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  1. J

    Talking Heads

    The head is Uv mapped it has two textures [spoiler:7c41864b7d] [/spoiler:7c41864b7d]The normal map was created with sculpt tools. The other have been drawn by me except the eyebrow which have been taken from random people. On the other hand the jacket and shirt uses procedural textures.
  2. J

    New Arroyo mod thread

    I think that would be a better solution I feel that adding more elevations to maps would require some modification for the mapper too.
  3. J

    Talking Heads

    Well a lighting like this could be usable I guess (thanks for the link .Pixote.) Btw I tried to make the hair a bit darker but it doesn't look that good so I will change it back About Metzger Conti's version would be better then mine as I said previously hope he still has it somewhere.
  4. J

    New Arroyo mod thread

    Never thought that whole maps could be build just from script but I like the sound of it. Arrayo is being constructed to a modern city. New buildings appear every month... Though I feel something like that would be real hard. Anyway no matter which method would be used I'm sure it will be cool...
  5. J

    Talking Heads

    Thanks for the advices and animation list now all is rendered (masks also) Here is a sample of the moods. Somehow I wasn't really able to grasp the lighting but well I think he looks Ok now. Tomorrow he will be done in frms. Also I put together another model which with a some tweaking could...
  6. J

    A silly, fast, easy request...

    About the question of the placing the protos in Fallout 1 I'm only sure about the following thing the proto files that not appears in the lst file (item.lst) won't be shown in the game they will not affect anything. Sadly I don't know the answer for your other question if all items from Fallout...
  7. J

    Talking Heads

    Thanks for the feedbacks Killap the head is quite near to the finish line here are the anims I've done (gif from frm), don't know how much time is needed to put a finished head in the game if you think I can send you this one as a placeholder. About Metzger: Continuum have made a head...
  8. J

    Talking Heads

    I put the pic in spoilers cause there are a lot of them Here are a plenty of renders of the possible outfits with the eyebrow I prefer (note I think the leather jacket is the best from them) [spoiler:31b677d1ec] [/spoiler:31b677d1ec] Other eyebrows [spoiler:31b677d1ec]...
  9. J

    "MSGtools"

    Sorry for hijacking this thread but I thought I shouldn't create a new thread for a java applet that right now it is almost useless but I thought I would ask what you think about it would it be a useful tool for non windows users?
  10. J

    Talking Heads

    Face is tanned hair is back shirt have been improved a little next is the jacket about eyebrows I've tried to create some but failed so they will be applied only as textures similar to the head that .Pixote. made with facegen.
  11. J

    Talking Heads

    Thanks for the comments About Vic I will change the jacket but leave the shirt as it is since poor Vic doesn't have a real body just a head and neck, I played around a bit with lighting still a bit pale but no longer as he was previously I want to finish him in this year. The girl in CA The...
  12. J

    Scenery stuff and such...

    They look great I'm especially fond of this one I also tried to do something with the sceneries I wanted to create some mountain variations so I tried to create texture from the mountains that appears in Fallout but well my didn't end up as I wanted
  13. J

    New animations 2

    Nice work .Pixote. They look good just one little thing the last for anim have been removed from imageshack what were they?
  14. J

    Talking Heads

    Update on Vic's head showing the anims (note palete isn't applied correctly) A try for a combat armor and a super mutant which I made for a different purpose Pesonally I'm Ok with Vic right now but since there were plenty of other idea for his appearance especially for the face so as soon...
  15. J

    Would you be satisfied with static heads vs. talking heads?

    I'm sure creating static faces would make things easy and would give a chance to make TH for all the critters in the game but I'm not really fond of the idea since there are a plenty of chars that have a real detailed description now just imagine if someone doesn't like the way one looks...
  16. J

    Rate the avatar above yours.

    10/10 the first thing I thought about the pic was "Evolution no stop it I would rather stay on the tree!" but checking out the link you posted...
  17. J

    [Collection] Inventory FRM edits

    @Terbitator They look cool especially the butterfly knives. @Makenshi Convert them to frm and put them in Fallout/data/art/inven/ add the new frms to the .lst file if it doesn't exit no problem you just need to export it from master dat. Here is a little help...
  18. J

    How are Pre Rendered Objects made?

    Check this thread http://www.nma-fallout.com/forum/viewtopic.php?t=53979 It has all the Fallout2 artwork tiles and scenery stuffs. Good luck to your project.
  19. J

    How are Pre Rendered Objects made?

    If you search back a little you can find plenty of information about the scene setup for max (you just need to go back 1 or 2 pages) to put the rendered stuff in Fallout engine you would need and frm converter for example frame animator. And this answers your other question too sprites are in...
  20. J

    European Commonwealth : Paris (wip)

    I would be, though I don't have much free-time nowadays but doing some copy-past would be ok though I can't guarantee that I can do finished frms every week. Although I don't know if it now possible but there was an idea to make the power armor helmetless and when is a combat the player would...
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