2 out of 5 new Tragic cards made yesterday... (PIC)

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RE: Help...

Hmm....I never played Magic....too less ppl play it here...
Well it's bad that when u play card game u must follow the crowd....
So I guess it's like this for Magic?
Deploy unit:Sacrifice a number of "powersource"?
Upgrading:NO more then 1 of each cardtype?

Well I'm really wanting to use "Cloning Vats" to revive units.....just missing the pics...maybe a capsule from Megaman X?
 
USE a powersource...

To bring a unit into the game you must USE a powersource (tap it, can't use it untill your next turn)... To deploy (attack) you don't have to tap powersources... to use a special ability, you often do have to tap one. Your cloningvats could say. : Exhaust [sacrifice] X powersources, where X is equal to 1/2 of targeted unit's Endurance, rounded up. Restore this unit's stats.

Keep in mind, this wouldn't make the unit lose upgrades (though the medic was more effective, don't you think?) and that stats automatically restore next turn, unless it is killed.

Better come up with another purpose... give the cloning vats the ability to MERGE units (I'm talking about adding up 2 critter's stats (ST will remain max 9, AG max 3 and EN max 9)

http://theorder.vault13.net/images/avatars/WilliAvatar2.jpg
 
RE: USE a powersource...

Merging....that's a good idea....I can't resist of merging The Master & Frank Horrigan togeather....haha

And why not we make that certain units only allowed to be summoned by merging?
e.g:fire gecko=gecko+flamer
cyborg=robobrain+any recruit

Well there is such a system in the "yugioh" stuff I play but.....ppl seldom use them cause it waste a lotta turns...

And what's the most no. of cards u can have in your hands? I'm planning to make a card with ST changes with no. of hand cards~~Maybe call it bunker/gun tower or like that....

For the revival card pic.....gimme some idea:)And does anyone know where I can find pic of those perks & traits?

And here are some card ideas~~
didn't make 'em cause I can't find pics!:

Desert Nomads:recruit, ST 0 AG 2 EN 7. Allow critters to attack without tapping.

Dual:leadership, allows only 1 field unit on both sides until unit of either side dies. NO weapon upgrade/leadership can be applyed on the field unit. Any unit died because of Duel CANNOT be revived.

Raid:leadership, allow you to tap units by using enemy's powersource for 1 turn. This card can be used when there is the card Raider on your field. Discard after use.

Brotherhood/Order Training:leadership, + 2 ST/1 AG to units on field. Discard after use. (emm the Order one I guess would need Order ppl apporval....)

Well gimme some opinion^^
 
Feedback

>And why not we make that
>certain units only allowed to
>be summoned by merging?
>e.g:fire gecko=gecko+flamer
> cyborg=robobrain+any recruit

That's actually a pretty good Idea... but a flamer is an upgrade and can't be in play without being assigned to a unit... (Fire Gecko = Dispicable little lizard + AOF Flamer)
As for your cyborg, add a powerfist or something... it's an idea... (We'll have to put a short list (3 max) of possible mergings on the Gecko and the cyborg)
Q: Would we design specific cards for that purpose, or just stack them up like with normal upgrades (gecko = a critter, thus can't be upgraded conventionally, Cybernetic brain wouldn't be a upgrade, so that could work.)

>And what's the most no. of
>cards u can have in
>your hands? I'm planning to
>make a card with ST
>changes with no. of hand
>cards~~Maybe call it bunker/gun tower
>or like that....

I was thinking of either 6 or 9... I think 6...

>For the revival card pic.....gimme some
>idea:)And does anyone know where
>I can find pic of
>those perks & traits?

Not a clue... well, perhaps a cloningvat (just change the colouring, green becomes blue and the yellow (copper/rust) would be grey (steel)

>And here are some card ideas~~

>Desert Nomads:recruit, ST 0 AG 2
>EN 7. Allow critters to
>attack without tapping.

I dunno... They can't attack without upgrades... how 'bout 'X critters you control may be deployed without tapping, where is is the number of cards in your hand.'

>Dual:leadership, allows only 1 field unit
>on both sides until unit
>of either side dies. NO
>weapon upgrade/leadership can be applyed
>on the field unit. Any
>unit died because of Duel
>CANNOT be revived.

Hmm... I see we're going to need a 'Disenchant/Shatter' to have to option to destroy that card... So untill we have something along those lines it would be to effective a card and 'banned'. (Like Stroke of Genius and such)

>Raid:leadership, allow you to tap units
>by using enemy's powersource for
>1 turn. This card can
>be used when there is
>the card Raider on your
>field. Discard after use.

Well, as I said, Deployment won't cost AP... unless using special abilities like 'use X AP, deal X damage to target unit or opponent'... So it would work... Nice Flavour text: "Live by the sword..."

>Brotherhood/Order Training:leadership, + 2 ST/1 AG
>to units on field. Discard
>after use. (emm the Order
>one I guess would need
>Order ppl apporval....)

Hey, you got mine! (Did someone already send you the package, cuz if you're going to make it an Order Card be sure to use the Order logo (little circle, in the middle to the right))


http://theorder.vault13.net/images/avatars/WilliAvatar2.jpg
 
RE: Feedback

GHmmm... I don't knEow much abEout this kind of thing, Kbut... ah, forSget i!t!

----
RUNE, the Arch-Norwegian
----

Bush is a chick
Albright's a guy
This poem is sick
And so am I
 
RE: Feedback

[font size=1" color="#FF0000]LAST EDITED ON Jan-16-01 AT 05:01AM (GMT)[p]
Can critters be armed with upgrades?

>And why not we make that
>certain units only allowed to
>be summoned by merging?
>e.g:fire gecko=gecko+flamer
> cyborg=robobrain+any recruit
>That's actually a pretty good Idea... but a flamer is an >upgrade and can't be in play without being assigned to a >unit... (Fire Gecko = Dispicable little lizard + AOF Flamer)
>As for your cyborg, add a powerfist or something... it's an >idea... (We'll have to put a short list (3 max) of possible >mergings on the Gecko and the cyborg)
>Q: Would we design specific cards for that purpose, or just >stack them up like with normal upgrades (gecko = a critter, >thus can't be upgraded conventionally, Cybernetic brain >wouldn't be a upgrade, so that could work.)

We'll design special cards. Each of 'em will have 1 to 2 formula of summoning.
(e.g. cyborg=robobrain+any recuit/w M.P.fist or
junk+junk+any recruit

To summon a "merge unit".
1)Deploy the units needed.
(e.g.Cyborg=robobrain+any recuit /w M.P.fist
2)Deploy "Cloning Vats"(I'm still thinking that weather this card can be re-used.....)
3)Put the "merge card" onto the field. Put "merge ingrandent" into tomb.

All of above steps can be done in 1 turn. And if there is any "weapon upgrade" needed as "ingrandent", you can:

1)Let "ingrandent unit" equip 'em.
2)put them on the Cloning Vats. But the summoning process will take another turn.

>Desert Nomads:recruit, ST 0 AG 2
>EN 7. Allow critters to
>attack without tapping.

>I dunno... They can't attack without upgrades... how 'bout 'X >critters you control may be deployed without tapping, where is >is the number of cards in your hand.'

Well too powerful.....maybe they can control 1 enemy field critters and use it's ST.

>Dual:leadership, allows only 1 field unit
>on both sides until unit
>of either side dies. NO
>weapon upgrade/leadership can be applyed
>on the field unit. Any
>unit died because of Duel
>CANNOT be revived.

>Hmm... I see we're going to need a 'Disenchant/Shatter' to have >to option to destroy that card... So untill we have something >along those lines it would be too effective a card and 'banned'. >(Like Stroke of Genius and such)

Maybe I'll make a card call "Sandstorm":leadership?, disable "Duel". All field units return to hand. Discard after use.

>Raid:leadership, allow you to tap units
>by using enemy's powersource for
>1 turn. This card can
>be used when there is
>the card Raider on your
>field. Discard after use.
>Well, as I said, Deployment won't cost AP... unless using >special abilities like 'use X AP, deal X damage to target unit >or opponent'... So it would work... Nice Flavour text: "Live by >the sword..."

Well how does a "turn" go?
e.g. Tap-> deploy-> ?

>Brotherhood/Order Training:leadership, + 2 ST/1 AG
>to units on field. Discard
>after use. (emm the Order
>one I guess would need
>Order ppl apporval....)
>Hey, you got mine! (Did someone already send you the package, >cuz if you're going to make it an Order Card be sure to use the >Order logo (little circle, in the middle to the right))

Honestly, I didn't....sorry
BTW, can you send me the package?

Some more "merge units" idea.......
Exploding Brahmin: 2 ST 1 AG 10 EN, When killed, kills attack unit(the one which killed it) at the same time.
Brahmin+ C4/explosives
Cyborg:robobrain+any recuit/w M.P.fist or
junk+junk+any recruit
Fire gecko: Gecko+molovok cocktail
Werewolf: Any recruit+deathclaw (An deathclaw which can equip weapons/armors/etc.)
Mutant-Gohul:Mutant+gohul, same stat as Mutant, regenerates 1 EN per turn.
 
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