1up reviewed Fallout:Brotherhood of Steel and chose to agree with the general opinion that BoS is very uninspired and unoriginal in gameplay, and it's badly implemented RPG features don't make up for it. A big quote here, but it's worthwhile:
<blockquote>Of course, all this could be forgiven if Fallout was still an engaging RPG, the same way Dark Alliance was. Unfortunately, this seems to be the only feature of DA the developers didn't copy. After that first scorpion hunt, you're sent off on a seemingly endless series of fetch quests and extermination missions, one after the other, without much to break the tedium with. You're faced with graphics that show polish in some spots, but all sorts of slowdown and splotchiness in others. You've got characters that move jerkily and have nothing near the pretty animation of Dark Alliance. Most importantly, though (especially for fans of the PC Fallout), you've got an RPG without any sort of enticing story. You can forget about the castes of mutants you saw in the original -- here, they're all fodder for your spiked gloves or machine gun. Fallout's trademark humor is replaced with pointless cursing and boring dialogue that goes nowhere. The music is also nonexistent, save for wholly inappropriate heavy metal during the boss battles -- didn't Interplay learn their lesson with the bad metal they used in Run Like Hell?
This, in a nutshell, is why Brotherhood of Steel feels like a disappointment -- not only does it offer nothing exciting to Dark Alliance fans, but it will also serve to alienate fans of the original Fallout games, possibly spelling the end of the series as a whole in the process. Imitation may be the sincerest form of flattery, but the only things flattered by BoS are Dark Alliance II and Champions of Norrath -- its main competition. If you want an RPG bash-'em-up, wait for the other two games. You'll be glad you did. </blockquote>
They gave it a whoppin' 4 out of 10
Link: review
<blockquote>Of course, all this could be forgiven if Fallout was still an engaging RPG, the same way Dark Alliance was. Unfortunately, this seems to be the only feature of DA the developers didn't copy. After that first scorpion hunt, you're sent off on a seemingly endless series of fetch quests and extermination missions, one after the other, without much to break the tedium with. You're faced with graphics that show polish in some spots, but all sorts of slowdown and splotchiness in others. You've got characters that move jerkily and have nothing near the pretty animation of Dark Alliance. Most importantly, though (especially for fans of the PC Fallout), you've got an RPG without any sort of enticing story. You can forget about the castes of mutants you saw in the original -- here, they're all fodder for your spiked gloves or machine gun. Fallout's trademark humor is replaced with pointless cursing and boring dialogue that goes nowhere. The music is also nonexistent, save for wholly inappropriate heavy metal during the boss battles -- didn't Interplay learn their lesson with the bad metal they used in Run Like Hell?
This, in a nutshell, is why Brotherhood of Steel feels like a disappointment -- not only does it offer nothing exciting to Dark Alliance fans, but it will also serve to alienate fans of the original Fallout games, possibly spelling the end of the series as a whole in the process. Imitation may be the sincerest form of flattery, but the only things flattered by BoS are Dark Alliance II and Champions of Norrath -- its main competition. If you want an RPG bash-'em-up, wait for the other two games. You'll be glad you did. </blockquote>
They gave it a whoppin' 4 out of 10
Link: review