Bulgarian site 3dzone has an interview with "Bethesda team" about Fallout 3.<blockquote>3dz: Which are the elements that can point as “flesh and bones” of such enormous world?
BT: Well, one is combat. In a game like this, most folks like to run around and kill stuff and take their loot and use it, or sell it and get new stuff to run around and kill stuff with. So we spend a lot of time making sure that basic activity is fun. Beyond that, the world has to feel fleshed out, lived in, there has to be lots to see and do. We always want there to be something new to discover just around the corner. And we need to make sure we do a good job organizing information so you feel like you have the freedom to go wander off and still be able to find your way back to what you were doing an hour ago, or five hours ago.
3dz: OK, let’s talk about the balance between role-playing and action elements in Fallout 3. It seems that RPG elements are a bit hardcore, while the action feels more like a FPS. Is this intended?
BT: Well, we want people to feel like they can play the game however they like. If you’d rather play it like a story-driven FPS and not get into the stats and role-playing, feel free. If you really want to power game and get into the stats and numbers and how best to buff out your character, or spend all your time in dialog, or however you want to roleplay, you can do that too. We don’t think it’s up to us to tell you how you should play the game. We want to give you that freedom and let you go, and do, whatever you want, however you want.</blockquote>
BT: Well, one is combat. In a game like this, most folks like to run around and kill stuff and take their loot and use it, or sell it and get new stuff to run around and kill stuff with. So we spend a lot of time making sure that basic activity is fun. Beyond that, the world has to feel fleshed out, lived in, there has to be lots to see and do. We always want there to be something new to discover just around the corner. And we need to make sure we do a good job organizing information so you feel like you have the freedom to go wander off and still be able to find your way back to what you were doing an hour ago, or five hours ago.
3dz: OK, let’s talk about the balance between role-playing and action elements in Fallout 3. It seems that RPG elements are a bit hardcore, while the action feels more like a FPS. Is this intended?
BT: Well, we want people to feel like they can play the game however they like. If you’d rather play it like a story-driven FPS and not get into the stats and role-playing, feel free. If you really want to power game and get into the stats and numbers and how best to buff out your character, or spend all your time in dialog, or however you want to roleplay, you can do that too. We don’t think it’s up to us to tell you how you should play the game. We want to give you that freedom and let you go, and do, whatever you want, however you want.</blockquote>