3dzone interviews Bethesda team

Brother None

This ghoul has seen it all
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Bulgarian site 3dzone has an interview with "Bethesda team" about Fallout 3.<blockquote>3dz: Which are the elements that can point as “flesh and bones” of such enormous world?

BT: Well, one is combat. In a game like this, most folks like to run around and kill stuff and take their loot and use it, or sell it and get new stuff to run around and kill stuff with. So we spend a lot of time making sure that basic activity is fun. Beyond that, the world has to feel fleshed out, lived in, there has to be lots to see and do. We always want there to be something new to discover just around the corner. And we need to make sure we do a good job organizing information so you feel like you have the freedom to go wander off and still be able to find your way back to what you were doing an hour ago, or five hours ago.

3dz: OK, let’s talk about the balance between role-playing and action elements in Fallout 3. It seems that RPG elements are a bit hardcore, while the action feels more like a FPS. Is this intended?

BT: Well, we want people to feel like they can play the game however they like. If you’d rather play it like a story-driven FPS and not get into the stats and role-playing, feel free. If you really want to power game and get into the stats and numbers and how best to buff out your character, or spend all your time in dialog, or however you want to roleplay, you can do that too. We don’t think it’s up to us to tell you how you should play the game. We want to give you that freedom and let you go, and do, whatever you want, however you want.</blockquote>
 
In a game like this, most folks like to run around and kill stuff and take their loot and use it, or sell it and get new stuff to run around and kill stuff with. So we spend a lot of time making sure that basic activity is fun.
Oooo, shiny hamster wheel.
 
In a game like this, most folks like to run around and kill stuff and take their loot and use it, or sell it and get new stuff to run around and kill stuff with.

:cry:
 
Cimmerian Nights said:
Oooo, shiny hamster wheel.

Although to be fair, a game should be fun at a basic level. The problem is BS's definition of fun is not the same definition a lot of others have.
 
when they first talked about the combat system way back, they said that playing it as a straight fps would not be possible. and now they're pretty much saying they've designed the game so that that is just as fine as playing it as an rpg. that does not sound good at all.
 
BT said:
If you really want to power game and get into the stats and numbers and how best to buff out your character, or spend all your time in dialog


Thats some quality roleplaying, thank you Bethesda.
 
In a game like this, most folks like to run around and kill stuff and take their loot and use it, or sell it and get new stuff to run around and kill stuff with. So we spend a lot of time making sure that basic activity is fun.

Did know Fallout 1&2 was about running around and killing stuff...but FO:BoS was!!
 
Fallout: A Post Apocalyptic Diablo Simulator
Actually this is very much similar to how Borderlands was designed. Keep on accumulating greater guns and armor just like Diablo.
 
"3dz: What about downloadable content? Free? Fee?

BT: We’ll be doing downloadable content for Xbox 360 and Windows. We haven’t said what that will be yet, or when it will be out. It will be similar in size to Knights of the Nine for Oblivion…something that adds quests, items, etc."

LOL they asked TWICE about it being free or not, and he didn't answer that.
 
TychoXI said:
"3dz: What about downloadable content? Free? Fee?

BT: We’ll be doing downloadable content for Xbox 360 and Windows. We haven’t said what that will be yet, or when it will be out. It will be similar in size to Knights of the Nine for Oblivion…something that adds quests, items, etc."

LOL they asked TWICE about it being free or not, and he didn't answer that.

After MW, Beth hasn't (to my knowledge) given away free content.

Most of the crap of Oblivion wasn't worth what they were asking either...
 
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