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  1. Goat_Boy

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    If I can make a suggestion maybe dont make companions susceptible to gas? It'll be a pain to manage as a player :cry: Maybe just keep it as it is?
  2. Goat_Boy

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    That's awesome, can we expect a release sometime soon? Been looking forward for this new update for a while (couple years now lol)
  3. Goat_Boy

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Would you be okay with me making a version for the Megamod, once I'm more confident with scripting? As per request, I wouldn't use the name "EcCo" or a derivative and, obviously, give full credit to you.
  4. Goat_Boy

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Looks like you're missing a dialogue file, try adding the contents of this zip to the "..data/text/english/dialogue" folder
  5. Goat_Boy

    Fallout 2 mod Home sweet home

    Sorry for re-opening an old thread. I'd like to update this mod for the RPU, but would like to get the author permission first. Although I don't think he's been on this site for a while.
  6. Goat_Boy

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Hi MIB, any news on the next update? Hope I'm not being bothersome! EDIT: Take your time obviously, just curious :razz:
  7. Goat_Boy

    Fallout 2 mod Trouble with Spawning Script

    Figured what the issue was. Sorry for opening a needless thread and thank you to anybody who checked the script.
  8. Goat_Boy

    Fallout 2 mod Trouble with Spawning Script

    Hi all, Was hoping someone could help me with this :salute: I want to add a new feature for my Companion Expansion Mod where, if the player divorces Miria, she will join either Metzger (Den) or Vortis (NCR) as a slaver, or find religion and join the Hubologists in San Francisco. After the...
  9. Goat_Boy

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Can't wait for the new release!
  10. Goat_Boy

    Fallout 2 mod Fallout: Yesterday

    If I remember right, there is some sort of radio with floating text you can interact with - that's how I escaped the simulation. It's been a while since I last played, though, so I may be wrong.
  11. Goat_Boy

    Fallout 2 mod RPU - Talking Heads Addon

    Hi @Slaughter Manslaught , I'm so sorry, I just realized now that I never replied to your post! To answer your questions: 1) Black_Electric and I would like to work on FO1 next, more specifically Et Tu. Will probably be a smaller scale mod compared to this one but I'll try to make the talking...
  12. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Figured out what the issue was. This mod made changes to two maps where I placed the two "faulty" AI companions, for some reason in the mapper I set their AI to a vanilla packet (Patron). I changed their packet to the Custom ones I made and they work fine. The companions that work where spawned...
  13. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Regarding Rhea, I wanted to make her a pure unarmed fighter so I copy pasted Goris's entries for her. I'm checking if anything is off with her entries. I'm honestly at a loss, not sure what is going on with this AI situation :sad:
  14. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    If it's less tedious than the vanilla FO2 method I might just switch to that :lol:
  15. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Dziękuję bardzo for the tips! Lexx kindly explained that to me via the NMA discord, I mistakenly didn't use set them up in that order initially but I set them up correctly after his advice. That seemed to fix the issue with one companion but others are still faulty for some reason. Also, yes...
  16. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Of course, I'll upload the script for a companion that works properly and for one who doesn't. I haven't added any script lines that modifies the AI package as the vanilla companions don't seem to do that.
  17. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Hey MIB88, thanks for replying! Most of the protos I'm using are new ones, though copy pasted from vanilla protos if that counts as recycled. I made sure all of them are set to a new AI packet. I believe everything is in the correct order too, every packet is ordered numerically and follow the...
  18. Goat_Boy

    Fallout 2 mod Trouble with Custom Companion AI

    Hi, had a question for anybody who has experience making custom companions - particularly with their AI I made various custom companions and added their entries in party.txt. I have also made their custom AI and Combat Floats by modifying ai.txt, aibdymsg.txt, aigenmsg.txt (in the Data folder)...
  19. Goat_Boy

    Using Mod Organizer 2 for Fallout 2 modding

    This is awesome! If you'd ever manage to make DATs work with this would be a game changer. Either way this would be super useful for testing mods too.
  20. Goat_Boy

    Fallout 2 mod Help with NPC lines not displaying

    That "trait 666" line is when an NPC is crippled, I copy pasted those decompiled lines but the script itself is source. I did a very thorough search to figure out the issue but I haven't found anything, which is why I reached out here for help. Thanks for the debug linea tip though! EDIT: I...
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