A Gym Mod?

Ravager

Look, Ma! Two Heads!
Has anyone ever thought of adding a Gym mod? Strength is really a very un-needed stat in Fallout. You can gain it in a lot of ways like Power Armor, Perks, Traits or the usual upgrade.

Why not give an alternative for the people who feel like using Tesla Armor and making a mod that would consume loads of the player's time by working out in a gym - that would result in gaining +1 strength for each workout.

In order to prevent over powering a player the minimum strength required to work out should be 4 - Good. Anything below that would make the player unable to pick up all that heavy weight. The maximum amount of work outs should be about 4 (a few months each) as much as the Adv. Power Armor. That way you pretty much don't have to wear it. 8 strength is more then enough + you can still get the module and perks to have a full 10.
 
Ravager said:
Has anyone ever thought of adding a Gym mod? Strength is really a very un-needed stat in Fallout. You can gain it in a lot of ways like Power Armor, Perks, Traits or the usual upgrade.

Why not give an alternative for the people who feel like using Tesla Armor and making a mod that would consume loads of the player's time by working out in a gym - that would result in gaining +1 strength for each workout.

In order to prevent over powering a player the minimum strength required to work out should be 4 - Good. Anything below that would make the player unable to pick up all that heavy weight. The maximum amount of work outs should be about 4 (a few months each) as much as the Adv. Power Armor. That way you pretty much don't have to wear it. 8 strength is more then enough + you can still get the module and perks to have a full 10.

I can't really picture Dude working out in a gym for a few months when he/she has a dying village to take care of. Unless he/she doesn't care at all, of course.
Still, what about using the gym for a few months? This should be somehow payable, I think? I mean, imagine you live in a post-apocalyptic world, you open a gym for the populace of your town as a means to earn your living, and then there's this guy coming into town, camping out in your gym, spending there several months and then leaving with big abs without even saying thank you.

I know Fallout is not very consistent about this, as you can walk into people's houses and look through their cupboards and bookshelves, but oh well.

To actually answer your question, of course this can be done and quite easily at that. A script attached to the training equipment should do the job. I think there was even a similar idea in the vanilla F2 - correct me if I'm wrong, but there was a boxing bag in Sierra Army Base that you could use for a slight boost of Unarmed?

BTW, couldn't this be also used to boost Dude's Endurance? For example - using a boxing bag, or a weight machine would increase your strength, while using a treadmill or a bicycle would increase Endurance? Also, I would limit the number of times you can use it to two or even one. If you're a ST4 character and want to have more, you can have the module, the perk and two workouts - this is ST+4 and you don't have to wear power armor. If you want more, well then make another character with ST5 or 6, or use Mutate! perk to get gifted.

Generally, I'm rather against enabling players to max out their stats throughout the game, as I feel this lowers the replay value (what's the point playing again if you can get a character with 8-10 on all stats during one game?).
 
A post apoc wasteland gym? "consume loads of the player's time by working out"? how, by clicking on an object repeatedly, grinding for those boosts? seriously?

That sounds like something perhaps more fitting for FO3. A terrible idea for FO2. IMO, of course.
 
Heh, and why exactly would you need strength? I'd understand melee skills or unarmed combat but strength? The most useless stat, power armor or not.
 
pelicano said:
Heh, and why exactly would you need strength? I'd understand melee skills or unarmed combat but strength? The most useless stat, power armor or not.

I think Endurance is even more useless. By late game you already have enough HP and tough armors not to worry about HP. And Luck is pretty useless too if you're not into special encounters.
 
x'il said:
A post apoc wasteland gym? "consume loads of the player's time by working out"? how, by clicking on an object repeatedly, grinding for those boosts? seriously?

That sounds like something perhaps more fitting for FO3. A terrible idea for FO2. IMO, of course.

Yup - i have to agree. Sorry bro, but this idea gets a tomato from me.

But as Ardent points out, it is technically very easy. So that's the good side...
 
Ardent said:
I think Endurance is even more useless. By late game you already have enough HP and tough armors not to worry about HP. And Luck is pretty useless too if you're not into special encounters.

Endurance can be somewhat important in Iron Man games, depending on playing style. I find that luck is only useful as a perk prerequisite, as I personally try to avoid like the pest fo2 special encounters.
 
The "Endurance skill" will be much more useful when "radiation", and "food" are added to the game.
There are so many other things to do..
Personally i think we don´t need another "gym mod".

We should all working together to implement what´s already intended by Killap and what´s really fits into our game.
 
Saying this with experiense of GTA gyms, I can say that it's both pointless and rather dumb little way expanding the already extremely huge game.
 
I could picture a quest somewhat like this :
In a dump in Reno, some guy advertise this method to become strong really quick. He has a cave with those gym tool and offer you to use it for a small fee.
If you choose to pay, you can use the tool but for no benefit.

If you complain to the guy, he then explain you that you need to train every day regulary to see the benefit of it. (like each day for 4 month click 200 times for 1 strenght benefit. Only a wicked dumb fuck would do it and as such deserve to lose it's time. Yes, i am a wimp, so what?).

OR you can use the precious pill that the nice guy aggree to sell to you. If you use it and then train for three days in a row (lets only click 20 times for each day), then you get a bonus in strengh or endurance.
But what the guy didn't told you is that this bonus is only temporary, for X day the first time, >than X the second, etc,etc... After the first time the bonus fade away, you realise you are now an addict to the little red pills, and need to pay for them and pay for the training or suffer huge drawback in statistic.
Of course you can complain to the "trainer"or even kill him.
The only way to cure this addiction would be to go cold turkey at vault city or with Doc johnson...

Anyway, that how a "gym club" would be acceptable to me. Not that i am a big fan of porn holo and boxe's ficght, but it would fit there...
 
imo, Strength would actually matter if your minimum physical damage increased along with your maximum.

currently, you practically have to modify all the weapons to deal 3-4 times their base damage just so you can get reliable performance.
 
If so, people will start with 1 strength and 10 other important statistics. Sounds like some kind of cheat to me.
 
Strength does actually matter; it lets you CARRY STUFF! I'm a serious pack rat, so I need strength to hoard away every useless little item everywhere.
 
Puokki said:
Strength does actually matter; it lets you CARRY STUFF! I'm a serious pack rat, so I need strength to hoard away every useless little item everywhere.

Well, if you're low on strength, you can always take the car and the companions to carry things for you. Plus there are perks like Pack Rat and Strong Back.
 
That's true, but I've never learned to use the trunk all that well (mostly because I played FO2 unpatched for so long that I learned to fear the car's irrational disappearings), giving stuff to party members works to a certain point, but it's slow and they can't carry everything, and I am NOT wasting perks on the matter, so strength is still good.

Plus you can never have enough stuff.
 
Puokki said:
That's true, but I've never learned to use the trunk all that well (mostly because I played FO2 unpatched for so long that I learned to fear the car's irrational disappearings), giving stuff to party members works to a certain point, but it's slow and they can't carry everything, and I am NOT wasting perks on the matter, so strength is still good.

Plus you can never have enough stuff.

True about the perks. However, why not patch the game? It really fixes a lot of stuff and is in no way detrimental to the experience. Killap's patch is even better.
 
i concidered making the treadmill(or some other gym equipment) gain 1 str for a while,eventualy decided that it is too much,instead i made all stat perks 3 ranks(tho that was months and possibly years later),not hard to do,simple scripting

Nirran
 
Ardent said:
Puokki said:
That's true, but I've never learned to use the trunk all that well (mostly because I played FO2 unpatched for so long that I learned to fear the car's irrational disappearings), giving stuff to party members works to a certain point, but it's slow and they can't carry everything, and I am NOT wasting perks on the matter, so strength is still good.

Plus you can never have enough stuff.

True about the perks. However, why not patch the game? It really fixes a lot of stuff and is in no way detrimental to the experience. Killap's patch is even better.

I have patched it now, but before my shitty PC had an internet connection, I did nothing but play FO2. I learned to play then, and I just can't learn anything new anymore.
 
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