I haven't heard or played the game, so that's something for you to talk about, what's your take on it?
Moi?! Well, ok, let's try it. I don't have many images here so I will try. Plus the imageposting feature is not working right now.
Well, X-COM Apocalypse is the third of the Original X-COM Trilogy (UFO Defense, Terror From The Deep, Apocalypse). UFO Defense was situated in the (then) near-future of 1999, and throughly stepped in the UFO Conspiracy Theory mileau (like The X-Files), the old UFO series for lots of inspiration, as well as the other 90s aesthetics influences like an Animesque Image Comics Rob Liefieldian Art-style.
(btw if you like that kind of Conspiracypunk, I recommend downloading The X-COM Files mod for Open X-COM)
Dear Section Commander
Welcome to X-COM (Extraterrestrial Combat Unit). You are now a part of a tradition that spans
back to the late 1990's. Let me appraise you of X-COM's activities to date, more importantly, the
activities of the Aliens we have encountered.
Back in the mid 1990's it became evident that "we were not alone". By 1998, UFOs began to land
openly in rural areas; the aim of these early missions was the abduction of local inhabitants and
animals. Our first military contact with the Aliens led to the massacre of an entire squad. In
November of that year, and emergency meeting was convened at the United Nations. As a result of
that meeting, X-COM was established. In the following years, X-COM waged
war against the Alien
menace. Most of this activity occurred in the cities and rural areas of Earth, but eventually
it took us to the Alien's main Base on Mars (
Cydonia).
Our victory at Cydonia saw the defeat of the immediate Alien threat, but, in its turn reawakened
a second of destruction that X-COM were later enlisted to counter.
The second game happens is the farther future of 2045. TFTD is essentially a same engine slam dunk sequel. We don't get so much fleshing out of the world of TFTD, but AFAIK its implied to be an increasingly cyberpunk world of corporate power and large nation-states taking over the smaller ones in the wake of the original alien invasion. Lots of inspirations from things like The Kraken Awakens and H.P Lovecraft.
Alien activity began once more in 2039. X-COM had only a nominal existence at this time; most of
our Bases were decommissioned or converted into Theme Parks. The call for the re-institution of
X-COM was led by the media after numerous ship and aircraft losses at sea. Years of recession and
political feuding meant that funding from the world's governments was not forthcoming; we had to
raise the money by alternative corporate means.
From 2041, after the initial recruitment in 2040, the
second Alien war was waged under the seas
and oceans of the world. The war came to its climax in the battle at the Alien city of
T'leth.
Buried underwater for 65 million years, the city had the ability to destroy the Earth.
Fortunately, we discovered that Alien society was constructed like that of the bees and after
killing the Alien 'Queen', everything else disintegrated.
X-COM Apocalypse is a quite different beast from the OG X-COMs. I think "Flawed Gem" is a common term used for it, its one of those millenium-era games that experimented with trying to satisfy Greeks and Trojans, by having both turn-based and real-time combat - like Arcanum and Fallout Tactics did.
Whereas the two first games focused on protecting the planet, X-COM Apocalypse focuses on a single futuristic mega-city, called Megaprimus. Earth became a toxic hellscape, partly because of human-caused pollution and enviromental collapse, but the real destructive finish was the destruction of T'leth, the City-Ship of the second game's aliens. It essentially broke the environment. Humanity managed by migrating out of Earth, or living in huge futuristic megacities proofed against the increasingly toxic enviroment of Planet Earth. The game is focused on the foremost of those, Megaprimus.
Now for Megaprimus itself, it looks like a Futuristic 50s Techtopia. Flying cars, learning things through devices that insert the knowledge within you, abundant food and water, robots do much of the work, anti-grav, space travel is common, the government is relatively small, abundant energy, zap guns, cool radiator fins and all. Women don't even carry children anymore, they have "Procreation Parks" instead, where people can see their children growing inside artificial wombs. Megaprimus is a shining megalopolis, the future of humanity.
T'leth rose from the water only to self-destruct; a sight I don't think any present at that time
will forget. Since then we have had few recorded encounters. X-COM and
Marsec however, were
enlisted in the late 2060's to fight a
territorial war against Aliens in the newly established
deep space mining colonies. This conflict left Earth uncontaminated... that was until a short
while ago, when the first
Dimension-Gate appeared; right here in
Mega-Primus.
However, not all is right in Megaprimus. Not right at all. Megaprimus's shining facade is exactly that: Facade.
Megaprimus' leaders noticed something was wrong with the city. Too much societal strife, too much crime, strange cult activity. Everything just... started getting worse. So they started suspecting alien subversion and re-activated the X-COM Protocol to deal with it.
Unfortunately, the last four years have seen this comfortable, low-cost lifestyle rapidly
deteriorate. The social and physical fabric of our society has decayed at an alarming rate;
sociologists have been, as yet, unable to explain the cause of decay. Statistics clearly
demonstrate increases in physical and cyberspace violence, family breakdowns, crime, ethnic
unrest and strange
cult group involvement.
The frequency and pace at which incidents are occurring, is even more disturbing. The concern of
the citizens is evident. Many have already fled the city. The ongoing mass migration increases
the concern of all remaining citizens as each day passes. Losses in tax revenue are restricted
to the city's ability to deal with incidents and the emergency services are unable to do any more
than fire-fight existing problems.
Unless we deal with the source of the problem, social collapse appears to be a very real
possibility! Whilst the
Senate remains unconvinced that Alien interference is the source of
the problems, they have secretly agreed to fund a covert investigation by X-COM.
Due to your recent promotion, we have decided that you shall be responsible for this
investigation. We will forward existing information to you shortly.
Yours faithfully
J.G Steinbach
Remember when I said Megaprimus' gleam was facade? That's what you get to find out, as Section Commander of X-COM. Megaprimus, in reality, is a Philip K. Dick style dystopic mess mixed with Judge Dredd:
- Most of the services are done by Corporations, and many of them have their own agendas. Even the police (Megapol) is a corporation.
- There is significant under-class, and the under-classes, often dissidents of the current system, live in dilapidated slums, buildings of old Earth.
- Megaprimus has a racial divide, between Humans, Hybrid (Human/Sectoid hybrids, essentially they're part-grey) and Androids (think Replicants or Terminators). The Hybrids and Androids decided to create their own organizations fighting for their rights, the Mutant Alliance and Sentient Engine Liberation Front (S.E.L.F), respectively.
- The gangs sell Psiclone, an "ilegal and addictive drug" that allows people to live out their imaginations and dreams.
- Meanwhile, Sensovision technology is a "legal" and "safe" psi-technology, allowing people to watch something more like "psychic television".
- Most of the corporations are shady as fuck and many don't like each other
- Megaprimus has three organized crime gangs and they often engage in battles with the police, often including running flying car dog fights.
- The two main political parties are pretty much the same
- The people that educate people by implanting knowledge in their minds are implied to be brainwashing them
- The Cult of Sirius worships aliens and are ready and willing to help their alien "liberators", and hold much power and influence.
- Energy comes from Fusion Power and Elerium, the later being a trans-uranic element used by the aliens of the first game. Elerium comes from colonies which are controlled from Earth by corporations like Marsec at the behest of corporations like Solmine.
- Many organizations are very much willing to thrown X-COM under the bus and side with the aliens.
And all of that BEFORE the Aliens invade and take over like an infection (literally), setting the stage for a transdimensional
Invasion of the Body Snatchers. Another 50s influence out there, natch.
Much of the lore is very 70-80s dystopia, althrough there are elements that are quite 50s esque.
Going back to the main topic, I think X-COM Apocalypse's entire artstyle is very similar to the one in Fallout. The difference is that it lacks the Grime and Bulkiness of Fallout, on the whole. X-COM Apocalypse has more of a "sleek chrome buck rodgers" feel, while Fallout goes towards a grittier and bulkier feel as a rule. Fallout seems to go towards a bulkier, "doohickey" feel - especially the first games.
As for Megaprimus, minding the fact Megaprimus is obviously more advanced than the Pre-War Fallout universe, I think something like Megaprimus would fit somewhere in the Fallout universe - as either a proof-of-concept "City of Tomorrow" of the Fallout universe made out of bleeding edge technology, or what the Fallout universe would become, if the bombs were never launched and the US made it intact after the war against China. The most advanced capitals (NY perhaps?) of the Fallout universe pre-war might have looked like more realistic, "Early Access" versions of Megaprimus - All shiny steel and chrome and flying cars and 50s americana, the rot beneath is relegated to where it is out of sight, out of mind, while the underlying society is dying and collapsing.
Megaprimus' look strikes me more of a traditional 50s modern futuristic city, in comparison to the more gothic and dark look of the pre-war Fallout world, but its closer to the style of say, pre-war Chicago from FOT or pre-war Boston. One important factor is that Megaprimus is a new city (through AFAIK I think it was supposed to be in the site of old Montreal? I don't remember where I heard that), unlike the Fallout cities.
One difference is that Megaprimus' 50s retro-futuristic look is very much intentional by the local authorities, its a directive, while Fallout IS a 50s retro-future. One could say Megaprimus is a 70-80s cyberpunk dystopia that choose to clothe itself in 50s retro-utopia covering, while the Fallout world is a 50s retro-future in both name and the ways its dystopic.