15. K

    Fallout 2 mod Steal mechanic tweaks

    The problem with steal is the lack of difference when increasing the steal skill, since it all depends on the target's roll. Even with a high skill, you still need the target to fail at his check. The only difference comes from your base critical chance. For me to consider steal "worthy" of...
  16. K

    SFall source code.

    My bad, I mixed up the dinput.lib SDK version. The last one that has it is august 2007 https://walbourn.github.io/directx-sdks-of-a-certain-age/ (i.e. not February 2010)
  17. K

    SFall source code.

    You need to switch the compiler to v140_xp https://i.postimg.cc/PfnY0xGx/1.png (if you don't have that compiler, you can install it via add programs -> vs studio -> modify -> individual components -> 140xp & 141xp) you'll also need dinput.lib from older DirectX sdk...
  18. K

    Fallout 2 Heavy Handed. Why Heavy Handed is great + How/Why it works

    The analysis is obviously wrong, heavy handed is bad in 99% of cases :) I think the "low crit chance" can be considered only when you have FastShot taken (which prevents aiming). In FO1 there's the 10+ melee attacks/turn build, in vanilla FO2, you never want to take FastShot with melee. Sfall...
  19. K

    F2 RPU and highlight items.

    I think only crafty's sfall had that (looted containers turn gray). Not regular sfall, nor fo2 tweaks https://github.com/BGforgeNet/FO2tweaks/blob/827b55cc49fb307b920c017a85877a463acf5467/mods/fo2tweaks.ini#L99-L140
  20. K

    Fallout 1.5: Resurrection

    It'd would be also nice to ditch fores.dat loading via HRP and load it via sfall.
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