The_Pastmaster
It Wandered In From the Wastes

Whitch is the easyest way to add a brand new SE and keep all the
old ones?
old ones?
[Encounter Table 6]
lookup_name=Arro_M ; Areas around Arroyo to nearly the ocean
maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5 ; No Caverns here
enc_00=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player
enc_01=Chance:9%,Enc:(2-4) ARRO_Cannibals AMBUSH Player
enc_02=Chance:9%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player
enc_03=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) < 7)
enc_05=Chance:15%,Enc:(2-5) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_06=Chance:15%,Enc:(2-5) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_07=Chance:15%,Enc:(2-6) Bounty_Hunter_High AMBUSH Player, If(Global(1) > 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) < -500) And If(Player(Level) > 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) < 6)
enc_13=Chance:12%,Enc:(3-6) ARRO_Sm_Scorpions AMBUSH Player
enc_14=Chance:12%,Enc:(3-6) ARRO_Spore_Plants AMBUSH Player
enc_15=Chance:12%,Enc:(4-8) ARRO_Pig_Rats AMBUSH Player
enc_16=Chance:12%,Enc:(6-10) ARRO_Rats AMBUSH Player
enc_17=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-4) ARRO_Cannibals
enc_18=chance:3%,Enc:(6-9) ARRO_Ants AMBUSH Player
enc_19=Chance:2%,Enc:(2-4) ARRO_Hunting_Party FIGHTING (3-6) ARRO_Sm_Scorpions
enc_20=Chance:3%,Enc:(2-4) ARRO_Pig_Rats AMBUSH Player
enc_21=Chance:4%,Enc:(2-4) ARRO_Sm_Scorpions AMBUSH Player
enc_22=Chance:4%,Enc:(5-8) ARRO_Ants
enc_23=Chance:5%,Enc:(3-6) ARRO_Hunting_Party
enc_24=Chance:5%,Enc:(3-5) ARRO_Nomads
enc_25=Chance:1%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
enc_25 and enc_26 are SE?
What the heck dose that mean?
enc_25=Chance:1%,Counter:1,Special,Map:Special Bridge Encounter,Enc:Special1, If(Player(Level) > 9) And If(Global(605) < 1)
enc_26=Chance:1%,Counter:1,Special,Map:Special Holy Encounter 2,Enc:Special1, If(Global(372) > 0) And If(Global(606) < 1)
enc_01 - The encounter's label.
; Chance:2% - % chance that this encounter will be selected from the table.
; Counter:1 - Unknown, all of them use 1.
; Special,Map:Special Toxic Encounter - The special encounter's town name (which encounter to use).
; Enc:Special1,If(Player(Level) > 5) And If(Global(607) < 1) - These are the conditions necessary
; for the encounter to occur. There can be any number of these If statements. They must be
; connected by "And"s however. The first parameter is pretty obvious, it checks to see if the
; player's level is of the right number. Multiple If(Player(Level) > #) can be used to
; isolate only a specific age range to have an encounter occur. The If(Global(607) < 1)
; checks the value of a certain global variable. For a full list of what each Global
; value means, look in vault13.gam. Usually at least one of the If(Global(#) < #)s refer to
; whether the encounter has been encountered already.