10mm revolver/pistol

WarMonger

Still Mildly Glowing
im just trying to figure out why the fallout Dev team decided to go with 10mm revolving-cylinder pistol.

while i admit 10mm is a nice, powerful round, it seems like it wouldnt be the best round for common use in a post-apocalyptic setting. 9mm and .45 cal would probably be the most common rounds in the United States... where 10mm is mainly used by competitive shooters and is more expensive and not as widely available, thus would not be the best choice for stockpiling.

also, i took a close look at the pistol... and noticed it had a revolving cylinder. i found this confusing because the 10mm is an automatic round and will not fit in a revolver correctly without the use of moonclips or a specially designed cylinder. (yes, i do realize that there were 10mm revolvers mass marketed to the public, but they never were succesful.)

one more thing that bothers me is the ammount of damage that a hollow-point 10mm round does in game to an unarmored target in-game. it seems to me that it is far too low... i mean i could see a HP .32 ACP round only mildly hurting a good-sized rat, but a HP 10mm... that should put down a good sized dog in 1 or 2 shots.
 
Better don your flame retardant outfit.

The whole real life properties of weapons thing is really a dead horse by now...
 
I belive that the fallout devs have a thing about revolving cylinders, even the hunting rifle has one...
 
WarMonger said:
im just trying to figure out why the fallout Dev team decided to go with 10mm revolving-cylinder pistol.

while i admit 10mm is a nice, powerful round, it seems like it wouldnt be the best round for common use in a post-apocalyptic setting. 9mm and .45 cal would probably be the most common rounds in the United States... where 10mm is mainly used by competitive shooters and is more expensive and not as widely available, thus would not be the best choice for stockpiling.

also, i took a close look at the pistol... and noticed it had a revolving cylinder. i found this confusing because the 10mm is an automatic round and will not fit in a revolver correctly without the use of moonclips or a specially designed cylinder. (yes, i do realize that there were 10mm revolvers mass marketed to the public, but they never were succesful.)

one more thing that bothers me is the ammount of damage that a hollow-point 10mm round does in game to an unarmored target in-game. it seems to me that it is far too low... i mean i could see a HP .32 ACP round only mildly hurting a good-sized rat, but a HP 10mm... that should put down a good sized dog in 1 or 2 shots.

Well wait until you see the unbelievable picatinny rail system they have going on the Plasma Rifles, and combat sights on Laser Pistols?!?! Come on what were these developers thinking, making a game thats loosely based on 1950's sort of retro-style science fiction.

Geez, why haven't you uninstalled yet?
 
As I recall the Fallout wiki or whatever that's now down clearly stated that Fallout is based in an alternate universe (defined by 50-ies sci-fi books and movies), which is not the same as ours. As I recall, it even stated that any real world weapon in the Fallout was actually a mistake on devs part.
 
uhh... the artist just copied the handgun from the cover of "Hardboiled" comics... also, when they were making Fallout back in the 90's, 10mm didn't go out of favor with FBI yet... everyone thought it'd be the Handgun Cartridge of the Future... who knew they'd ditch it for .40 shortly after...
 
I have no idea what you are talking about, I never noticed the Colt 10mm pistol had a cylinder. And even if it did have a cylinder most standard .38 special revolvers only hold 6 rounds, yet a 10mm (.40 automatic) revolving pistol is able to have 12 rounds?

Are you sure about this, I guess it doesn't matter, Interplay has always had semi realistic info on weapon statistics, but not enough.
 
Take a closer look at the image from the game. I does have a small revolving cylinder.

And how does it contain 12 rounds? Beats me. Magick, I suppose :)
Fallout never ever tried to have realistic guns and realistic combat system, have that in mind.

But RealEagle is right about 10mm - in the mid 90' it supposed to be the caliber of the future, because 9mm appeared to be ineffective (see the infamous Miami shootout).
 
Maybe a freakish device that loads bullets from the magazine into the revolving barrel.....
Which is just stupid......
 
Well, a revolver/magazine combo would have the ammo capacity of a clip-fed weapon, and if the mechanism jams, you still have the rounds left in the cylinder's chambers before you have to worry about clearing the jam.

Edit::
Or... maybe it's not a cylinder, but a tiny 12-round drum?
 
LazyGnome said:
Well, a revolver/magazine combo would have the ammo capacity of a clip-fed weapon, and if the mechanism jams, you still have the rounds left in the cylinder's chambers before you have to worry about clearing the jam.

Edit::
Or... maybe it's not a cylinder, but a tiny 12-round drum?

Tiny drum ? Well, I thin that 10mm bullets just comes in one size... :)
 
i never heard about revolvers with auto-eject mechanism... but assuming that the trigger mechanism in double-action could also cock the ejector fixed to the frame... and that you have to fix a big-ass deflector... and make sure it only ejects fired cartridges (those w/o the bullets)... and make it eject misfired shells only at operator's discretion... lol

thats too complicated and would prolly be much less reliable and much less comfortable than any other revolver or semi-auto

Update:

have 2 cylinders, side-to-side! lol
 
What made me confused was that you needed at least 5 strength to fire the magnum properly...

It's powerful, but very small. Because it's so light, you accuracy shouldn't be so drastically affected, even if the recoil throws your aim off afterwards.
 
Nocturne said:
A heavier gun IS easier to aim than a light one, because there will be less "shaky hand" movement.....

There you go. And yet the Magnum drops a 20 % off the top of your shots when your strength is at 4.

Ridiculous.
 
RealEagle said:
Actually, if you aim too long your arms start shaking from strain.

Yeah, but who fires a gun, and then just keeps aiming? You'd shoot, adjust your arm, shoot, not keep it extended the whole itme.
 
Lazarus Plus said:
Nocturne said:
A heavier gun IS easier to aim than a light one, because there will be less "shaky hand" movement.....

There you go. And yet the Magnum drops a 20 % off the top of your shots when your strength is at 4.

Ridiculous.

No. Game balance.... :shock:
 
Nocturne said:
Lazarus Plus said:
Nocturne said:
A heavier gun IS easier to aim than a light one, because there will be less "shaky hand" movement.....

There you go. And yet the Magnum drops a 20 % off the top of your shots when your strength is at 4.

Ridiculous.

No. Game balance.... :shock:

I am not sure that that would be "balance.." I was able to use an H & K P90c with no penalty and it had burst mode.
 
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