10 most diappointing games of this year

Discussion in 'General Gaming and Hardware Forum' started by rcorporon, Dec 15, 2008.

  1. TheRatKing

    TheRatKing Vault Dweller

    702
    Oct 7, 2008
    It seems that all of the studios have their own little niche that they are too afraid to leave. Bethesda makes FPPARGPs with massive worlds, Bioware is how you describe. It seems developers are lacking in courage, and that is what makes good games great, the courage to make them different and original.
     
  2. BloodyPuppy

    BloodyPuppy Look, Ma! Two Heads!

    359
    Nov 18, 2008
    I really like KOTOR, but once I played Jade Empire (which I was too bored to finish by the way) I was like, "sooooo... do you guys release a new concept now, or are you just gonna keep rehashing this shit?" Well transmission recieved Bioware.
     
  3. Dragula

    Dragula Stormtrooper oTO Orderite

    Nov 6, 2008
    I quite enjoyed Mass Effect, Jade Empire on the other hand was atrocious with a very broken combat system.
     
  4. TheLastOutlaw

    TheLastOutlaw It Wandered In From the Wastes

    154
    Nov 1, 2008
    The fact that Bioware keeps retreading the same ideas aside...

    Why can't they fix the goddamn inventory system?
     
  5. BloodyPuppy

    BloodyPuppy Look, Ma! Two Heads!

    359
    Nov 18, 2008
    I don't have any major problems with it honestly, but having a gigantic list with all your items is definitely not the greatest inventory system I've ever seen.
     
  6. TheRatKing

    TheRatKing Vault Dweller

    702
    Oct 7, 2008
    Fallout had it :D . Yeah I agree I much prefer Deus Ex style inventory, where you have both a space limit and a weight limit. It actually balances the game a lot more and makes it more realistic. For example, in Deus Ex, if you ever wanted more than one big weapon in your inventory, you would seriously have to rethink your resources and not be able to take everything you need.
     
  7. BloodyPuppy

    BloodyPuppy Look, Ma! Two Heads!

    359
    Nov 18, 2008
    Yeah, Deus Ex type systems are my favorite, particularly because in Deus Ex there was never anything I wanted to throw out because I was worried I might need it.
     
  8. TheRatKing

    TheRatKing Vault Dweller

    702
    Oct 7, 2008
    :D I completely agree. I always brought way more than I needed. I can't count how many times I snagged some ballistics armor or stealth armor and never used it. I worried that I might need food for some side quest (in the beginning of the game there are two instances IIRC).
     
  9. Jebus

    Jebus Background Radiant
    Orderite

    Jan 29, 2004
    Every story they make is the same template. Every. One.

    They first did it with BG2 (Baldur's Gate 2), and everyone thought is was teh awesome. Then they did it with NWN (Neverwinter Nights). And KOTOR. And Mass Effect. I didn't play Jade Empire, but I'm fairly sure it was the same thing.

    It's not that their writing itself is bad, mind you. There's no mindbogglingly dumb dialogue like, say, Fallout 3 - but their storylines and character arcs are always the same.

    It's kind of comparable to writers and ghostwriters: a writer is someone who creatively shapes a story, a ghostwriter is someone who fills in the blanks. Bioware was a writer when they made BG2 - but since then they've just ghostwritten the same story with different details and settings.
     
  10. BloodyPuppy

    BloodyPuppy Look, Ma! Two Heads!

    359
    Nov 18, 2008
    What was the story of NWN? If I had to guess you probably start out as some normal guy with a somewhat uncertain past or some sort of special quality, and later you are revealed to have a past that directly ties into the main characters motivations and you have to fight the antagonist and in the process of getting to them you slowly discover your past until the big reveal. Also, one of your allies probably betrays you.

    I loved KOTOR, but Jade Empire had a pretty sub-par fighting system, and the story was okay I guess, but it wasn't as compelling as KOTOR. Also the open palm, closed fist system was actually more dissapointing than the dark side, light side system of KOTOR, just because the system in Jade Empire could have been so promising with those two philosophies...
     
  11. TheLastOutlaw

    TheLastOutlaw It Wandered In From the Wastes

    154
    Nov 1, 2008
    Yea, Dues EX style inventory was one of the best I've seen as far as realism vs. playability. And I don't deny that Fallout had similar to KOTOR, Mass Effect, Bioware ad nauseum but FO is 10+ years old. Mass Effect can try to keep up a little bit with the times :p
     
  12. Buxbaum666

    Buxbaum666 Heterostructured Nanorod oTO Orderite

    Dec 5, 2003
    I didn't play any games that were released this year. With the exception being Fallout 3. And it was a disappointment, alright.
     
  13. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    Fortunatly for Bioware, they are smart enough to hire good writers for their dialogues, which makes their games enjoyable enough.

    As for their games overall, they are way to childish and pompous - always the grand evil and epic heroes, with some "funny" characters thrown in for the kiddies. BTW was Obsidian behind Mass Effect? If so, these guys lost all their creativity somewhere between cloning KotOR ideas.
     
  14. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    Nwn had one of the better allies betraying you plot devices. It was more ally goes completely emo batsh*t crazy and starts wearing black armour and blaming you and everyone else for the death of her boyfriend.

    Also if I remember correctly you character has no dark secret in his past. He/She is basically just a mercenary/adventurer who gets in over his/her head and ends up fighting an ancient evil.
    I blitzed half the game in a GCSE revision week years back so I can't remember too much, only that it got a bit weird near the end and the first expansion pack sorta sucked.
     
  15. BloodyPuppy

    BloodyPuppy Look, Ma! Two Heads!

    359
    Nov 18, 2008
    Hm, well that's a bit better than their usual fare. I still really like Bioware games, but jesus it wouldn't kill them to mix it up a bit.
     
  16. jamesmcm

    jamesmcm It Wandered In From the Wastes

    124
    Dec 17, 2008
    Fallout 3 wasn't a disappointment at all! It was everything I expected it to be and somehow, paradoxically, more!

    I think the fact you were surprised it wasn't on this list just shows how disillusioned you are.
     
  17. rcorporon

    rcorporon So Old I'm Losing Radiation Signs
    Orderite

    Jan 31, 2008
    Not really. I expected a worthy sequel to Fallout 1 and 2, and it wasn't.

    Therefore, I was disappointed.
     
  18. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    The inventory in Deus Ex wasn't nearly as good as System Shock II's inventory. Though Hidden & Dangerous 2 had a good inventory concept, only let down by having to scroll up and down IIRC.

    The most disappointing game for me this year must be Clear Sky, it just fails to ignite the same interest, in me, as Stalker did.
     
  19. Patton89

    Patton89 Vault Dweller

    727
    Nov 21, 2008
    Ii just shows that we dont like the game, and the "professionals" like fallout 3, it doesnt mean we are somehow wrong. Bit rude to say that we are wrong because we have our own opinions.

    For me, fallout 3 is among the disappointments of the year. Simply, it couldnt live up to its hype, and its title of Fallout sequel. Mediocre game that is overrated, and overhyped.
     
  20. TheRatKing

    TheRatKing Vault Dweller

    702
    Oct 7, 2008
    IIRC, they were almost exactly the same. Unless System Shock had a weight limit (I don't think it did, but it might have), then it was virtually the same.

    Hmm, unless you mean that the items were sized better in SS2, like armor. The armor in Deus Ex was only one square big, while in SS2 they were 4 squares big. Man, I really gotta go play SS2 again.