Fallout 2 mod 13V (see Downloads or later posts for updates)

Thanks for clarifying! Well it's an old mod that has been made easier to access, that's worth a mention I think? I can see that people have had problems before with the install.

e: Unless you object of course!
 
Lich: 13v Mod (Fallout 2)
__________
Name: 13v (mod for Fallout 2)
Version: 1.0.3
Language: US \ RU
Author: Lich
Release:
~2011
Website: NMA
Copyright: Bethesda Softworks LLC.
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Description:
13v - Its Fallout 1 remake, or parody. Every npc have funny dialogs, there is few quests that lead to alternative game ending (mostly funny disaster). Quests are usually solved by find specific item (and its hidden in map), alternative endings.

Lich: This mod is total conversion, alternate vision of Fallout1. It may look bit like low-budget parody but this style is result of my brainstorms about efficient way to make such big mod. At first point am deicided to explore more mapper possibilities instead of create any new graphics. Secondary, found that battles suck compare to later Fallout Tactic and deicided focus almost entirely on its best part; adventure. This lead me to two major problems later: how make big amount of scripts and dialogs.. above hundread of them! Writing scripts is relative fast, but not their testing thats why deicided to use the same copy of script for most of NPC with small different details in quests. Last obstacle was dialogs, huge amount of text could easy bore to death even toughest book reader. Thats why everywhere I put jokes, and plot is pretty crazy, often lead to unpredictable situations. Also am focus on replayability, and my concept is even better from classic game. There is no one destiny of player, every choices put him in different places where adventure end.
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Log (Updates\included mods):
13v changes:
Version 1.0.3 (by Pyran).
-------------------------
Mod:
- Update starting date [05.12.2161].
- Add extended dialog with Max. Reveals 2 locations.
- The Reactor ghoul can point to a new location (a new script).
- Updated edges of some maps.
- Updated information about the starting characters.
- Added a few items that will tell you that this is one of the endings.
Compilation:
- Updated Appearance Mod.
- Updated sFall and utilities.

Version 1.0.2 (by Pyran).
-------------------------
Mod:
- Created and added towns-art signs.
- Added lighter and flamethrower [They forgot to add].
Adaptation:
- Added correct messages about death [for both languages].
- Added 120% mutant death animation (by Pixote).
- Added a new HD menu background.
- Added introductory video.

Version 1.0 (by Lich).
-------------------------
- more ammo to find in biohazard map
- fixed chess joke in begining vault
- sunglasses easier to find
- one more joke and clue in church of apocalypse
- new quest (in Vault13) with alternate ending
- new location for vault quest alternate game ending
- alternate dialog for Tamara after solve quest
- alternate dialog for Travis after solve quest
- new items and monsters in Vault1 entrance
- new items and monsters in Klamath
- entrance in cannon map
- new map level, laser cannon interior
- changed farmer dialog
- more items in mutants lab
- more items and monsters in reactor
- monsters in bartertown underground
- monsters and items in TVR map outside


Added Mods
-------------------------
- F12se 10.05.20 (by Vad).
- Create worldmap Town Signs (by Pyran).

Key mod 1.2.1 (26.03.2020) (by Foxx).
-----------------------------------
* F3 - enable\disable key mod features (reassigning keys).
* F4/F8 - quick save\load.
* F5/F9 - standart save\load.
* A - Enter in combat mode or cursor selected "sight".
* E - End of fight.
* Q - Switching weapon modes.
* H - Remove items from your hands.

sfall-e:
* G - Pick up item.
* X - Hide interface.
* W - Reload weapons.
* Rctrl - Quick move items.

Additionally [Update by Pyran]:
-------------------------
Fixes:
- Children Patch (by Henrik Hvidtfeldt).
- Tribal animation fix (by Pixote).

HRP:
- Hi-Res 4.1.8 (by Mash).
- New menu background (by Pyran).
- Create\Fix maps edges for HRP (by Pyran).

Tweaks:
- sFall-Extanded (by Mr.Stalin).
- sFall2 alternative (by Crafty).
- sFall Configurator (by Mr.Stalin).
- Inventory Filter Plug-in + adds (by Mr.Stalin).

Advanced Appearance Mod:
- add. 6 models (by Mash, Mouse CZ, etc)
- with fix (by Foxx).

Adaptation:
- Adapted to the current version of gog\steam.
- Installation by the Lexx method (subfolder mode).
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Installation method:
  • Install Fallout 2.
  • Run 13v (follow the instructions)
  • Default, installation takes place in a subfolder and does't overwrite the original! [C:\Games\Fallout 2\MOD].
  • To install in the game directory, please, change the path and enable checkbox "Root directory mode".
  • Ok, well done.
__________
Helpful links:
 
Last edited:
Yes, yes, fine. I would like to ask you to not abuse the fucking report function just to get this done quicker; I also have a job that I need to do from time to time, and I'm sorry for the delay, but sometimes it might take a day or two until I can do your bidding.
 
Would probably be easier to just make a new thread and link to the old one.
 
Would probably be easier to just make a new thread and link to the old one.
There's no point in multiplying topics. One mod - one theme.
Otherwise it will be like with Appearance mod and some other mods, that 3-5 themes and files scattered in a mess.
 
Thanks for clarifying! Well it's an old mod that has been made easier to access, that's worth a mention I think? I can see that people have had problems before with the install.

e: Unless you object of course!
I'll ask you to re-update the first postso that it is aesthetically pleasing.
 
Well, I can tell you that I won't keep updating every thread. Create a new one, we lock this one with a link to the new thread, and done. That's how it was always done and nobody ever cared much.
 
You are the dedicated thread updater now. I'm going to ignore every request that comes my way. :salute:
 
Well, I can tell you that I won't keep updating every thread. Create a new one, we lock this one with a link to the new thread, and done. That's how it was always done and nobody ever cared much.
Can you explain the advantage of your approach? How is it better?
Example: You don't make a new topic for the et-tu project with every patch.

Suppose:
  • Many topics can be created, but if the average person who wants to play can't navigate and find the current version... that's not good.
  • If version 1 is listed in the first post, but version 1.2 is on page 27, and there is no link to it... it's not good.
  • And if these versions are in different themes, it complicates the search process.
  • Forum visitors don't ask where the link to the actual version is and there is less chance that they will ask a question about a bug that has already been fixed.
  • And it's just nice to have order.
You are the dedicated thread updater now. I'm going to ignore every request that comes my way. :salute:
I am expressing my vision of the situation. Maybe your method is better... I don't know. If you ignore my requests for updates - it's ok. I didn't know about it.
I hope for your understanding.
 
Can you explain the advantage of your approach? How is it better?
Example: You don't make a new topic for the et-tu project with every patch.

You aren't the creator of this thread. It's kinda history revisionism when you change the first post of a thread you didn't start. Closing an old thread and making a new one is semi-standard in other fora as well. You just link to the new one at the end and done. Also, as you can see here and in the past already -- you always need to find someone who is willing to update the thread for you. This is more work and can get annoying fast, depending on the amount of updates. It's simply not a good system.
 
Yeah it just ain't your thread bro. You did a mod of a mod so you get your own thread ideally in case the op comes back you don't take over his post. That is how dead forums like THIS ONE work where people leave and maybe come back or maybe not. Now if the op said "yeah take this shit over" that is different and maybe what you are talking about idk.
 
Proletaren is definitely more of a people person so it is for the best.
 
1. Understand, agreed, less action for moderators.
2. If the author of the topic returns, it's good. He'll have a decorated theme.
3. But the idea was precisely to design an existing theme to be comfortable, not to create a new one.
- Asking for preferences to be able to update the first posts (after agreement, of course) probably makes no sense :) -

Thanks for the clarification. The offtop can be deleted.
 
Update v1.0.3:
Mod
  • - Update starting date [05.12.2161].
  • - Add extended dialog with Max. Reveals 2 locations.
  • - The Reactor ghoul can point to a new location (a new script).
  • - Updated edges of some maps.
  • - Updated information about the starting characters.
  • - Added a few items that will tell you that this is one of the endings.
Compilation
  • - Updated Appearance Mod.
  • - Updated sFall and utilities.
 
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