A Kick To Bethesda Nuts: Roshambo Presents the FanAQ:

ivpiter said:
Wizardry: MIA since 1990 and then a CD remake in 96. Not until many years later did it see a sequel.

6, 7 & 8- About as perfect an old-school trilogy as I could imagine.
A shame 8 couldn't get to market.

It...did...in some form. It neatly sewed up the story arc, which was really needed, but the design was NOWHERE near what they wanted for the game. It was good, but once they got the engine down, they were kinda forced to ship the game or not at all, and thusly weren't able to make it EPIC.

I would like to see a return of Sir-Tech, or at least if someone could find out WHAT the plans were for Wiz8, and could mod them in, that might be quite a boon.

*coughsourcecode!cough*

While I'm dreaming this route, maybe Bethesda might be so generous to Freeware another title or three from when they didn't suck. Daggerfall and maybe a Terminator game.

After all, some people managed to save Ultima 9 a bit by adding in better details, I believe. I think it was tailored more towards the storyline Garriott and others wanted.

What always amazed me is how clearly L.B. saw this - painting E.A. as a villian in U-7... Now that was a great game. Only game I've played with a seemless in-game world map.

And with the computer specs it was expected to load and run upon, while the world ran to UNHEARD of complexity. Sometime, check out the state editor in Ultima 7, either one. Check out the schedule and time-related switches. Then check out the map editors made by several fans. Then make your own dream castle off somewhere to stash your loot and giggle yourself sick.

What other fanbase has THAT much depth? With that much attention and care to a series, it just grows.

As much as Jeff Wilson's VooDoo memory system was LOATHED by a lot of people, it allowed for some brilliance to be given to an unsuspecting audience. It allowed for all of this complexity to work. The complexity and detail still survives today.

You know my opinion of RT vs TB. So for that many to be running that many complex activity schedules at the same time, and do it to a higher competency than Bethesda...

I'm fucking impressed.

Another RPG classic series driven into the ground. The 4-5 Merged World was brilliant - alot of creativity in that game and the most obnoxious optional dungeon since that insane cursed isle at the close of Pools of Darkness.

Good times. :)

Dude, they were in my opinion...BRAIN CANDY.

Then you have some people verbally masturbating over how wonderful Baldur's Gate is.

*sigh* Children.

Which reminds me of the only Fat Man I want to see in my games.

I have a lot of respect for sound effect and music mixers in the industry. First, the pay is shit. Second, you get a LOT of creative freedom. It kind of balances out. Marc Schaefgen is often missed when people talk about Origin Systems, including on the OSI Wiki page (!), and he was an awesome addition to Origin's talent. It rather irks me that people like Romero still get their ass kissed while brilliant people like this fellow go relatively missed. I've been meaning to help fill out Mobygames for some time, every time I look at it, I see all the spaces and gaps where people need to have some info entered in. Like the movies, a lot of people go uncredited. In my experience, having a loyal fan come and toy with an interface and other parts of the design is far greater than having a chump intern. Most I know of couldn't QA their way out of a bag, yet are still hired with "Free Donuts".

As for the FEV, a simple saying proves right. Proof is in the pudding, or in this case, the game. What made it into the game stands. It is canon. It is the finished, released product that is widely distributed, therefore it is held to be the established material.

FEV doesn't even begin to explain the presence and locations of the ghouls in the game. Arguably, they could have been FEV infected and mutated "differently", but FEV prevents further DNA mutation. From any source, virus or radioactive particle bombardment.

Although I'd suggest that Harold was initially radiation damaged, became a really stunted mutant but got a higher thought capacity, as did another hybrid. Talius also fits Harold and Grey's "variety" of ghoul/mutant.

While Grey was a bit radiation-touched, this might have actually accelerated or allowed the assimilation of other critters. I'm willing to nod to a hybrid mutant, sort of a pre-ghoulified human that got dipped before the damage became too severe.

I believe the ready grafting of new creatures of a radiated and dipped subject might in fact explain Harold's Tree.

Damn the Fallout developers...as their research was in-depth and I've known them to be purposefully contradicting between each other on us, to make us come up with a lot of thoughts and conspiracies on our own. Hendee was good for this on the Fo2 boards. :D

Remember, even talking raccoons were part of the original design docs, and I had to "Roshambo" one of the idiots on my design team that said "Hey, that could have been cool!" However stupid the idea might have been initially, it also fit alongside a form of the canon. This canon is also established to note that FEV prevents radiation poisoning, as I believe a couple mutant sources might mention the "fleet of radioactive steam trucks". On that one, I am guessing simply because I can't pin down which mutant might have said it. I believe it might have been the Lieutenant.

I have further edited the initial post, search by "EDIT I" to find where it begins.


RKO, Howard Hughes, Orson Welles, the Illuminati, Kissinger, conspiracy, WTFITHINKMYHEADJUSTEXPLODED!!!

Careful of the harmful mind rays that are about to begin, they are awesome and thought-instilling. You may want to put on your tinfoil hat and share whatever 4too is smoking, because it's going to help. A little.

It expands a bit more into Fallout's dark ironies, namely through movie influences. This is where I pull out some obscure shit, because it is another aspect of Fallout that MY father could recognize as "somewhat RKO production style". Which is full of darkly amusing unintentional parallels that include RKO's rocky treatment by rich investors, namely another speed nut (like Herve is the car nut for Interplay/Titus/(Insert Soon-To-Be Fucked Company Name Here), and how quality names are treated.

The intro for Interplay was a fairly unique one, I'd say MADE for Fallout. Most companies go with a standard company logo and don't show that appreciation. It had a cigar-rocket, and seemed to hint at the "station calls" seen in the style of RKO's productions.

Another rich dark irony:
Check out this page for some VERY interesting background information about a MAJOR Hollywood related event of that time.

IMDB.com said:
Filmed near the site of contemporaneous nuclear testing grounds, the set was contaminated by nuclear fallout. After location shooting, much dirt from the location was transported back to Hollywood in order to match interior shooting done there. Scores of cast and crew members developed forms of cancer over the next two decades, many more than the normal percentage of a random group of this size. Quite a few died from cancer or cancer-related problems, including John Wayne, Susan Hayward, Pedro Armendáriz (who shot himself to death soon after learning he had terminal cancer), Agnes Moorehead, 'Thomas Gomez' , John Hoyt and director Dick Powell. People magazine researched the subsequent health of the cast and crew, which it published in November 1980. By the time of the article's publication, 91 of the 220 members of the film's cast and crew had contracted cancer, and half of these had died from the disease. The figures did not include several hundred local American Indians who served as extras on the set. Nor did it include relatives who had visited cast and crew members on the set, such as the Duke's son Michael Wayne. The People article quoted the reaction of a scientist from the Pentagon's Defense Nuclear Agency to the news: "Please, God, don't let us have killed John Wayne".

IRONY! The nation's love for nukes kills the nation's own beloved star, or at least might have helped what was already going on. Hell, maybe the Duke could have spat out the tumer eventually and just choked on it before he could chunder it out. He might have been alive and staying rich by selling Duke Chunks on Ebay if it weren't for a lot of ironic things.

Invisible in this would have to be the "unnoticed people" - those whose deaths the country did not really care to note until it was frankly too late. It was like a careless kid playing with a gas can in the back yard and now holy shit the whole neighborhood is on fire!

There just went a few thousand Native Americans. While the Pentagon later still cares about the Duke, of course.

Reparations for the "unwillingly migrated people of African ancestry forced into degrading slavery" is one thing...but allowing casinos is the reparations for the remnants of the Glowohshit Tribe?

Mmmm, democracy at its finest. The unofficial motto of which is "Nobody's blame." Which is also a key feature with other such associated events that have a *little* to do with Fallout's background feeling. Check out some background on McCarthyism if it is unfamiliar, and also the Rosenberg couple. Their role was extremely minor and they were fried for it (several times in the case of Ethel, three to be precise, and she only apparently knew about her husband's role and had no active part), and it must be noted that in the grand sense of things, these people evened the sides and did cause many eventual conflicts that caused many seriously fugly skirmishes and wars all over the world that cost many soldier and innocent lives...

...but if it were not for that equalization of arms and nuclear power, the US was ONE step away from making anything Red wake up under a mushroom cloud in the sky. Just because they could, and Communism was evil. This is about the time Kissinger was sniffing around nukes, and I can only be thankful that The Other Side had them too. Otherwise, I doubt we'd be able to handle cancer as well as the Duke.

Speaking of cancer, the Duke, and Howard Hughes:

Eccentric billionaire Howard Hughes provided the financial backing for this film and later paid an extra $12 million (estimated) for every existing print of it from a sense of guilt - it was he who paid for the shipping of 60 tons of radioactive dirt to Hollywood for retakes (see above). He kept a jealous hold on the film, not even allowing it to be seen on television, for 17 years until 1974, when Paramount managed to secure the rights to reissue it.

Now we have the Homeland of McCarthyism Security and the War on Terrah. Blacklists are being made, and happens all the time in the owned giant media outlets. Hmm, history does have a fondness for repeating itself because people are indeed too stupid to learn from the mistakes of previous decades. Since, y'know, they weren't there then and so they didn't happen, of course. Who is back? Kissinger! He's the actual Sith Emperor in this sad misplaced Fallout:POS (the console game, so don't think this really means these references should be used in Fallout) Star Wars parody, with many puppets leading up to his current duo, Lord Dick and Darth D'huh!

This feeling of McCarthyism was also a bit felt in much of the fiction...and a distrust of scientists. For after all, radiation and The Bomb were BAD things, and scientists brought this upon us. The horrible mistakes of mankind brought back upon them was a recurring theme in much of the fiction of the period setting Fallout is taken from. Then the country went a bit pacifist, got a bit toasted out of their minds, and disconnected with reality. Along came the shiny lights of the 80's and a new, shiny, empty business and fake US was born, ready to believe anything as the country spends itself into debt fighting the same thing they promoted years previous. For political reasons, of course, as the tobacco barons were still demanding a part of America. They still do. What they have paid is chump change while America goes through the addiction chain fed to them from birth.

Caffeine is clearly the first. I've seen kids be given caffeine at a young age, and it calms them down. You know what that is? A chemical dependency they have come to know since before birth. I would easily bet that most of the mothers drank caffeine in some form on a daily basis when pregnant. Scarily enough, it does matter. I've know few Native Americans and people outside of the US to be "afflicted" with ADHD. It's simply caffeine dependency.

Nuka-cola. Who the HELL knows what is in it?

Then, to be cool, the cigarette companies get you after you're fully hooked into a chemical dependency cycle on caffeine. They don't even offer a decent product - they give you some additive-filled shit that addicts you to so many by-product chemicals, nicotine is the LEAST of your worries. That said, I enjoy a good wrapped cigar, and most of George Burns amusing wisdom.

"I can remember when the air was clean and sex was dirty."

The "smoke" of the Fallout region is a designed habit-forming drug, designed to make the person buying it poorer and addicted. This is a good parallel of the continued increase of additives by the tobacco companies through the decades, and a partial combined reference to crystal meth and crack. While Ronny Raygun and Wife were cracking down on the green stuff that allows people to eat (still a schedule 1, I think), Mayor "Cracklin'" Barry was enjoying life in D.C. a few miles away.

Now add in some Illuminati references and some ties between rich-ass Howard Hughes-like characters, the US government to nuke the world and be the only survivors with only the ones they WANT to survive dependent upon them, kind of the like commercial and government designs for vaults through the scare of The Bomb (the govt could preserve a fighting force and round up the scav survivors and use them as "preserved labor"), and you'd have another aspect of the design planned for Fallout, but only preserved in limited form. Remember, the Enclave WERE working with New Reno on several levels, IIRC. However shite the premise of New Reno fit into the setting, tying it into other locations was worked well, and into a larger background storyline. It was made well, but didn't quite fit into the post-apocalyptic premise, and is where most of the harsher canon sticklers tend to shake their heads at how campy it got. Fallout is more about dark ironies, the occasional groaner (like when you killed Kenny, naturally), and more sinister underlying details. Like Iguana-On-A-Stick, a staple of the wastelander's diet. ;D

Back to the setting and The Enclave. It was as the government had planned, establishing cooperative and yet invisible ties into the remaining populace, able to exploit them at will. Arroyo, for example, and The Enclave's activities elsewhere in the region.

Humans are so willing to prey upon each other.

Here is another good movie reference. Howard Hughes, despite his hunt in his own staff for Reds, made/edited/WTFed some decent movies, though was a bit...odd about it. It was also an RKO picture.

You may now take off your tinfoil hat. The harmful mind rays have ceased. Until next time...

Watch the skies!
 
Roshambo said:
Turn-Based is far superior because the AI can be programmed to do far more complex routines, instead of being scalped like the Oblivion AI because too many objects are in the algorithm at the same time; hazard algorithms, movement algorithms, attack algorithms, and of course decision algorithms - OF EVERY CHARACTER, RUNNING AT THE SAME TIME.

Is it because of the hardware limitation of CPU? I mean, with upcoming multi-core processor flooding the consumer market, I think developer have to fully utilize all the cores without letting the consumer feeling getting cheated for buying a multi-core CPU.
Or is there something that I don't know? :ugly:
 
zioburosky13 said:
Roshambo said:
Turn-Based is far superior because the AI can be programmed to do far more complex routines, instead of being scalped like the Oblivion AI because too many objects are in the algorithm at the same time; hazard algorithms, movement algorithms, attack algorithms, and of course decision algorithms - OF EVERY CHARACTER, RUNNING AT THE SAME TIME.

Is it because of the hardware limitation of CPU? I mean, with upcoming multi-core processor flooding the consumer market, I think developer have to fully utilize all the cores without letting the consumer feeling getting cheated for buying a multi-core CPU.
Or is there something that I don't know? :ugly:

it has nothing to do with the limitations of CPUs, it has to do with limitations of time slices. CPUs can only do so much work so fast. say your " default " CPU can handle say 5,000 slices per second before it starts taking hits. in real-time that means you cannot ever go ove 5,000 slices. say the charecter gets a dedicated 500 slices to handle movement/visible checks. then you dedicate another 500 to semi-world persistent events like bullet holes and such. now lets say you dedicate 2,000 slices to the physics engine because physics is really important. that leaves 2,000 slices in any given second dedicated to other NPCs. now lets say you can make a stripped down AI that takes up 500 slices per second. that means to have a stripped down AI you can have a max of 4 NPCs. but then you make a scaleable AI where it can have better AI at 750 slices which you can use when you have 2 NPCs or less.

when you move to turn-based, you can dedicate more slices to AI because you are not limited and you can change the amount of slices that happen at any given time.

thats pretty primitive explination, but it should help give you the idea of what rosh is talking about.
 
I will try a metaphor that was taught to me by my uncle, but explained in more applicable program functions, to explain the very same concept about running complex subroutines and how much memory it would take when calling the same subroutines multiple times.

Since most people should know how RAM works, I'll work in those units.

Sixty-four kilobytes, baby! :D

4 is spent already on your main loop, to keep program integrity and scheduling. "The heart of the program."
10 is spent upon the back-end of the engine, keeping events running based upon the heartbeat's scheduling. "The brains of the program."
10 is spent upon graphics if it is a middle complexity game. A LOT more if it is graphically intensive. "This is your face, make it as large and vain as you dare."
5 - Networking operations and multiplayer design capabilities. "You can add a foot...or two, and like feet a good number makes a program versatile and efficient - too many and it will stumble over itself. Or make it sit in place and wave its hands for you."
5 - Player input. "The back, make it whippable as you like." We have always been firm believers of program slavery. Sorry, it's been a bit of a family code of ethics.

From this point on, you can decide to make it into what you wish.

Anything you have left - AI calculations and operations. "A single hand can only hold a rope, two or more hands on the same rope pulls the boat in."

I thought it was funny that I later put the parallel of a LOT of online games proverbially "hold the rope and walk around with it", meaning that they rely on superficial mass online gameplay in order to sell their rather weak gameplay/AI.

Now to apply the metaphor a little clearer.

The remaining Kilobytes are then spent pretty much however you wish. As a game developer, do you decide to use all of this on ONE character at a time (TB), or multiple characters ALL at the same time (RT)? The more characters you decide to have function at the same time, you have to DIVIDE your remaining Kilobytes between them.

So, you would have in effect...

(Using 40 remaining as a base.)
1 40 Kilobyte character (TB, because after you make your move, it takes its time deciding upon the next character's action/move/etc.)
2 20 Kilobyte characters (RT, though really limited actor RT)
3 13 Kilobyte characters
4 10 Kilobyte characters
5 "I saw a mudcrab yesterday. I love staring at this wall for eight hours!" characters

I think this should sufficiently illustrate why RT AI, inherently, sucks ass compared to TB. With each actor you add into the AI to run at the same time, it dramatically cuts down on your AI depth, because you cannot ever hope to run an RT AI in the same resource and depth expectations as an optimized TB script. If you make a 40 Kilobyte TB script, there's no way you're going to have two or more running at the same depth without pulling a few lies out from your ass.

Ask Todd and Pete Hines about that and the AI in Oblivion - proud jokes of YouTubers everywhere! They make their AI beyond stupid in order to release it Nice and Shiny™ to the X-Brick retards, and is hoping nobody notices by making the PC version Fucking Retarded® as well.
 
Roshambo said:
It...did...in some form. It neatly sewed up the story arc, which was really needed, but the design was NOWHERE near what they wanted for the game. It was good, but once they got the engine down, they were kinda forced to ship the game or not at all, and thusly weren't able to make it EPIC.

And now I feel sort of bad for really, really liking Wiz8. Although I might have a different opinion if I'd played Wiz 6/7. The thing that kept me from that, though, was what my friend said about Wiz Gold....Good game, but lots of VERY specific skills that sort of detracted from the major skills you had to build up in order to survive. But, as I said, what do I know.

I would like to see a return of Sir-Tech, or at least if someone could find out WHAT the plans were for Wiz8, and could mod them in, that might be quite a boon.

A-frickin-men to that.

Oh, and to the other stuff in the post (since I don't want to clutter up the fora with my noobisheness): just great stuff! :clap:
 
very reminescent of the cloth maps and little stuffs inside the original ultima games. the ankh in u4 box, the codex in 5, and the stone in 6... i loved those and it really showed commitment to the fans. its the same thing that they did for fallout which also shows a commitment and it was great. too few companies do things like this, and no bethesda does not count with their hi-gloss maps printed on paper.

Not to mention the zorkmid coins and other "feelies" that came with Infocom games.

Original Suspended boxes have a vaccu-formed plastic face on the front and are quite collectable.

Hmm...I think I'll fire up Enchanter again.
 
Um, I just thought of this. Will Beth relase a map editor like the TES series? If it does ship, we all might be in luck for something more like FAllout. Don't ya think.

-Sorry for the off-topicness.
 
Hey there people, I just chewed through this great thread. Since I played Fallout 2 (which was about 5 years ago), I always considered myself a core-base fan of the series. Until now. I've read many posts of people that know much more about this game than I and I am ashamed to admit that until now I didn't know what Fallout is really about. I always loved this game for the freedom it gave the player, the combat, dialogues and complexity. Of course I find the atmosphere of the game unique and terrific, but I never gave the story enough thought.

Anyway, on to the subject - when I heard a while ago that Bethesda is taking Fallout 3 over, which was before the first Oblivion screens saw daylight, I was damn happy about it. Morrowind was my favourite game back then and it resembled Fallout in some way (the player also had freedom of action much bigger then in other games, the setting was quite fascinating and the main story was satysfing), so I thought "hell, if they can't do it well, who can?". Don't get me wrong, I'm 18 years old, and I haven't played many of the games Roshambo talks about, and even if I had, I would not get a proper feel of them. I don't think I'll ever play them though, too late now I suppose.

But then came Oblivion. Finally! I bought the game few days after it came out and was fascinated with it. For some time. After I finished it the first time, the only thing in my head was "Man, that was a gay game", the same thing as with Baldurs Gate II (which is not in any way one of the greatest RPG's ever, I don't get people saying otherwise). So I began to had my first doubts about Bethesda's ability to make this game properly, but I remained optimistic. Then there was the official site, the stress concerning the upcoming trailer. When I watched this damn trailer, a loud "WTF is this suppose to be?" came out of my mouth, in spite of my whole family being in the same room (it brought trouble on me, it had). Sure, the song was cool, but there was nothing in it - only low-res bus and an animation of a BoS soldier (at least they will have a come back, I always liked them). After all this time this was the only thing they came up with? I waited 5 years for anything related to the third part and all they gave me was some lame ass video and info to wait a year more. Great - shows how they treat fans. I sinked myself in the Beth's forum and read all the threads there - and believe me, some of those posts were damn accurate and reasonable, made me realise what made this games great, just as this post does.

But enough of my touching life-story, as fascinating to you as it may be, I want to finish this post somehow.

As all of you probably know, Fallout 3 is doomed to be the worst game of the series that came to the PC (Tactics was only something to keep us hungry and a good game itself, let's not dwell on it not being canon) for a couple of reasons - Bethesda as good as they were before, now it is a kindergarten for nerds and geeks with no sense of humor, sarcasm, irony or depth. They are focused on getting AS MUCH MONEY as they can get, thus they try to make a multi-platform hybrid out of a game MADE EXCLUSIVELY for PC. They are a bunch of goddamn kids that are fascinated with overpowered weapons, such as THE FATMAN (what the fuck is that even suppose to be? who made it and for what purpose? where'd you get ammo for something like that?), that think only about the "cool" stuff, that is being ultra bad\good and having bad ass weps and armors. Now I can clearly see they have NO idea how to make this game and even if they do, they won't do it right on purpose, cause it would probably lower their sales, cause the kids below 15 years old wouldn't know what the hell it is about. This whole situation is double depressing, cause a company that once was making decent and original games got lame AND NOW it will fuck up a game that was a mile stone in modern RPG games,

Another sign of F3 doom? Megaton. Why do they give a momentous event (choosing wether to save or doom an entire town with a nuclear bomb) right in the beginning of the game? CAUSE THERE AIN'T GONNA BE NOTHING INTERESTING LATER. Just like Oblivion - the best stuff first so all the juicy reviews would come and crap comes after. I bet the game won't be interesting enough to finish it more than once.

I know that most of this has all been said before, but I needed to let loose my anger and frustration, to make myself feel better x]


Man I hope I am wrong about this and Bethesda will make at least a good shooter. God save Fallout - I'm out.
 
A good shooter -MAYBE-, but it isn't going to be Fallout. Lets try to make FO2 each time better, and make people realize that FO3 is a overpowered ridiculous idiot ect. shooter.
Fallout, sleep in peace.
 
Well, I wouldn't make judgments yet, even if they are obvious. So, it may be almost sure that Beth's going to screw up F3 good, but let's not hasten with judging the game, just to be fair. Let us show we are better than those prejudiced assholes from Bethesda.
 
I'm sorry, in the midst of all of that I thought I caught a reference to Fallout and Fallout 2 being polished. Is someone claiming that?
 
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