About the Weapon options

ascaroth

First time out of the vault
I start by apologise for my bad english ....
My ideea sounds like this big weapons like heawy machine guns and gatteling canons should have 2 options short burst like in BOS and burst thet will fire all the clip or all the ammo box ....like some kind of support fire ....what can i say ....i am w8 for your opinions guys


Sorry again for my english ...
 
You are weight? So you ARE a major problem of the modern civilisation.


Anyway. Full-auto is a bit ridiculous. The accuracy would be so far off that it's impossible to hit anything in particular.

I could imagine it being rather useful when dealing with masses of enemies, though, although apart from rats I can't imagine groups of an adequate size ever encountering you -- and laying barrage on a horde of rats sounds rather futile, especially so with rats being comparatively small and thus harder to hit per se.
 
Full-auto doesn't make sense, because this game is working on action points, which assumes that eack action is a certain difficulty and takes a certain amount of time to do. What, firing full auto takes 15 AP? It would make sense when you are unloading a box of 200 bullets, wouldn't it?
 
It'd make sense if there was an option to fire at a base cost of X (maybe identical with "full auto" cost for machine guns atm) and fire rand(M,N) more rounds for every Y more action points invested.

To avoid a complicated interface it could always spend all remaining AP (unless you have less than M shots left) rather than you having to determine your investment.

It'd be like firing in ordinary "full auto" mode in Fallout, just keeping the finger depressed for a couple more ticks (cheaper than bursting twice because you don't need to readjust your aim, more inaccurate with every bullet fired because you only aim once).
 
It might be a good idea that you could chose what kind of cone the burst would make at high skill level(+ high ability scores), cause I don't want to step backwards, and kill the few dozen ants with more than few dozen bursts when I could just burst them all with one, just because they are scattered all over.
 
Well i agree with u guys thet full auto aim ...should be down somewhere at 1% at hitting something ...but can usefull be for cover fire ....options like this can contribue to increasing the AI level and with every option u have and every new thing u can make the game will have more game play i dont know ...maybe i am wrong but my ideea is the more complex the game is the more fun ....
I w8 for your sugestions on weapon options ...


Gl every one and have fun ...
 
Well, I think it would be cooler if some of the burst weapons actually have semi-auto firing. Like the Bozar, or the M60... or the LSW. It wouldn't be very logical with Miniguns ofcourse.
 
Why not? It's theoretically possible to fire a single accurate shot with about any full-auto weapon.

Of course you could have a random 1 to x bullets fired instead of just one -- depressing the trigger for precisely the time it takes to fire a single bullet is a bit difficult.
 
Yeah well, the main point of a Gattling is to mow down rows of bad guys... or to penetrate armor... personally I think it would be silly to use a Minigun as a single shot weapon...
 
Morpoggel said:
Yeah well, the main point of a Gattling is to mow down rows of bad guys... or to penetrate armor... personally I think it would be silly to use a Minigun as a single shot weapon...

But if that was all you had ammo for or what have you (Tell me you haven't been there and I'll tell you you're not a Fallout player. We've all been there once). you'd make do with what you had. Trying to shoot one bullet and getting two or three is better than spraying a full-round burst of 40 at a freakin' RAT. Nobody but a munchkin would do that.

But some machine-guns DO have single-shot modes (The MG34 comes to mind but many others do); and such modes could be the difference between one similar weapon and another. Anyone remember the Light Support Weapon from Fallout 2? it was basically a "Bozar Light" that did slightly less damage and did 10 rounds to a burst. Most people let it be but imagine how much more popular it would've been with a single-shot mode? Just an example, or even possible fodder for a mod to blow the dust of an underused weapon.
 
So basically you just want more weapon based firing modes, and I want to have more skill based firing modes, so the F3 should have MORE FIRING MODES for nearly all guns. :eyebrow:
 
Sounds good. I agree with the idea of a gun-specific check to fire a single shot out of a burst-only weapon. Some non-machinegun weapons are burst-only, like the M3A1 Grease Gun. I was surprised to see it have a single-shot mode.
 
Another reason to stick with the generic weapons of Fallout, rather than real ones. You can have any mode for any weapon you like then, though full auto modes are a bit wasteful for a post apocalyptic senario. Even with Fallout's masses of available ammo.
 
I dont' want Generic per say;
Real world guns (9mm Mauser)
Fictionalized Guns (H&K P90c)
Made-up Guns (DKS-501)
all have a lot more flavor to them and add to the setting a whole lot more than simply picking up a machien pistol and having it described as "Machine pistol". The balance should be about 40% guns made up entirely for the Fallout universe from made-up firms; 40% guns fictionalized from real-world makes (either advancements upon an existing gun or a new gun altogether), and 20% real-world weapons, which is about what it was in Fallout, and the general consensus it Fallout had the best ballance when it came to that issue.
 
Yes. It's an FN 5.7mm P90.
A H&K 10mm P90c is a "Fictionalization" as far as I can see it.
 
If we talk about fiction and reality the laser rifle it`s real people ...i don know about the rifle in the game ...but a portable laser rifle exist ...i don have so much time now but one of this days i will post a scan image of a 1960 military book ...that will demonstrate what i mean :))
and about the full auto ...as someone upper this post sayd .....thet the game works on action points ....i personaly what to see more CTB .....much fun ....more strategic ....not thet i love so much the fallout tactics , i love the freedom in fallout 2 ..., but i like strategy too!!
Happy Hollydays for all of you Fallout fans!!!
 
CTB more strategic? More like the opposite.

Full Auto can be done in Turn Based games, but the only games I've seen do it half well usually have 30 or more action points per player not the 6-10 aps of Fallout's system.
 
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