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  1. burn

    ZAX

    ZAX is a Fallout 2 game manager. It should work with any game based on Fallout 2 engine. - So far, it allows to confgure game itself, sfall (including single-click upgrade with preserving local configuration), hi-res mod, as well as create comprehensive packages for bug reporting. - Mapping out...
  2. burn

    HQ music for Fallout 2

    HQ music for Fallout 2. Vanilla F2 comes with dull 22Khz music. This package brings full 44.1 KHz spectre into your game. It's included into RPU, and is compatible with UPU and EtTu. There's also a lossless package, which itself comes in 3 options: uncompressed, flac and wavpack. The first one...
  3. burn

    Hero Appearance update

    Hero Appearance mod for Fallout 2 is updated to version 2.3. This release includes complete Spanish translation. Download | Changelog | Forum | Translate
  4. burn

    UP and RP updates

    So I spent some time plowing through RP bug reports and packaged an update. In fact, it turned out that most of the issues were actually related to vanilla/UP, so I decided to package that one too. As you know, these are not my mods. Both UP and RP are works of many people, most notably killap...
  5. burn

    Sfall documentation, systemized

    Here's systemized sfall documentation for everyone's ease of use.
  6. burn

    Need a fresh pair of eyes to look at a script

    Can't compile DCATKSLV.SSL from UP: [Error] <DCATKSLV.SSL>:152:46: Expected 'then'. Can't see what's the problem. Tried older sslc versions, no effect. Anyone wants to give it a shot?
  7. burn

    A modding prefix for your mods

    Modder prefix list (see description below): g_ - burn p_ - pelicano (used in Party Orders) k_ - (reserved by me for) killap's mods: RP, UP cr_ - Cyrus v_ - Velizar (Also see reserved box bars and hotkeys at the end of the post.) This is intended for mod authors who: Use scripts - global...
  8. burn

    VScode SSL support

    I put together an extension with SSL support. It's not as advanced as SFSE, but usable already. Reason is, constant exceptions under Wine started giving me nervous tics. I know Linux/Mac users are a minority, but still maybe it'll be useful to someone. (well, nothing prevents a Windows user from...
  9. burn

    New FO2tweaks version

    Just pushed a new version. Includes expanded highlighting, new damage mod, revised healing system and various other quality of life components. Readme, some details.
  10. burn

    Combat highlight vs can_see/can_hear

    I'm basically trying to recreate default F2 combat highlighting in a script. It seems that obj_can_see_obj corresponds to red outline well, but many more critters are outlined with yellow than I get from obj_can_hear_obj. How are they detected then? Or is it just some generic area radius thing?
  11. burn

    Any way to manipulate item charges from script?

    Such as geiger counter, etc. Working on a component revising healing system, need to spend medical supplies somehow.
  12. burn

    How to determine which critter is dude talking to

    ...from a global script, without modifying critter's script? Tried source_obj/target_obj in gamemodechange hook, they just return null.
  13. burn

    [RP] Armor prevents Marcus from leveling up?

    It looks like after getting armor from Bill, Marcus won't level up anymore. He *says* he does, but stats (HP, at least) won't increase. I'm not sure if that's a local glitch, or a bug somewhere in RP or sfall... Can someone confirm or deny that, preferably on a windows system? Should be easy...
  14. burn

    Dumb questions about dialogs

    1) I just realized that I don't know how MSGs are linked to scripts. Any gSay_Message refers to MSG by msg_list, which is an int, rather than name. I searched defines, but found only scripts mapping in SCRIPTS.H. Is it mapping both scripts and dialogs simultaneously? 2) Some scripts in FO2...
  15. burn

    Any way to change cursor mode?

    Is there any way to get/set cursor mode via scripting, with or without sfall? I searched the docs for "mode", "cursor", "mouse" - nothing relevant. The reason is that I want to try to save a lot of right-clicking in combat and change mode automatically as the cursor moves. For critters -...
  16. burn

    NPC skills and skill bonus items

    Per Jorner's guide states "Keeping a Motion Sensor in your own inventory will automatically apply its bonus to the party member with the highest skill (it does nothing if it's in the inventory of an NPC)." Where does that info come from? Is it limited to Motion Sensor/Outdoorsman specifically...
  17. burn

    Inventory volume in critter .pro files?

    Planting items on, for example, Skynet isn't possible due to "no space left for that item". Checking pro format, I don't see space, size or volume fields for critters. I also ran some hex comparison between Vic's and Skynet's pros, to no avail. Any info on where is it configured?
  18. burn

    HRP source?

    Is the source for HRP available anywhere? I wanted to take a peek.
  19. burn

    sfall set_critter_burst_disable?

    I noticed this little function in sfall docs. I thought it could be used to finally put end to back-bursts. However, I just can't seem to get it to work. It's takes "int critter" and "int disabled" as agrument. I tried obj_pid(self_obj) and proto id (obj_pid-16777216) for "critter", and 0/1 for...
  20. burn

    Weapon reducing AC - possible?

    Some ammo reduces target's AC. I was wondering if the same is possible (or possible to emulate effectively) for the weapon itself.
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