I'm trying out the critter pack FRMs extracted from FoT. Hoping to create protos and scripts for these so they can be used in mods.
If I edit one of the existing critters, change its appearance, and edit its proto, the FoT critters seem to work. However, if try to add new critters to the end of the list (in the mapper), the critter shows up in the mapper, but the game will always crash when I do anything like examine or attack.
Some configuration details:
- I have the updated critter.lst in \fallout2\data\art\critters
- I have creates all of the \fallout2\dev\proto directories
- I have libararian=1 setting in mapper2.cfg
I followed coljack's tutorial on editing protoypes. He indicates that you can add a new critter at the end of the list, but whenever I try to do that the game will crash on any interaction with that critter.
Has anyone actually added critters beyond proto 483 (horrigan)?
Are we stuck with replacing critters rather than adding?
If I edit one of the existing critters, change its appearance, and edit its proto, the FoT critters seem to work. However, if try to add new critters to the end of the list (in the mapper), the critter shows up in the mapper, but the game will always crash when I do anything like examine or attack.
Some configuration details:
- I have the updated critter.lst in \fallout2\data\art\critters
- I have creates all of the \fallout2\dev\proto directories
- I have libararian=1 setting in mapper2.cfg
I followed coljack's tutorial on editing protoypes. He indicates that you can add a new critter at the end of the list, but whenever I try to do that the game will crash on any interaction with that critter.
Has anyone actually added critters beyond proto 483 (horrigan)?
Are we stuck with replacing critters rather than adding?