And the answer is.. ?
Wasn't FIFE the exact thing Quanti wanted to see the daylight ?
That was what FIFE was for at the beginning. Then in the process, it developped itself into a Flexibel Isometric Free Engine, an engine for all isometric indie game (parg being one of them). I dont think they ever adapted their engine for an easy use for Fallout modding. I am sure it's possible, but it would require some programation skills and take some times. Anyway, I havent heard of any fallout mod using or intending to use FIFE. Fife use python as script langage and is open source.
Fonline is also a totaly new engine, and its tools (mapper, dialog maker, game mecanisms) are designed to make a fallout like game. It's not open source, but who cares, as long as we have the SDK.
Its script langage is Angelscript, which seem a little bit more complicated than python (at least for me).
The thing is, this isn't really of any help for Fallout 1 and 2, cause it would require to rewrite all the scripts of F1 and F2 into angelscript. Which is very time consuming, perhaps as much as a TCmod, and requires modders interested to do so...
Anyway, I am a little surprised the release of the SDK hasn't made it to the news, maybe the admins haven't read about it yet.
A Fonline modding section could be useful too, to translate all the russian documentation, make a list of scripts ready to use experimente a little... But this would be useful only if there are modders interested to work with the fonline engine for their project, instead of good ol' fallout engine...
So my question would be, are there any?