☢ ATOM RPG ☢

The game isn't a theme park where you can anywhere without any danger from enemies, so of course Bethesda fans would hate it. Same for the game not having constant instant gratification and having quests that require you to read and don't have actual combat.
 
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There are Bethesda Fallout fans who also like the classic fallouts though, although I don't see how they can love both at the same time. Take tagz for example. So I would recommend this to a Beth fan.
 
There are Bethesda Fallout fans who also like the classic fallouts though, although I don't see how they can love both at the same time. Take tagz for example. So I would recommend this to a Beth fan.
And also oldschool Fallout fans who like Bethesda games. For me it's simple: It's not (my) Fallout anymore, it's just a Bethesda game with guns, but it can also be fun sometimes. And at least we can be glad that the "classic rpg" genre is not that dead, even if our beloved franchise pretty much is. ^^"
 
Changelog for new patch as shared in the Codex
Hello, friends!


Tonight, we offer you our newest patch, numbered 1.07.

We worked on it for quite a while, so we really hope you will like what it brings to the game.

Here is the log of the main changes:


  1. Reworked random encounters, changed fight balance. WIP.
  2. Added new map - ATOM base - and tutorial.
  3. Fixed car bugs.
  4. Stock renew on save-load fixed.
  5. Il-62 location bugs fixed, now quests are correctly given out and failed.
  6. VIL-A fixed.
  7. Xander P-603 fixed.
  8. Informator fixed.
  9. Castle leader’s quest line fixed, consequences added to different approaches.
  10. Peregon’s government quest fixed, now you can correctly dispose of every leader.
  11. You can now get to the ship in Krasnoznamenny while playing the Chaos route.
  12. Minor bug fixes in all major settlements.
  13. Typos and weird phrasing fixed in parts of the translation. WIP.
Edit: Can't figure out why this was left out, but here it is: 14. Exciting new books for everyone to read!

"- Aniskin, we thought you fell into atomic goo! - Cried Vanya, squeezing the old man's leg.
- This is true, little comrade. But the only thing that mutated in me after my exposure to the radioactive chemicals, were my combat skills. You knew me as Aniskin the local militia chief. Now I am Aniskin the KGB operative! - Whispered the hero reborn, all the while looking to the horizon, where the ugly grey fog was already dispersing, to make way for the glorious sunrise."


--

- Are you so dumb you cannot see through such thin disguise? - The beautiful woman ran to the hulking brute and hugged him. - This man is no dog of the Empire! This is the fabled Kogan the Savage, who sworn revenge on my slavemaster of a husband, and his wretched cronies! Please, mighty one, let me help you in your quest for blood and glory!.. - She pleaded.

Kogan said nothing. Silently, as a jungle cat, he pounced, with the lady still clinging to his wide chest, and knocked out the pilot with a single blow, produced by the fist irons he was equipped with. What an instrument of pain that was! Crafted from a simple pair of fist irons, made heavier with some scrap, made sharper with the addition of two boxes worth of nails. Seeing the terrible display of force and stealth, Zinaidia fell to the ground, and hugged the barbarian's thick thigh.

- Only a fool trusts a beautiful woman. Leave me be, wench. Or suffer like your servant. - The savage finally uttered.
Edit: this update is HUGE. Almost 200 MB.
 
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https://rpgcodex.net/forums/index.p...and-soviet-style.114765/page-105#post-5975033
And now, some insight into the next patch, as written by the balance guy and translated by me:

The idea is to make Combat System v2.0.
1. More variety in combat: enemy tiers that will intermix in combat. You only met one level enemies before. Now encounters will have mixed tiers - for example 1lvl cultists may be joined by a 5lvl gunner, or, a 10lvl gunner squad may partially consist of naked peasants. Works both to make game easier and harder, depending on the kind of mixture you will stumble upon.
2. Casual-proofing pistols, SMGs and some ARs. All weapons were perfectly balanced before, but to see it you had to look at bullet properties. Since this is too hard for the casuals, we will be making it so low ap guns will have low damage and low armor piercing qualities, and high ap guns will have high damage and high armor piercing qualities, so the casual could be all like "ug, this gun has big number on it so it must be good" and he will be correct, instead of wrong, like before.
3. Adding new melee and fist weapon friendly abilities to the now useless perks. Maybe a free running perk if it's not hard to create.
4. Respecking option written by one of the writers (it's gonna be me, Atomboy!)
5. Final solution to NPC behavior - some new scripts that will make them act more human, hopefully.


There you go!
I really hope this one is going to hit home for everybody that has a hard time with the weapons mentioned.
He asked for my feedback, so I sent him most of the codex suggestions. Any new ones are also welcome.
#2 felt like a decline decision, tbh. Hope the crafting could at least allow us to mod weapon properties so we can turn high AP weapons into low AP but still hard-hitting.
 
I like number 4 because i picked some perks in the early levels that now are useless to me. I hope it's expensive though so that mistakes can still feel like mistakes, something you don't abuse with.

Unless it means something else but to me it sounds like perk respeccing.
 
I seriously hope #2 is just a joke. I think what they need is explaining ammo properties more clearly in game and displaying real numbers for some stuff instead of ambiguous ones like "short/mid/long range".
 
New update https://steamcommunity.com/games/552620/announcements/detail/1716336642095583886

1.073
27 JAN @ 8:58PM - ATOMTEAM

e9f61430ae12fffd374addff5b6de1ed7230a06c.jpg


Hello, friends!
Time for another hotfix. This time we made the following improvements:

- Tools no longer vanish when crafting Heavy Crossbows
- Interraction with the Boat added even when Captain is dead
- Changed a few bugs in Dead City (VIL-a and some more)
- Optimized Krasnoznamenny, no more lag
- Fixed issues with Night Vision
- Fixed Grishka bug on the Factory
- Item duplication bug fixed in Tutorial
- Random game crashes fixed
- Prisoner in factory now correctly moves away from player path
- Car no longer gets stuck on Global map

Currently, we have started work on the first big free DLC which will add new locations, new characters, new quests and even some new mechanics. Thanks for sticking with us, guys!
 
Holy shit

https://steamcommunity.com/games/552620/announcements/detail/1816544902783583419
1.08 Update Teaser
5 MAR @ 7:08PM - ATOMTEAM

662c79cb01c15b1fd761a237c14df94b2501009f.jpg


Greetings, friends!

After a month and a half long development cycle, we are finally ready to announce the contents of the free update, which we are planning to release on March 20th.

We spent our time working on all aspects of the game. Because of this, the game will now feature the following:
  • Quality of Life improvements (with a whole lot of new features suggested to us by you, our players);
  • Mod creation tools as well as full mod support;
  • Additional balance rules that do not override previous ones, but add to them greatly;
  • New AI functions;
  • Weapon tweaks, including changes to AP consumption and to-hit formulae;
  • Tens of new characters with their unique dialogues and portraits;
  • New questline with two opposing factions;
  • Huge improvements to the stability of the game;
  • New visual effects and animations;
  • New graphic elements (status icons, items, game art);
  • New locations and random encounters;
  • Bug fixes galore;
  • New achievements.

We will also make another update-related post, with full info on balance changes. Be sure to express your opinion on the topic when it's ready.

Also, a special bullet point, aimed at our English-speaking audience: talented writer Scott Hammof “Age of Decadence” and “Battle Brothers” fame is now helping us improve the English translation of the game. Thank you very much, Scott.

And thank you, our players, for sticking with us and ATOM!
Modding? New characters? NEW LOCATIONS? NEW QUESTLINE??????!!!

If only I'm not currently on medieval addiction, I would've surely continue my STALKER:SoC playthrough and then carry on to ATOM, and then Kenshi.
 
Haven't played in over a month because i have been busy with other games. But it seems i have quite a lot to look forward when i eventually return to this game.
 
I got it a while ago but i had some other games to clear out first, Sadly it looks like i need to find a way to change/add potraits as noone of them fit my character.
 
I've been playing it since the patch release, and as of yet have yet to come across any of the new content, although I did start a new character as I absolutely do not believe in patched saves behaving.

Don't worry, my last character was stuck in a cave surrounded by insanely fast mutant bugs with only a crap pipe rifle and armor made from rabbit skins, and there was no way in hell he was getting out alive, so... no progress lost.

I've noticed a lot of the portraits are a lot prettier since I last played, although the crushing difficulty is still apparent, even on the easiest setting. If you're after a realisticly punishing post-apocalyptic experience, this is on par with the Misery mod for Stalker, or perhaps the old Gothic rpg. Imagine walking into a slavic bar during a fight, with nothing but a fur hat and a brick, with combat training equating to sixteen hours of youtube videos of self-defence techniques. And everyone knows you're the new guy. The resulting scenes would be startling similar to nearly all of the random encounters that can pop up without mercy, even within the starting area.

In some ways, it's brilliant. A poorly trained conscript, sent out on a solitary mission to find and hopefully rescue a MUCH LARGER military unit, into an irradiated wasteland that is almost completely lawless and at the mercy of bands of cut-throats, murderous cults and better armed opportunists.

Spoiler: You'll be treated to the grim reality of this about 5 minutes into the game. You're new here kid. Just hope that you get lucky and whoever stomps you is kind enough to leave you lying face up so you can at least enjoy the view before you bleed out.

Despite the promise of new weapons, armor and characters to meet, you'll spend most of the beginning on your own. Using handmade shivs, bricks, lengths of rusty pipe pretending to be firearms, and more often than not, your fists and feet. Bandit attacks, should they appear at this time (and they will) are mosty guys in ushanka hats with rusty knives and clubs. Sometimes a crossbow. Except these guys have had time to level up and find friends. You'll usually die immediately after ending your first turn, your crap pistol now jammed solid and your trusty butter knife in pieces. The one guy you had the time to attack is wounded but mostly just pissed off. He'll probably club you around the head, before his buddies crowd round you and curb stomp you into borscht. In a word, exactly what would happen to YOU in real life.

Loser.

You're not the chosen one. You're not the lone wanderer. You're not even Kevin Costner on his shit boat. Every victory, every quest, ever stale biscuit and handful of bullets (I'm an hour in and I have exactly 5 bullets for a pistol I don't have yet. The rest of my ammo is buried in the walls and that fucking wolf, and he's still following me.) Everything has to be worked for. It's Fallout but set during the fall of the Soviet Union. Everyone was fucked to begin with, but now they don't even have to worry about the rules.

It's telling that, rather than sticking to the proud socialist soldier of the motherland backstory, I've already split ties with them and joined a bandit gang. They might be thieves and murderers. Okay, they ARE actually thieves and murderers. But they give me biscuits and rubles and a roof over my head, and that's enough for me. They don't even care that I'm addicted to painkillers.





Also I went fishing and caught something. That was nice.




Good game.
 
Ok, here is my take on it. I purchased the game and started playing. My character got bad skills and such, my fault for not looking up. (So my main character was blind as a bat...) Let's say the 1st run was more difficult than me playing it trough the 2nd time.

The game has an extremely strong Fallout 2 vibe, which is excellent. They just fixed things that were annoying in the old Fallout games, but they kept everything that was good in those old games. So, the gameplay is great, the fight, the dynamics of the game. Guns, ammo, armor, stabbing, and throwing weapons. A lot of them... All kind of items. Jokes, funny stories, strange, but likable characters. Some parts of the story got a little bit confusing, but still, all were great. Since there are Russian names, Russian town names, sometimes you have to look up things. Russian history, but I know the basics, also I know about communism, socialism, the eastern block, etc. I was born and raised in a country that was part of it.

I'm not Russian though, so at first, I was worrying, but I got the references, like 99% of the time. Lenin, Stalin, Comrades, etc, etc.

The main mission is great, and the side missions too. There is a large map, but you can even cross "the water" to get to an island too. That one is also pretty large. Plenty of quests, so many characters, some of the quests are complex, at other times it's something simple, like killing a large rat.

The companions are fun, the NPCs are funny or cool. The battles are challenging, but not impossible.

It didn't take me too much time to fall in love with this game. I did play Wasteland 2, I liked that game too, but maybe I liked this one even more. Not to mention the price. 60 bucks? Nope. Only a few bucks for a new game. If you get into it, you get hundreds of hours of gameplay and it's affordable too.

I also really like the team of developers. Unlike the Danish team that made Jagged Flashback (they made a 4 hours mediocre game, full of bugs and they disappeared later), this Russian team did put their soul and heart in this game. Obviously they are a huge fan of the original Fallout games and they wanted to make something very similar. I guess they don't approve Bethesday's way, and the game has a reference in it. ( lol ) These guys are also kept updating, bug fixing, upgrading the game, they created new content for it too, not to mention that they are working on a large DLC. They don't abandon their creation and the fanbase. In fact, they are listening to the fanbase. They are posting on FB, they are reading the comments, they reply sometimes, etc. If someone is asking for something, they often fulfill the request.

Let's say, I can't wait for the DLC. I guess they are going to ask $5 for it, maybe $10, but I'm sure the content is going to be superior. They are not rushing it, they are taking their time to make it best as possible before the release. :)

I think if you are a fan of Fallout 1-2/Wasteland 2, you are going to like this one.
 
@the_cpl: Great summary! That's exactly how I would put it as well.

Would you like to flesh that out into a full NMA review? Your perspective is on point since your starting point is as a fan of Fallout 1 and 2. How would a fan of Fallout 1 and 2 like ATOM? Would be highly appreciated.
 
Finally done with the game and wrote a positve review on steam.

This must be one of the best Fallout-likes ever. It's a little bit rough around the edges with some balancing issues in the Dead City and other minor issues like the rotation of the isometirc camera but overall this is a really good rpg. The setting is a mix of Fallout and Stalker and works great and I also like that they can handle darker themes like rape and incest which is taboo in American rpg:s?

I didn't finish my first playthrough but made it to the end on my second. My main char was a pistol wielding intelligent talker which was fine. The pistols aren't that great but on the other hand they don't use that many action points so it was an ok build overall. I should probably have invested more into throwing weapons as a secondary weapon skill since grenades are super effective at supressing enemies.

However I did make some mistakes with the companions. When I encountered Fidel his highest weapon skill was with melee so I just continued to raise that stat. Eventually I found some good melee weapons but he would have been so much better with automatic firearms. The same goes for Alexander who I made an unarmed fighter since that was his highest skill when I got him. Both Fidel and Alexander where totally useless in fights against ranged enemies with automatics where they both just died. If I were to replay this I would go for automatics for them both.

The last fight in the woodpecker quest was a hassle and eventually I also got very annoyed with the deadly shadows. I would probably have had some sort of mutant melee insect enemy in the Dead City as well to create some much needed variation. Take inspiration from Arachnids of Starship Troopers or Antlions in Half-Life 2, since they need to be stronger than the ants and the wasps of the mainland. The perk tree was better than I initially thought but it could probably use some work as well.

It would be neat with some sort of enhanced edition of this that takes the game into perfection.

Highly recommended! And I look forward to Trudograd.
 
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Update 1.15

Greetings, friends!
Our game’s sequel is constantly developing, but that doesn't mean we forgot our first game ATOM RPG. To show that, we are uploading a large patch packed with things you asked us to add on the forums.
First off, we did what we were asked to do by the players who prefer the gamepad. The interface and controls are completely overhauled and should now seem much more comfortable and easy than before.
We also finally translated the game into Polish language with the help of a professional translator and two groups of volunteers, one led by Dr. Paweł Aleksandrowicz. Many other languages are also on their way, with French 90% done. Our team cannot afford professional translation studios, so everything is a fan-driven effort which we cannot hasten, but with enough time we promise to deliver even more translations! With players like you, we believe this to be possible.
The game also got a new network interface which will allow seamless save transfer between different versions of Atom RPG in case you want to play as your PC character on the go.
We also added a large amount of improvements into the game - adding new sounds and some animations and minor visuals, fixing very minor bugs that were still left until you noticed and reported them on the forums, as well as many optimization tweaks and fixes for low-end PCs. The full list can be found under this post.
Thank you for being the best community possible! And let there be ATOM!

Full changelog:

- Added optimization for low-end PCs;
- Added video playback performance optimization for low-end PCs;
- Added Polish language translation;
- Added one account to transfer saves between game versions;
- Three new cinematics for certain locations when they are first visited;
- Gamepad control and interface overhauled;
- New sounds on certain locations;
- New character animations;
- New way to display hit points. It is off by default but you can find it in the settings;
- Mutants got new animations when hit and when dodging the hit;
- Various minor bugs and typos reported by the community were eradicated.
 
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