Advanced Power Armour

Darin said:
I guess you're right. There're three models more in my collection. However pushing them to the final state of sprite will take me more than some time.

I just registered because of your awesome new sprites and I'm looking forward to seeing more of your great work.

However, I have a few questions and I would really appreciate it, if you could answer them.

1. I'm working on a Fallout Mod, but for Jagged Alliance 2. I would love to create new sprites that are based on what you have created so far. Unfortunately, JA2 has different animations, so resizing your sprites wouldn't be enough. So my question is if you could release the 3d models with your permission to port them.

2. Could elaborate on how you created the sprites, which programs you used or, if you have developed certain techniques. What interests me the most, is how you made the animations. Or maybe you could create a tutorial, where you share you skills and knowledge? I'm sure, that other modders could push FOT to a whole new level, if they had your insight.

What Snikers pointed out, is absolutely correct. So why not infect other people? :wink:
 
Hi Kazuya

Thanks for a praise :)

At the begining I must warn you that makin' these sprites is really hard work. Of course I can give you access to my models if you have 3ds max 9 or higher. But all sequences in each of thouse characters were saved to separate files just to keep order. So you will have to create all animations from bases.
All I can say is to very accurate analyze every frame from let's say leather armor character male sprite (it was my reference). It's important to construct logical looking sequences from anim. collections.
The next thing is smooth animations. Number of frames in collections should be nearly or exactly the same as in oryginal sprite reference. Between two key frames should be at least one key free space if it's possible.
These models use the same packet of sequences used in biped. All I did was copy poses, elements and anims from first model and pasting them to next one. Only the center of weight in biped I had to replacing (or merging how it's called in 3ds).
The last thing it's logical/aesthetic thing. Some elements in armour models need to manual changing its position and rotation in view of strange animations caused by biped movements. The best thing is to link armour elements to biped parts and play around with them saving their displacements to key frames.

There's much more writing about making sprites (textures animations, special effects, anatomy of movements etc.) so I should write nearly small book about it ;).

If you really couldn't make some complex animation, drop me a like, so I will send you specific file, but as I mentioned you will need 3D Studio Max 9 =>.

About the techniques of sprite creation I wrote about it in Omega Armour sprite thread.
 
Darin said:
At the begining I must warn you that makin' these sprites is really hard work. Of course I can give you access to my models if you have 3ds max 9 or higher. But all sequences in each of thouse characters were saved to separate files just to keep order. So you will have to create all animations from bases.
That's great to hear. I don't have much experience with making sprites or animating, but I'm willing to learn it. I don't have 3ds max now, but a friend of mine told me, that he has a copy and is willing to give it to me, so I guess I'm good to go on that part.

Regarding the animation: I know that I have to work from base, because JA2 uses different and more diverse animations. After shooting a weapon for example the character keeps his weapon raised, which requires an extra idle animation. Characters can also swim, kick in doors etc. and with the new features that are planed over at the 1.13 and smp project it could well be, that additional animations are needed in the future.
 
Here are links to these models. I add also all weapons if it's helpful.
Textures belong to you (but I guess it can be enough to change only color of elements because all details in textures will gone in such small size of sprite.

BOS model
Enclave model
Omega model

Wish you all the best in your work :)
 
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