GameBanshee is promoting a new feature called Fallout Revisited, which will be spread over three days, covering, you guessed it, Fallout. The first day seems to focus on its predecessor Wasteland and its would-be inheritor Fallout: Tactics. A bit from the Wasteland interview:<blockquote>GB: In your opinion, what was it about Wasteland that made it such a great RPG?
Ken: Great story from great storytellers including Liz Danforth, Mike Stackpole, Dan Carver, Brian Fargo, and myself. Great programming from Alan Pavlish and team. Decent art from Todd considering the time. All of it based on a great game engine--the Tunnels and Trolls mechanics underlie the whole Wasteland skills and combat system.
GB: Do you consider Fallout to be the spiritual successor to Wasteland? Why or why not?
Ken: No opinion. I never played Fallout.</blockquote>We'll keep you guys posted.
Link: interview with Wasteland designer Ken St. Andre on GameBanshee
Link: interview with Fallout Tactics lead designer Ed Orman on GameBanshee
Spotted on RPGDot
Ken: Great story from great storytellers including Liz Danforth, Mike Stackpole, Dan Carver, Brian Fargo, and myself. Great programming from Alan Pavlish and team. Decent art from Todd considering the time. All of it based on a great game engine--the Tunnels and Trolls mechanics underlie the whole Wasteland skills and combat system.
GB: Do you consider Fallout to be the spiritual successor to Wasteland? Why or why not?
Ken: No opinion. I never played Fallout.</blockquote>We'll keep you guys posted.
Link: interview with Wasteland designer Ken St. Andre on GameBanshee
Link: interview with Fallout Tactics lead designer Ed Orman on GameBanshee
Spotted on RPGDot