Ravager69 said:
Jebus said:
- Mass Effect. Atrocious combat, and after five minutes it was already obviously completly uninspired. I could already see the typical Bioware storyline unfolding, and I had no wish to sit through the entire mid-game PLOT TWISTSEH and DIFFICULT CHOICEH ON TEH ENDE thing again.
I felt the same way - NOT ANOTHER GODDAMN KotOR CLONE. Bioware proves over and over again that they are completly unable to make other rpg than a party-based epic story, with black&white choices.
Every story they make is the same template. Every. One.
They first did it with BG2 (Baldur's Gate 2), and everyone thought is was teh awesome. Then they did it with NWN (Neverwinter Nights). And KOTOR. And Mass Effect. I didn't play Jade Empire, but I'm fairly sure it was the same thing.
It's not that their writing itself is bad, mind you. There's no mindbogglingly dumb dialogue like, say, Fallout 3 - but their storylines and character arcs are always the same.
It's kind of comparable to writers and ghostwriters: a writer is someone who creatively shapes a story, a ghostwriter is someone who fills in the blanks. Bioware was a writer when they made BG2 - but since then they've just ghostwritten the same story with different details and settings.