Banestalker
Wanamingo Breeder
for me Fallout was mostly about humanity. we see people managing to prosper even in the worst conditions, they're certainly not cheerful about it, but they do what every other person would do : survive and prosper.
now, each faction uses a different mentality, but the goal of each is to survive using that philosophy and that way of life.
take for example Vault City and how smug they are, they regard themselves are higher and above other wastelanders just because they are from a vault and thus are "civilized" and how they dress up slavery in a pretty clothing and call it something else. It's kinda pathetic and sad, but that's how they managed to live and prosper and if they want to live it like that it's up to them.
"prospering" in Fallout universe doesn't exactly mean people are going to live free and happily ever after or even live in decent condition by our standards, it means living in a "safer" enviroment because in the end that's what counts. a city might be ruled by a ruthless tyrant who can keep the order and keep it's citizens safe, it can also be ruled by a group of crime mobs, or by just one big gang like the Shi. people don't really care as long as they are safe from w/e shit roams the wasteland.
now, the world of Fallout seems pretty grim and cynical in which everyone is out there for themselves. You can either do the same, or be even more ruthless and bad, or be that one rare "knight in shining armor" that moves around the wasteland protecting the people. the good part about previous fallouts was that you "chose" this way of life, it wasn't thrown at you like it was what you were supposed to do. there were no immortal children, you could shoot up a town if you wanted it, you could kill all the bad guys in one place or negotiate with them. it was all up to you, save for a very few, minor stuff.
and nothing is more satisfying to me than playing the good guy even though the game keeps bombarding you with harsh choices and leaves your hand free to make cruel decisions that the people in that setting deem as "normal" behaviour. a mayor may think that the most logical choice is to invade a small town nearby because he thinks they're gonna attack soon, you can go with that, or find that better way to show them both how wrong they are even though you owe that town nothing. It is a more satisfying experience. so you can be that beautiful flower that's blooming inside a very grim, desolate wasteland, weathering all that harshness but refusing to become something like it. it becomes something more, something that turns that desolated scenery into something beautiful.
now, each faction uses a different mentality, but the goal of each is to survive using that philosophy and that way of life.
take for example Vault City and how smug they are, they regard themselves are higher and above other wastelanders just because they are from a vault and thus are "civilized" and how they dress up slavery in a pretty clothing and call it something else. It's kinda pathetic and sad, but that's how they managed to live and prosper and if they want to live it like that it's up to them.
"prospering" in Fallout universe doesn't exactly mean people are going to live free and happily ever after or even live in decent condition by our standards, it means living in a "safer" enviroment because in the end that's what counts. a city might be ruled by a ruthless tyrant who can keep the order and keep it's citizens safe, it can also be ruled by a group of crime mobs, or by just one big gang like the Shi. people don't really care as long as they are safe from w/e shit roams the wasteland.
now, the world of Fallout seems pretty grim and cynical in which everyone is out there for themselves. You can either do the same, or be even more ruthless and bad, or be that one rare "knight in shining armor" that moves around the wasteland protecting the people. the good part about previous fallouts was that you "chose" this way of life, it wasn't thrown at you like it was what you were supposed to do. there were no immortal children, you could shoot up a town if you wanted it, you could kill all the bad guys in one place or negotiate with them. it was all up to you, save for a very few, minor stuff.
and nothing is more satisfying to me than playing the good guy even though the game keeps bombarding you with harsh choices and leaves your hand free to make cruel decisions that the people in that setting deem as "normal" behaviour. a mayor may think that the most logical choice is to invade a small town nearby because he thinks they're gonna attack soon, you can go with that, or find that better way to show them both how wrong they are even though you owe that town nothing. It is a more satisfying experience. so you can be that beautiful flower that's blooming inside a very grim, desolate wasteland, weathering all that harshness but refusing to become something like it. it becomes something more, something that turns that desolated scenery into something beautiful.