This game is so great! Anyone have an idea about how long it is?
According to a Codexer who finished the game, around 50 hours or so.This game is so great! Anyone have an idea about how long it is?
I booted up the game for a bit just to see key bindings and how combat speed slider works in actual gameplay. Haven't actually fiddled with key bindings but it's cool they finally allows us to see the hotkeys. Sadly, my laptop is dying and I can't get stable framerate so characters move in funny animation while the combat speed is slided to the max, but at least it works.Hoooonk! Hooooonk! Woooo!
Here's Atomboy driving the Patch Train!
Wanted aimed shots to do something? You got it! Wanted to rebind those keys? You got it! Wanted minor bugs fixed? You got it!
Here's the full list:
Haven't tested the new features myself yet, so here's hoping I didn't embarrass myself too much with that super sure attitude towards the fix, but it seems like it genuinely made things better. Try it out!
- Reworked the aimed shot system;
- Reworked random encounter balance;
- You can now refuel at the caravaneers and in Red Fighter;
- Stalkers now visit Red Fighter on a certain stage of development;
- Battle speed can now be changed in the menu;
- Better optimization for ATI and GeForce cards;
- An ability to switch and rebind keys in any way you prefer;
- Better criticals!
- Typos our community found are now fixed;
- Reworked skill and attribute checks some NPCs have;
- Fixed Hexogen;
- Master of Unlocking now grants XP;
- Shadow errors in Dead City fixed;
- Livened up trade in Peregon;
- Lone Wolf perk does not punish you for having Dzhulbars in the party;
- Modified weight of some items, work is in progress;
- Characters no longer get stuck on the Factory level;
- Some car bugs fixed;
- A new map for random encounters added;
- Around ten lesser bugs fixed;
Next on the bucket list: Better tutorial, further tweaks to AI, perks and combat.
Also in the news, someone asked me long ago whether the Mountain Pass of Woes was based on Ronja robber's daughter. I said no, but it turned out that my better half actually based most of the stuff there on that book... And I knew it too poorly to recognize the allusions... So there goes my credibility, straight out the window! Now I have to do some testing and some writing, but I will return to answer the last 5 pages. Looks like some very juicy stuff after a glance!
Best wishes to everyone! See you later!
Oh, and P.S.: We are on stage 4 out of 5 with GOG. But we wanna do some more fixing and user suggestions adding before we seal the deal. Patching GOG every minute is not as easy as patching Steam, you know!
Yeah I can't understand people who first hate on Bethesda for abandoning the gameplay of Fallout 1&2 and then the same people hate on another game for being to similar gameplay wise to Fallout 1&2. Also, this is a community for people who like Fallout 1&2.
Eh, I wouldn't say there's lack of interest in case of ATOM RPG specifically. Ever since official release, in just more than 2 weeks it has more than 600 reviews on Steam, to a grand total of over 1200 reviews (positive and negative) from its period in EA. Compare it to AoD that has a little less than 1800 reviews and Underrail that has 1300 reviews. On the circle of audience that *matters*, ATOM RPG succeeded. Also, while not exactly a Fallout spiritual successor, Underrail was touted as such at the time it came out, and it garnered enough attention and hope that Fallout at least lives on this way, spiritually, so I think Underrail has a part in making that flame of hope keep on burning.I think it comes down to the fact that there many underfunded and underachieving and unconvincing eastern Fallout spiritual successors that Atom rpg kind of suffered from a lack of interest. People need to be convinced to take a look. And that take people willing to spread the word, make articles or videos about it, and make sure words reach the right person. That's some hardship that few are willing to go through and those who can not always have time to do it.
Personnally, i am doing it for the french community with the little time i have. (we even have a small team starting the french translation of atom) I rarelly do stuff for NMA, considering there is more people here willing to do stuff. (even if it is mostly outside the staff)
This.If were making the editorial choices here, i would greatly reduce the coverage of official release to focus on mods and spiritual successors. Those people making them actually need our help to spread the word, and have their games played. while we only are a footnote for Bethesda. That we mention their game or not won't change a thing for either the company or their fanbase.
That could be it, but most of the Codexers actually admitted they can only boot up the game during the weekends. So, at this point it's been 3 weekends since official release, not to mention we're fresh from holiday season, or it might even still be holiday season in some placeWhat this tells me is that the Codex is full of people with money and time to spare, while NMA is full of people with problems and actual lives/responsibilities .
That could be it, but most of the Codexers actually admitted they can only boot up the game during the weekends. So, at this point it's been 3 weekends since official release, not to mention we're fresh from holiday season, or it might even still be holiday season in some place