A Couple of FOT Questions

Jay_NOLA

First time out of the vault
I got Fallout Tactics a while back and never got around to playing it to recently so I have a few questions.

1.) My copy of Tactics came with a bonus CD I installed the bonus CD but I couldn't get to the Spingfield mission. I ended up doing an unistall of Tactics, removing all the other files the unistall didn't remove and installing Tactics, then installing the bonus mission and then the 1.27 patch. The Spingfield mission showed up, but they have some pink tiles on one of the buildings. What is up with the pink tiles?

2.) I'm right now on Mission 10 Kansas City. I read in one walkthrough that it is possible to finish the mission without losing a single ghoul. How would you do this? I'm not sure if my squad is even capable of doing this. I right now am using one heavy weapos man at the West Gate with an M2 and a snipper/shotgunner for back up. At the South Gate I've been using a heavy weapons man with a M2 and a Rocket Launcher, a 2nd heavy weapons man with a SAW, and a sniper with a sniper rifle. I send 1 sniper to cover the Northen Gate wth a snipper rifle. The one ghoul, that runs in the middleof the street at the Southern Gate allways gets killed every time I play the mission. I have tried having characters run up to him and give him 2 doses of psycho wich does help delay his death. He also falls flat on the ground and can't move for a little bit wich helps me not having to worry about him for a little while. The best I can get so far has been only 1 ghoul dies during the mission. I usually play CTB but I switched to Squad TB for this mission. One of the walkthroughs said if you can get no ghouls killed a ghoul named Hazmat will be at the bunker who you can barter with. Is this true?

3.)The editor says I need to unzip certain files, When I go to unzip one of the files the read me for the editor say WinZip will freeze up if I'm using classic mode. I can unzip the file in wizard mode of winzip. Now my question is that when I am extracting the files I'll get told that another file with the same name allready exists a few times. Wich file do I keep when I extracting the files and I get asked to keep the existing file or the extracted one? Do I keep the one that has the newest date?

4.)I got the Stange Papers in the Gamma Bunker. I can't read what they say. The text is weird, it looks like it is missing letters in words, etc. Does anyone have the text for the papers that is readable.
 
Jay_NOLA said:
I got Fallout Tactics a while back and never got around to playing it to recently so I have a few questions.

1.) My copy of Tactics came with a bonus CD I installed the bonus CD but I couldn't get to the Spingfield mission. I ended up doing an unistall of Tactics, removing all the other files the unistall didn't remove and installing Tactics, then installing the bonus mission and then the 1.27 patch. The Spingfield mission showed up, but they have some pink tiles on one of the buildings. What is up with the pink tiles?
The pink tiles are invisible tiles, once you've got the files extracted open this mission in the level editor and 'update tiles' then they'll be invisible in game. The bonus mission can be turned on in the BOS cfg file, changing the state to true. But you need to do this (or apply the bonus patch) before completing mission 6 otherwise it won't show up until you start a new game.

Jay_NOLA said:
2.) I'm right now on Mission 10 Kansas City. I read in one walkthrough that it is possible to finish the mission without losing a single ghoul. How would you do this? I'm not sure if my squad is even capable of doing this. I right now am using one heavy weapos man at the West Gate with an M2 and a snipper/shotgunner for back up. At the South Gate I've been using a heavy weapons man with a M2 and a Rocket Launcher, a 2nd heavy weapons man with a SAW, and a sniper with a sniper rifle. I send 1 sniper to cover the Northen Gate wth a snipper rifle. The one ghoul, that runs in the middleof the street at the Southern Gate allways gets killed every time I play the mission. I have tried having characters run up to him and give him 2 doses of psycho wich does help delay his death. He also falls flat on the ground and can't move for a little bit wich helps me not having to worry about him for a little while. The best I can get so far has been only 1 ghoul dies during the mission. I usually play CTB but I switched to Squad TB for this mission. One of the walkthroughs said if you can get no ghouls killed a ghoul named Hazmat will be at the bunker who you can barter with. Is this true?
There's several ways of doing this, but practice is probably the best. I don't think the ghoul that runs out counts, but it's been a while since I've looked at this mission in the editor. For the good ending, you need less than 7 dead for ghouls. I can't remember if the ghouls in the bunker will have anything worth trading with.

Jay_NOLA said:
3.)The editor says I need to unzip certain files, When I go to unzip one of the files the read me for the editor say WinZip will freeze up if I'm using classic mode. I can unzip the file in wizard mode of winzip. Now my question is that when I am extracting the files I'll get told that another file with the same name allready exists a few times. Wich file do I keep when I extracting the files and I get asked to keep the existing file or the extracted one? Do I keep the one that has the newest date?
Easiest way to unzip everything is to use the Booster from the files section, but if you do continue with winzip the files it wants to overwrite are the patched versions. So either click no or overwrite them and then reapply the patch.

Jay_NOLA said:
4.)I got the Stange Papers in the Gamma Bunker. I can't read what they say. The text is weird, it looks like it is missing letters in words, etc. Does anyone have the text for the papers that is readable.
I don't think there is any, it's just a piece of nonsense not connected with the plot. Though it might be the mouse debacle which is in one of the gui folders IIRC.
 
Thanks for the reply back.
Initially I had done an install of Tactics. Started the game and played the first tutorial mission to make sure that items and doors were showing up. (When I first got the game I had one of the bad CD3s tht I ended up getting replaced from Interplay.)
I exited out of the game.
Put in the 1.27 patch and then installed the bonus patch on the bonus CD.
I then whent on to start a new campaign and ran into the Springfield problem of it not showing up.
So I think my problem was that Tactics had created a BOS.cfg file before I had installed the bonus patch. (Was a little dissapointed that the paper and pencil Tactics game wasn't a continuation of the Fallout for the Alternity RPG article that Wizards of the Coast and Black Isle did for Dragon magazine.)
The papers I think are the mouse debacle like you said I just cant read them in the game, but I did look in the gui_0.bos file like you suggested and found the text file of the mouse debacle.
Any of the other methods of doing Kansas City with 0 ghoul casulties aside from practice would be greatly appreciated. That one ghoul that runs in the middle of the street is the problem for me The melee Supper Mutants don't kill him instead he runs right down the street and straight up to some of the big guns mutants and one of those keeps gutting him.
 
The only other option I would suggest is simplt using disposable squadmembers to attach the biggun muties with heavy weapons/rockets
 
Jay_NOLA said:
I then whent on to start a new campaign and ran into the Springfield problem of it not showing up.
So I think my problem was that Tactics had created a BOS.cfg file before I had installed the bonus patch.
The bos.cfg is altered every time you start the game up so that shouldn't of caused a problem (probably).

Jay_NOLA said:
Any of the other methods of doing Kansas City with 0 ghoul casulties aside from practice would be greatly appreciated. That one ghoul that runs in the middle of the street is the problem for me The melee Supper Mutants don't kill him instead he runs right down the street and straight up to some of the big guns mutants and one of those keeps gutting him.
The ghoul runs out because he's out of ammo, try having someone with a real high steal skill to plant more ammo in his inventory (I think he uses 9mm) or take out the mutants first. Run 2 heavy gunners in front of him before he runs out. And put a sniper up on the roof of the church?
 
Thanks guys I just managed to finish it with 0 ghoul casulties.
What I did that made the diffrence was before I entered Kansas City I stoped in the world map square right before it. And had the Heavy Weapons squad members take 2 Doses of After Burner Gum each. I then went into the Kansas City. I was able to get the heavy weapons team up in position. Gave the troublesome ghoul 2 doses of Psycho and proceded to have the Heavy weapons squad go slaughter ever Supper Mutant using a M2 and a Rocket Launcher. The double dose of After Burner let my other Heavy Weapons guy use an M2 instead of a SAW. I definetly needed to be able to move faster than I was in previous attempts. So the extra Action Points that the After Burners gave paid off big time. I used squad members that were considered expendable for the heavy weapons role.
I went back to the Gamma Bunker after finishing the mission. Didn't see any ghoul named Hazmat in it at all. So I wonder if you have to do something like also have a stat at a certain value or something else inaddition to saving all the ghouls. Maybe the patch changed if Hazmat shows up or the walkthrough I read was incorrect in that.
 
No he does exist, but IIRC they didn't set up the triggers to activate him.

He's meant to appear if the campaign variable ghoulsdied is false, but in the mission there's no trigger, as far as I can remember, that sets the variable to false other than the default trigger that set's up the campaign variables.

The two triggers that count the number of dead ghouls only care about whether you have more than 7 dead which gives you -100 reputation and one that counts if you have less than 8 dead which gives you +100 reputation. Both set the campaign variable to true so Hazmat won't appear.

Just another thing that wasn't implemented in the rush to get it into the shops.
 
There doesn't appear to be a trigger to check that there are no ghould losses. Easy enough to add though. Funny thing, the text says Hazmat is a "she" but the MP3 of her talking is most definitely a "he". The entity also is a female and she exists in the bunker as well as the trigger to insert her.

BS rumor? It's great that people make all sorts of vindictive assumptions without checking actual facts.
 
Thanks. I know that the mission was modified by the 1.27 patch. So I'm wondering if the unpatched version had the trigger for Hazmat to appear in it. Thanks again I'm sure I'll end up with a few more Tactics questions in the near future.
 
Jay_NOLA said:
Thanks. I know that the mission was modified by the 1.27 patch. So I'm wondering if the unpatched version had the trigger for Hazmat to appear in it. Thanks again I'm sure I'll end up with a few more Tactics questions in the near future.
The unpatched maps are still in the Bos files. The patch installs unpacked maps and entities into the core directory. So you could extract it and see. Unfortunately my unpatched files have long gone to the recycle bin as I unpack everything for modding.
 
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