A Couple of Things We Can't Do Without

hackenberg

Heading for Lost Vegas
Now that I have gotten over the drooling I have been doing at the thought of F3 finally coming out, I have been meditating (it's what I do when I should be working) on the thing that most people like, "replayability." I suppose we could get a few goodies added:

3-D isometric engine. This lets us concentrate on how things look, rather than messing with how they move.

Import system. Import art and images from the original Fallout games so that there will be a large library of toys to play with.

Really easy programs to create mods, skins and maps. Modding should be easier, not something just for guys with programming experience.

How about a scripting tool that uses drop boxes so that we know what types of actions are available?

Hackenberg
 
<sarcasm> Ah-Ha, I got it; You want Fallout 3 to be just like WarCraft 3 (capability-wise) </sarcasm>

Didn't want to get misunderstood up there, but my response:

Import system: lousy idea, ONLY because I bet it would be easier to make a more powerful engine to incorporate those historic Fallout sprites/ents/whatever from the get-go (retail) or just a nice modding platform (i.e. editor) to make them from scratch.

The rest sounds fine to me, I will be very suprised if they don't make something like that.
 
Corran said:
<sarcasm> Ah-Ha, I got it; You want Fallout 3 to be just like WarCraft 3 (capability-wise) </sarcasm>

Didn't want to get misunderstood up there, but my response:

Import system: lousy idea, ONLY because I bet it would be easier to make a more powerful engine to incorporate those historic Fallout sprites/ents/whatever from the get-go (retail) or just a nice modding platform (i.e. editor) to make them from scratch.

The rest sounds fine to me, I will be very suprised if they don't make something like that.

I haven't played WarCraft III, even though I am in a country where RTS gets on television. I would really like to see an engine that would import nearly anything and be easy to use with editors that would expand the community to little old ladies who have fantasies of being fashion designers.

Yours,

Hackenberg
 
Um, the FRM files from FO/FO2 are 2d art only, they'd have to be remade to work in a 3D engine.

My avatar would be an example of a single directional facing from a FRM file.
 
PsychoSniper said:
Um, the FRM files from FO/FO2 are 2d art only, they'd have to be remade to work in a 3D engine.

My avatar would be an example of a single directional facing from a FRM file.

From what I have been reading, FRM files come with multiple facings, each of which have to be drawn individually. My question would be "how hard would it be to combine and import them as skins for a 3-D role-playing engine?"

Maybe we need a "Ultra RPG Engine" project. If it were a true 3-D engine, theoretically anything from any game could be introduced. This suggests that Narg (Fallout 2) could take on Gordon Freeman (Half Life) in the Temple of Trials, an Alien (AvP) could be hunted by a Terran Marine (Halo) or Virgil (Arcanum) could go toe-to-toe with Alexis Sinclaire (Sin).

The visual quality and appearance of these examples do not match very well, but this is a general idea that would be worth a look. The point is to expand the library of possible objects for games.
 
The artists at the former Black Isle Studios picked every piece of game assets form the first two Fallouts and turned them into 3D objects, you can see some on the Van Buren pics that are in the gallery.
 
Briosafreak said:
The artists at the former Black Isle Studios picked every piece of game assets form the first two Fallouts and turned them into 3D objects, you can see some on the Van Buren pics that are in the gallery.

This also suggests that there might be a tool floating around that would make the job of importing FRMs as 3-D objects a lot easier or even automatic.

Considering that most people now have computers that are eight to ten times more powerful than those needed to run the original Fallout games, running something based on a 3-D graphics engine should not be a problem.

I am intrigued about some of the things that I read about the Fallout Zero project and that it would be a lot easier to make mods, objects and maps for Fallout-style games.
 
hackenberg said:
This also suggests that there might be a tool floating around that would make the job of importing FRMs as 3-D objects a lot easier or even automatic.
That would've been quite an achievement, much harder than making all the 3d models from the ground up. But still, if they had made a program that could do that, interplay would probably have licensed it already for BIG money, and be quite far from their present situation.
 
hackenberg, the FRM's facings would not convert to 3D.
Unless you did a large amount of manual editing, their would be gaps in the skin on the 3D model.
 
PsychoSniper said:
hackenberg, the FRM's facings would not convert to 3D.
Unless you did a large amount of manual editing, their would be gaps in the skin on the 3D model.

I can see that as a problem. It is just that you guys currently have to make what, 140 or 150 images to face and animate an FRM file?

This seems like a lot of work to make one small item in the game, I would like to try this myself, but I can't draw worth a damn.
 
Heh, I cant draw either, :P


Im bout to find out how much work it is to make a compleatly new FRM though, since Im making one for Fanout.
 
Oh, thats a LOT of work, it's less work if you make a model in a 3D program and render the frames, but it's still a LOT of work...
 
It's stll a LOT of work...you have to make lots of frames for six differant angels, it IS a LOT of work, but it IS possible though, I wont try to disencourage you, but you should know that it is a LOT of work before you try, so that you wont meet a brick wall...
 
Luckily, it's an easier to do type of critter.... dont ask what, though the fanout site gives a clue or two.


I estimate only a few frames (per facing) for the walk/run animation as well as the attack animation
the death one's will be simplified somewhat, since I dont want to go for to much gore.


or do I................. :twisted:
 
hackenberg, the FRM's facings would not convert to 3D.
Unless you did a large amount of manual editing, their would be gaps in the skin on the 3D model.

Locked up in an abandonded missile silo a supercomputer lies doormat programmed for just such a task.
 
Jabbapop said:
Locked up in an abandonded missile silo a supercomputer lies doormant programmed for just such a task.


Okay, I think that I get the point. A method of automatically importing and animating FRMs as 3-D objects does not exist. . .
 
PsychoSniper said:
Luckily, it's an easier to do type of critter.... dont ask what, though the fanout site gives a clue or two.


I estimate only a few frames (per facing) for the walk/run animation as well as the attack animation
the death one's will be simplified somewhat, since I dont want to go for to much gore.


or do I................. :twisted:

YES ALOT OF GORE!!!!!!!!
 
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