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  1. Ardent

    Hard West - a weird west tactical game

    http://youtu.be/eggUZd0C7aA This is what I'm working on when not making Mutants Rising :smile: Hard West is a tactical combat game mixed with worldmap exploration and character development, set in a weird west setting. To give you a better reference, take XCOM combat, HOMM world map, sprinkle...
  2. Ardent

    PAL files for ending screens

    I've been running some tests with the endgame slideshow for MR. I noticed that in the original game, every ending screen had its own .pal file. When the file is missing, the colours are awfully distorted and the image is totally unviewable. So, to other mods' creators - do you have any idea...
  3. Ardent

    Two (now four) sfall scripting questions

    Hello, everyone! I'd like to ask two questions about using sfall functions in an NPC script. Q1: The question is about drug items in Fallout 2. I'd like to read the value representing the time that a drug item lasts on the player. I read sfall's functions and found this: Would that...
  4. Ardent

    Idea: Gambling to Deception - possible or not?

    I was recently reflecting on ways to make rare skills more useful. This has given me the idea to replace the Gambling skill with another skill entirely. It came to my mind that diplomatic characters are easier to create, because there is only one essential skill you need to pick - Speech...
  5. Ardent

    Ardent's Fallout 2 Mod - Announcement

    Hello, everybody! The time has come to announce the mod I have been working on for almost a year now. Since I'm doing it mostly solo, it's called simply Ardent's Fallout 2 Mod. It is a total conversion mod, so it contains a new storyline, new NPCs, new towns, etc. The action takes place a...
  6. Ardent

    [FO2] Adding 4th premade character?

    I found some old threads with the same question but every time the discussion would end nowhere. So, does anyone know if it is possible to have more than 3 premade characters to select from in F2, and if yes, how to do it? Thanks for help!
  7. Ardent

    Where is the endgame slideshow scripted?

    I have a question to fellow modders out there: Do you have any idea where the code for the final slideshow is kept? Is there a special script, or is it incorporated into somebody else's script, or is it built-in the game itself? How can I edit the endings depending on GVAR values, etc...
  8. Ardent

    Paralyzer weapon

    Hello, people. I'm trying to make a weapon which would paralyze/knock-out opponents. Could be useful for slave raids, etc. So far, I had no luck with it. I made the item, it deals slight electrical damage. I added the following to the OBJ_DUDE.int: procedure combat_p_proc begin if...
  9. Ardent

    Looking for help on a specific spatial script

    Hello, everyone! I'm trying to make a script which checks if dude_obj is at a certain area at a certain hour. The thing is: Dude should be in his prison cell at 23h00. If he isn't, the guards call the alarm. The cell is like 30 hexes, so I don't really feel like writing: if (not...
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