May 27, 2008 #21 P Plissken It Wandered In From the Wastes FeelTheRads said: I have to say that the thing that most annoys me about AoD is the Roman look Click to expand... Good point! Especially since the game is about Romans. Click to expand... Oh, really? I thought it was a fantasy world in ruin. Not semi-historical.
FeelTheRads said: I have to say that the thing that most annoys me about AoD is the Roman look Click to expand... Good point! Especially since the game is about Romans. Click to expand... Oh, really? I thought it was a fantasy world in ruin. Not semi-historical.
May 27, 2008 #22 Morbus Sonny, I Watched the Vault Bein' Built! Plissken said: FeelTheRads said: I have to say that the thing that most annoys me about AoD is the Roman look Click to expand... Good point! Especially since the game is about Romans. Click to expand... Oh, really? I thought it was a fantasy world in ruin. Not semi-historical. Click to expand... Good because it is a fantasy world in ruin, not semi-historical.
Plissken said: FeelTheRads said: I have to say that the thing that most annoys me about AoD is the Roman look Click to expand... Good point! Especially since the game is about Romans. Click to expand... Oh, really? I thought it was a fantasy world in ruin. Not semi-historical. Click to expand... Good because it is a fantasy world in ruin, not semi-historical.
May 27, 2008 #23 shihonage Made in USSR scypior said: shihonage said: Think Quake 1 shadows, basically. There's only so much crap I can do in Paint Shop Pro... Click to expand... Lightmaps? All static lighting and shadows baked into the special textures and blended with normal ones? Click to expand... Yes, static lightmaps. Prerendered shadows, alpha blended on top of the regular textures.
scypior said: shihonage said: Think Quake 1 shadows, basically. There's only so much crap I can do in Paint Shop Pro... Click to expand... Lightmaps? All static lighting and shadows baked into the special textures and blended with normal ones? Click to expand... Yes, static lightmaps. Prerendered shadows, alpha blended on top of the regular textures.