100 hours in impressions (Survival) positive negatives (and how to fix)

I don't get how people can even say Bioshlock Infinite was good, let alone "Citizen Kane of gaming". THe story was bad, the gameplay was mediocre and the visuals where only good on stills and from afar (Have you ever stopped to look at the props?)
Props? Sorry I haven't played that game since a few months it came out. I just remember the story sucking, gunplay was outdated, and people praised it to extreme levels that had my eyes rolling. They said it was soo deep but I was wondering where in the hell they found that out from the story.

Majority of people nowadays are barely literate - hence it seemed deep. After all - 80% of kids nowadays watch Pewdiepie and think he's hilarious.
 
+ I've had no game-breaking bugs. I've probably had some bugs nothing really game-breaking. Bugs seem exaggerated from people. (I'm on PC)

- While creatures have different attack patterns it's so damn easy to cheese through most if not all encounters. Oh no a Deathclaw! Run to a house or jump a small fence back and forth and bug out their crappy path-finding. Or just snipe tough enemies from somewhere they can't shoot at. (put big creatures in places you can't cheese them or make it so they can break down doorways or hop over 1 foot high fences)

As much as it's beating a dead horse at this point (Bethesda games are buggy), I'd consider that negative you put as a bug itself. A bug inherent to the game, but jumping on a car or a higher elevation that cheeses out the game's already anemic AI isn't working properly, in my opinion.

If you pay attention, some humanoid enemies jump over railings/fences that they're taking cover behind, if a little bit on the wonky side. That says to me that they do have code in the game that tells the AI the specific terrain they're around, and executes the animation and behavior that'll let them deal with it.

Does the AI do this all the time? No, mostly they rush you or sit in cover semi-competently, but the animations are all static, they either do 'X' or they don't. The fact that there are so many objects tied to physics ingame yet not one door or wall can be broken by an enemy to get at you speaks of a failure to improve on fundamental aspects of the game.

In short, in an ideal 2015 Fallout 4, a Deathclaw should be able to break the object you're perched on, or through a door/wall to get at you if it is in the way. Would it mean a smaller, compact wasteland? Yes, but I personally think a more dynamic AI that has numerous ways to challenge you is worth the trade.
 
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