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    Lonesome Road coming September 20th + weapon pack DLCs

    You can't compare something that's gone into the bargain bin and put on sale (Bioshock costs $20 on steam normally) with the standard price of something new. Also if it's just a couple weapon retextures and shit, then why are you even whining? Surely you'll be able to just, y'know, do without...
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    Lonesome Road coming September 20th + weapon pack DLCs

    The item packs look cool. Four bucks for 27 weapons is a really good deal, and it's cool that they're offering up pre-order bonuses to people who didn't get a chance to get them before. Also, whining about it not being free seems pretty asinine considering how much content comes in the core...
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    Fallout: New Vegas Old World Blues Reviews Round-up #5

    I think the problem wit h the opening dialogue is twofold. First: It's not really visually dynamic. Games, even roleplaying games, have gotten away with larger dialogue dumps. Persona 4 opens with a huge segment of the protagonist arriving in town, meeting his classmates, getting used to the...
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    Fallout: New Vegas Old World Blues Reviews Round-up #4

    Well, one the one hand they've alluded pretty heavily to other east coast locations. Honestly, I don't mind this. I LIKE the fact that they're not involving themselves in the old nineties continuity and are trying to do their own thing (though it would've worked better for me if they'd made a...
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    Eurogamer reviews Old World Blues

    So what you're saying is, other than the fact that you have to run through a hazardous test course while listening to the monologue of a deranged science-obsessed inhuman intelligence, you know, the entire premise of portal, there's no similarity? Yeah, I guess other than the fact there are...
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    GameBanshee reviews Old World Blues

    I loved OWB, but I liked FO2 better than FO1. DLC is really the contemporary equivalent of an FO random encounter though, and I think Avellone and Sawyer deserve props for recognizing and using that fact. Each of the DLC packs has a different tone, different themes, etc, etc. Avellone...
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    Ctrl+Alt+Defeat and Destructoid on 'War Never Changes'

    I'm talking purely in the context of Fallout, which is the only place where the catch phrase really has any cachet. Anything else is bad criticism.
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    Ctrl+Alt+Defeat and Destructoid on 'War Never Changes'

    I think they're both missing the point. In Fallout, War Never Changes because War is always fought over scarce resources for the sake of enriching or preserving the belligerents without any real regard for the people who are doing the actual fighting. Take Fallout. The Master wanted scarce...
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    Eurogamer reviews Old World Blues

    Not really? It's still navigating a hazardous test course overseen by vindictive and inhuman science-obsessed intelligences. That's straight out of Portal, regardless of whether it's an AI or a recording of a brain in a jar.
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    Eurogamer reviews Old World Blues

    Actually there are a couple mandatory segments where you have to navigate hazardous courses as part of testing being run by AI versions of the Brains.
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    Lonesome Road: First screenshot (or rather, a part of it)

    Yeah. They're pretty definitely hoodoos, which isn't surprising since you get those a lot near, y'know, canyons. I dunno if I agree that they're city looking ruins. Solitaire's pretty definitely a gas station, not just because of how the signage looks, but because it's a vintage take off of...
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    Lonesome Road: First screenshot (or rather, a part of it)

    Huh. Looks like you're right, I was going off the description of the text in the Newspost. Phew though... VB was cool and all but there's a limit to how much can be recycled. Especially since there's no way for Ulysses in this game and The Ulysses from the VB documents to work together.
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    Lonesome Road: First screenshot (or rather, a part of it)

    Solitary... That can't be Solitary as in Solitary confinement, can it? They wouldn't reuse Tibbets, would they?
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    Sexuality in Fallout: New Vegas

    See, I disagree. When a character has a sexual identity in a Bioware game, it's pretty explicitly for the purpose of a badly written trashy romance novel grade sub-plot. It's telling that Bioware games get people doing flowcharts to figure out the chemical composition of Tali's sweat, or that...
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    An open letter to Obsidian Entertainment

    I think that people here give Obsidian a pass for the same reason they give CD Projeckt a pass: Both companies are interested in actually giving the player the kind of role-playing experience where you actually feel in control. You excuse the bugs, which in NV seem to be more to do with quest...
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    Fallout: New Vegas Honest Hearts Trailer and Screenshots

    If you don't think the Den is silly you need to go back and talk to Loxley, or Lorenzo at the Friendly Lending Company, or any of the other characters who act like parodies of pop culture stereotypes about criminals. Tribals on the other hand fit into Fallout really well. The problem with...
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    Fallout: New Vegas Honest Hearts Trailer and Screenshots

    I'm perpetually weirded out by people who think Tribals in FO2 were at all weird or out of place. They aren't even that silly put up against, say, The Hub from FO1.
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    New Vegas patch on Monday, details

    The news item is based on a forum post, not official patch notes, hence the passive-aggressive language about readjusting That Gun to be in line with the .223 pistol. According to other posts by developers this patch is actually mostly about stability and optimization. Hell the post it's quoting...
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    Dead Money reviews

    The looting is a HUGE part of the story though. The inability of the player to make off with the gold is supposed to be a big thematic statement and honestly the fact that it's balanced for endgame characters seriously undercuts that. By the time you're a high enough level to do Dead Money...
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    Dead Money, Design Breakdowns

    That's not really what I got from it. Although actually, come to think of it, there isn't really any genuine threat in the Ocean House. The stuff that can kill you, the elevator, the steam... it's all trivial to avoid and you have warning about it either through visual or audio cues. So...
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