The Vault Dweller
always looking for water.
Some of you may remember the ambitious mod that created Fallout multiplayer and its constant upgrades as the world was expanded and fixed. A member of this site took the chance to play and review it for fan recommendation. This review was done by and for No Mutants Allowed.
<blockquote>FOnline 2238 is a fan-made modification, based on its own engine and using Fallout assets, meant to take the franchise into multiplayer. It gives us a setting loyal to the universe and takes place a few years before the events of Fallout 2. Players can travel both the Fallout 1 and F2 maps with new locations, which are appropriate and necessary for gameplay. Lots of content has been added and changed to provide an experience both fair and realistic to the player. The project has been in beta for over a year as constant testing leads to tweaks and updates. This reviewer tried out the game for a few hours when it was new, then stopped, and has now returned after about a year, to play it through and see how far it's come along.
I had just gotten done picking up brahmin shit (with my bare hands unfortunately since the "cleaning" it up and for "picking" it up is more complicated than you would naturally assume) and went back to the pen owner. Since the shit wasn't actually cleaned up, but instead picked up as an item in my inventory I didn't get recognition for my services. No caps, no experience. Thinking the shit had some monetary value (an item is an item after all) I went to the nearest merchant. As I stood there, waiting for another PC to finish talking to the merchant, another guy walked up behind me. When I opened the barter screen, items began to dissappear as they were put up. At the same time the tell-tale "use on" animation was being activated by the PC behind me onto me. I was being robbed. I immediately exited the barter screen. He had already started running and I took off after him. We ran through to the end of the street, past the Maltese Falcon and turning at Bob's Iguana Bits. I saw that he was going to touch the exit grid well before me and escape with the goods so I figured to stop and let him leave with some cursing on my part. He reciprocated and stopped to speak as well. Or what passes for speech in online adolescent lingo. "i stole your shit bro" he mockingly said. For the first time ever the description fit the item perfectly and ironically. Furthermore he told me I could "take this crap" as he dropped the brahmin shit on the ground. I'm surprised he didn't keep it just to further spite me...or was he simply trying to mock my noob status? It wasn't hard to believe someone would be so cruel. I had passed by multiple corpses of PCs on my way into town. Maybe some of them had committed a crime and been killed by a vengeful player, right? No. I knew how they died. Either someone slightly higher level or better equipped killed them on the mere assumption they were carrying a few caps. Sometimes groups of powerful players would simply walk into town picking off "bluesuits" - the inventory empty, armorless, low-level new players. There had even been times I heard gunfire somewhere and continued my walk through town finding a fresh corpse. I wanted to go to someone and vent, but sadly and realistically my low-intelligence character had dialogue altered to fit his personality. "I am new here." became "me is new herr" and the only response was being ignored or laughed at by the other PCs. I had never felt so alone in a multiplayer game.
...and now that a year had passed I returned to give it another try.</blockquote>
As exciting as those first few steps sound into what was a barely tested world imagine the huge additions that have been created in more than a year since then. Maybe you can give it a try after you've read the review. I doubt you'll be disappointed.
<blockquote>FOnline 2238 is a fan-made modification, based on its own engine and using Fallout assets, meant to take the franchise into multiplayer. It gives us a setting loyal to the universe and takes place a few years before the events of Fallout 2. Players can travel both the Fallout 1 and F2 maps with new locations, which are appropriate and necessary for gameplay. Lots of content has been added and changed to provide an experience both fair and realistic to the player. The project has been in beta for over a year as constant testing leads to tweaks and updates. This reviewer tried out the game for a few hours when it was new, then stopped, and has now returned after about a year, to play it through and see how far it's come along.
I had just gotten done picking up brahmin shit (with my bare hands unfortunately since the "cleaning" it up and for "picking" it up is more complicated than you would naturally assume) and went back to the pen owner. Since the shit wasn't actually cleaned up, but instead picked up as an item in my inventory I didn't get recognition for my services. No caps, no experience. Thinking the shit had some monetary value (an item is an item after all) I went to the nearest merchant. As I stood there, waiting for another PC to finish talking to the merchant, another guy walked up behind me. When I opened the barter screen, items began to dissappear as they were put up. At the same time the tell-tale "use on" animation was being activated by the PC behind me onto me. I was being robbed. I immediately exited the barter screen. He had already started running and I took off after him. We ran through to the end of the street, past the Maltese Falcon and turning at Bob's Iguana Bits. I saw that he was going to touch the exit grid well before me and escape with the goods so I figured to stop and let him leave with some cursing on my part. He reciprocated and stopped to speak as well. Or what passes for speech in online adolescent lingo. "i stole your shit bro" he mockingly said. For the first time ever the description fit the item perfectly and ironically. Furthermore he told me I could "take this crap" as he dropped the brahmin shit on the ground. I'm surprised he didn't keep it just to further spite me...or was he simply trying to mock my noob status? It wasn't hard to believe someone would be so cruel. I had passed by multiple corpses of PCs on my way into town. Maybe some of them had committed a crime and been killed by a vengeful player, right? No. I knew how they died. Either someone slightly higher level or better equipped killed them on the mere assumption they were carrying a few caps. Sometimes groups of powerful players would simply walk into town picking off "bluesuits" - the inventory empty, armorless, low-level new players. There had even been times I heard gunfire somewhere and continued my walk through town finding a fresh corpse. I wanted to go to someone and vent, but sadly and realistically my low-intelligence character had dialogue altered to fit his personality. "I am new here." became "me is new herr" and the only response was being ignored or laughed at by the other PCs. I had never felt so alone in a multiplayer game.
...and now that a year had passed I returned to give it another try.</blockquote>
As exciting as those first few steps sound into what was a barely tested world imagine the huge additions that have been created in more than a year since then. Maybe you can give it a try after you've read the review. I doubt you'll be disappointed.