PaxVenire
Vault Dweller

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Is this really what happened? I'm not sure it is.T-60 should have been a BOS-made upgrade of T-45 suits, since they look so similar. But no, Bethesda needed their "trademark" power armor to be pre-war so it could be in the pre-war scenes, of course.
I think that's what happened. They wanted to add a new, better, cooler power armor with a higher number (but looking like their own design) and also have it in their pre-war promo material. They wanted "their" power armor to be the pinnacle of pre war power armor technology.Is this really what happened? I'm not sure it is.
After all, Bethesda has the T-45 design and the T-60 is very obviously a bulked-up T-45. If they wanted to, they could have used the T-45 armor in the pre-war scenes.
I think the reason they made the T-60 armor isn't for some kind of branding purpose. Because of its resemblance to T-45, I suspect that the design was initially for T-45 on the new engine with the new power armor mechanics, but then after modeling it they realized that it looked totally unlike T-45 so they created a new designation for it. This explains why T-45 looks so awkward on the new engine, by the way.
All just a theory of course. Personally, I find T-60 particularly aberrant: Bethesda has done a good job in Fallout 76 with creating two more armor sets meant to be in between T-51 and APA: the T-65 armor and the Hellcat power armor. Both of them look like they're part of the chain progressing towards APA while also holding their own identities, unlike T-60 whose identity rides on T-45. If you chart out all of the power armors under both Interplay and Bethesda, I don't think any of them except T-60 (and yes, I include the Midwest armor; it doesn't need to look more "retro") look bad.
I'm not sure Bethesda is even coordinated enough to make this kind of decision. A lot of their decisions (especially with writing) do come across as malicious, but one of the most interesting things we've learned from the failure of Starfield is that they haven't used design documents since 2008. How can they communicate "we need our power armor to be the best" and then engineer their T-60 design from that?I think that's what happened. They wanted to add a new, better, cooler power armor with a higher number (but looking like their own design) and also have it in their pre-war promo material. They wanted "their" power armor to be the pinnacle of pre war power armor technology.
"Our primary goal with the power armor was to make it feel less like a suit that you'd wear and more like a vehicle you'd operate. this design began as a reimagining of the T-45d, but it was different enough that we dubbed it the T-60. This way we could bring the T-45 back as its own variant. Although the look was settled on early, some details and proportions were revisited when we adapted the power armor to work as a modular system of plates that attached to a standardized endoframe. In this early version, the arms and legs needed more bulk to make room for the operator and the frame."
I think when the enclave fled across the country in order for them to make repairs on the suits they jury rigged it with t45 and it led to it getting downgraded. That's my own idea at leastIts interesting that in FO76, T-60 is weaker than T-51b. I think the T-60 is meant to be more of a modernization of the T-45 design, whereas the T-51 is its own thing, still the top model of pre-war armor except for secret and prototype stuff like the X-01 and T-65.
And then you have the FO3 "Black Devil" which looks a lot like the Midwestern Power Armor.
Black Devil is also curious in that it's said to be "Advanced Power Armor MkII". So allegedly the same armor you can get in the Oil Rig in FO2. But not only is the appearance different, the resistances also don't match. APA MkII is way better than T-51, and yet the alleged APA MkII from FO3 is pretty much comparable to T-45d and inferior to T-51.
I have a head canon that "Black Devil is APA MkII and therefore best armor ever" is blatant lies and propaganda by the Enclave. It's essentially a mass-produced fully-ceramic T-45-analogue armor they made, because that was the best they could do until Duraframe became a thing. It just makes more sense than the Enclave deciding to wear inferior armor for the lolz.
I always wanted the return of the Midwestern Power Armor myself. Its such a sick design, and its origin feels like an untold story there.
This is an especially interesting deviation given the T-45s introduced in Fo3 were slightly inferior to T-50s, but had the advantage of mass production. Guess that tidbit doesn't matter anymore! It's all about the newest kewl pre-war power armor. Guarantee you Fallout 5 will have some other dazzling new pre-war power armor introduction that the nu-fans will eat up without question.I think that's what happened. They wanted to add a new, better, cooler power armor with a higher number (but looking like their own design) and also have it in their pre-war promo material. They wanted "their" power armor to be the pinnacle of pre war power armor technology.
Agreed, with all the tech they have available I find it hard to believe they aren’t able to cobble together a new set of power armor, in this case the T-60 especially considering it’s so similar to the T-45 as you mentionedT-60 should have been a BOS-made upgrade of T-45 suits, since they look so similar. But no, Bethesda needed their "trademark" power armor to be pre-war so it could be in the pre-war scenes, of course.
it looks Enclave to me.I was looking at a picture of T-60 Power Armor recently, reminding myself just how ugly and unoriginal it was and how it was lazily retconned to be Pre-War tech surpassing the T-51 in number but somehow being worse in quality (which I know happens irl, but I still find it lazy. I digress). Then I started wondering what T-60 might've looked like if it were made Post-War, and specifically if it were made post-Brotherhood of Steel/Enclave War. I started imagining in my head what components of Power Armor we see in Fallout 3 could've been cobbled to make something new, and then I realized I was just picturing Midwestern Power Armor.
Midwestern Power Armor looks exactly like something that would be designed in the post-war. It certainly doesn't look 1950s retro-esque, something the Fallout: Tactics developers even talked about:
I mean just look at it, the mask looks like APA, the shoulder armor looks like T-51, perhaps the horns on the helmet could've been inspired by Black Devil Power Armor, the build of the suit is far more slim fit and agile-looking than the bulkiness of yesteryear's Powered Armor, all around it looks like an upgrade to everything we've seen.
I also think it's weird how this is the only explanation we get for why the Powered Armor looks so different in Fallout: Tactics:
I agree with this quote in that different technologies would exist out in the vast wasteland, but perhaps we could've gotten a reason with this. And while Fallout: Tactics is considered canon, it's very pick-and-choose with Bethesda, so it wouldn't have been surprising if this was how Midwestern Power Armor was reintroduced.
I would redo the sprite of the Power Armor to make it more retro
I think when the enclave fled across the country in order for them to make repairs on the suits they jury rigged it with t45 and it led to it getting downgraded. That's my own idea at least
Honestly... WHY does EVERYTHING have to 'look retro' I am super fed up with the 'Jetsonification' of Fallout, I want more Mad Max, less play-dough hyper-50's Americana.
I struggle to maintain that society/culture/ technology has progressed by essentially NOTHING over the course of 150 years, and YES I do understand alternate timeline/set-back of micro electronics etc but that setback was about 10-20 years of technological progression. so by the year 2200 (just about 'pre-war') we should 'expect' the world to have tech similar in scope to about 2150 ... so their 'pre-war' tech should by all rights still be ahead of what we have now!
And I get it, it's an aesthetic, but it wasn't this bad in the OG games, where are the neo-gothic/art deco cities? where are the shining sci-fi labs (even FO1 presented it's 'tech' as somewhat advanced in how it was shown...
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I'd argue that, at least for the pre-war stuff, "Jetsons" is exactly the look they should go for. It's the quintessential "World of Tomorrow" view of the future they had in the 50s, which is what Fallout is set in. But I do agree that there should be more Mad Max, as Fallout also basically had the social decay, collapse, and apocalypse of Mad Max happening to that World of Tomorrow.Honestly... WHY does EVERYTHING have to 'look retro' I am super fed up with the 'Jetsonification' of Fallout, I want more Mad Max, less play-dough hyper-50's Americana.
I struggle to maintain that society/culture/ technology has progressed by essentially NOTHING over the course of 150 years, and YES I do understand alternate timeline/set-back of micro electronics etc but that setback was about 10-20 years of technological progression. so by the year 2200 (just about 'pre-war') we should 'expect' the world to have tech similar in scope to about 2150 ... so their 'pre-war' tech should by all rights still be ahead of what we have now!
And I get it, it's an aesthetic, but it wasn't this bad in the OG games, where are the neo-gothic/art deco cities? where are the shining sci-fi labs (even FO1 presented it's 'tech' as somewhat advanced in how it was shown...
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{snip}... Fallout's Great War was in 2077
The valve-powered computers are due to how the world of Fallout is based on how the people of the 50s envisioned the future. They didn't really know transistors and miniaturisation yet, so they thought computers, while becoming immensely powerful, would always be huge mainframe-type machines, or at least bulky.Yeah, I goofed on the timeline, I was rant-typing ... But I'd still argue that puts the potential tech of pre-war fallout at LEAST akin to what we have now, if not a little more. I don't even per-se dislike the hyper-retro-futurism, but I do hate that somethings are pushed so hard (like valve driven computers being a 'norm', again- I point at FO 1 which showed that 'advanced' technology was what the 'normal' scientific and military establishments had available, as much as I would love to rag on FO4; the inside of the institute actually is one of the things I looked at and thought "yeah, this feels more like a vision of what the FO world would have as available tech"
But the beth-o-vision of FO is that tech progression /cultural identity/ design and form all just fukkn stopped at 1950's and made zero advancement.
So AFAIK the timeline diverges properly in a point just about the turn of the 60's I'd LOVE some of that 60's style sci-fi, or the 70's techno-futurist concepts, the three decades from the 60's through 80's saw MASSIVE cultural shifts, albeit somewhat liked to mass production industrialization, but I argue those shift should present themselves in FO in someway.
It's an alternate timeline, not a time-capsule directly booped into the future from the golden-era 'classic' sci-fi - I want to be able to find out about THAT timeline, THAT history, THOSE years that we in reality will never live. It's such a wasted potential of what-ifery.
Also I wish to apologise, this is HORRIBLY off topic at this point
Uhh, post war armour should be cool.