So, I've bought W2 and right now I'm doing Ag Center mission. Since I've just started I'd like some advices and maybe a judgment on my characters. Edgar Silk mouth Co. 3 Lu 3 Aw 3 St 4 Sp 3 In 5 Ch 7 Skills Leadership 2 Kiss Ass 2 Barter 2 Smart Ass 2 Bladed weapons 1 Quirk: Delayed gratification He's the frontman/leader of the group. Originally I wanted him to be a doctor, but I found that I couldn't make him do both. Right now he is using a pistol, but in the future I want to specialize him into becoming a sniper Vincent Co 8 Lu 2 Aw 3 Str 4 Sp 4 In 6 Ch 1 Skills Handguns 3 Ass rifle 3 Dem 2 Heavy weapons 1 Quirk: Repressed Rage As you can guess he's the ranged/gun expert Jacky Nun O'Connell (nickname is ironic) C 5 L 3 A 4 St 3 Sp 5 In 7 Ch 2 Field medic 3 Surgeon 3 Bladed weapons 3 Lockpicking 2 Handguns 1 Quirk:Ascetic She is the doctor of the group. Originally she was meant to be more of support, but she has became a good fighter. Smiling Jeffrey C 6 L 2 A 3 St 7 Sp 5 In 4 Ch 1 Quirk: Psychopath I think I've made a bit of a mess with the leader/doctor and maybe I've should have focused my characters more on a restricted group of abilities. Let me know what you think.
You could always restart with a new character once you've figured out the systems! Makes the game more entertaining. Going to ag center first is the right choice! e: oops! meant highpool
I've read that Highpool is better. Anyway pod people are a real pain in the arse. By the way I've decided to stick with these characters. I'm in Titan Canyon I'm doing fine. Though I must admit that progressing through the game I've learnt that I could have built them better. For example Brute strength seems to pair well with Melee, same goes for Energy and computer hacking. Furthermore I was wondering If lockpicking can be replaced altogether by Brute force.
Yeah traps everywhere are definitely annoying. I think they tried to push it so that perception and demolitions were more useful.