After Reset - classic post-apocalyptic role-playing game

I just saw the Kickstarter page and I noticed that you didn't reached your goal, how you are going to fund your game now?
 
Nice of you to give a shoutout to the Stasis Kickstarter! :)
Although your goal wasn't reached, I wish you best luck with your game.
 
Hi, everyone.

We've got some exciting news for our backers in this update! The team really appreciates your support, both financial and moral. We are making progress on the game, and the prologue should be available on Steam Early Access by summer or fall in 2014.

So, here's what we've been doing with After Reset's development:

1. As you can see we've made some decent changes of the game's logotype so that it looks more professional, and better describes our unique sci-fi setting. We sincerely hope you like it.

2. As requested, we added open info about our direct pledges status to our Store page. For now, we've collected over $7k from more than 200 people. We are going to refresh that status at least once a month.

3. There are only a few slots left for the limited 'Waling Wall' feature, and we've decided to raise the feature's price for the remaining slots to $100. This doesn't affect anyone who has already purchased this feature, and please keep in mind that all money we raise is used only for game development.

4. We added the Game Development Plan for the Prologue on our forum, for registered co-founders (who backed us $35 and more).

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Thanks again for your support, and stay tuned for more!

 
CHARACTER APPEARANCE


Greetings, our dear followers!

The team's working hard and we're making good progress on the prologue for Steam Early Access (SEA). Here's the latest news!

1. The community continues to show us their support via direct backing, and we've raised $10,045 to date from 250 people.

BIG-both_characters.png


2. We've also made significant progress on final stage of the character creation process (Appearance), and we can confirm that you'll be able to choose between male and female playable characters in the STEAM Early Access version.

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3. During the Appearance stage you'll be able to adjust a select number of cosmetic personal options, such as the name, height, girth, and an optional background (up to 1024 characters). By the game's release you'll also be able to customize the head (by more than 20 variants), body type (by 3 variant), ethnicity, and eye color of your characters, but the STEAM Early Access version will be limited to normal (mesomorph) body type, blue-eyes, and Caucasian skin tone.

Please note that all of these options are purely cosmetic, and they do not affect your character's stats or perks.

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Thanks to those who pledged for the Personal Character Appearance option, you will also be able to choose personal named head preset of those backers.

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4. We've got some extra exclusive screenshots of our main characters on the co-founders exclusive subforum, for those who pledged $35 or more. They include:
- Full HD screenshots of default male character;
- Full HD screenshots of default female character;
- Full HD screenshots of default female character [NUDE] :)
Be sure to check them out!

That's all for today. More content is coming.

Thanks for your support, guys. Stay tuned!

Back us via PayPal.
Like us on Facebook.
Add us on Steam Greenlight.
Join After Reset™ RPG official website.
 
The details in the face are pretty good, but I feel that the scale is off, given the size of the body. I realize multiple body types are possible, but it looks disproportionate in the image shown. That said, keep up the good work. I'm glad to see that you weren't discouraged after the Kickstarter did not meet your goals. A decent demo and another shot at Kickstarter might do the trick, though.
 
MEET THE COMPANIONS: DERRICK HAWK




Hello people,

As previously mentioned, we're going to spend a lot of time on the thorough development of companions, each with their own unique personality, goals, moral principles, background, and plot twists. Our goal is to make them as real as possible, and in this update we're going to introduce you one of them: Derrick Hawk.

BIG-DerrickHawk01.png


We're also going to give each companion a unique AI, and while you'll still be able to 'control' them (meaning you can click on them and give them an order, such as move here, shoot this target, etc.), whether they choose to follow your orders is another matter entirely.

Each companion will decide their actions based on a number of factors, such as trust, loyalty, fear, etc., and make a decision as to whether or not they want to cover you, heal you, die for you or betray you. The player's stats are also taken into account here, where certain skills and special abilities can allow you to influence the way your companions think both in dialogue and in combat, and all these elements will be taken into account.

BIG-DerrickHawk02.png


Derrick Hawk, age 42, is a solitary man who lives on a secluded ranch with his daughter and father-in-law. He always wears a hand-made bracelet, engraved with the name 'April,' and occasionally knows how to wear a strange exoskeleton armored suits from the Past Age. A master of blending in, his past is a mystery to the locals of Deadstone, and most steer clear of him.

DerrickHawk.png


So, you've seen our concepts and you've heard a little bit about him, but in spite of further spoiling the story we'd like to give you a freedom of guesses. What's strange and interesting about him to you? How do you think he wound up in Deadstone? What is his story? His motives and his alignment? Feel free to post your thoughts and guesses here on the After Reset RPG forum: http://www.afterreset.com/forum/showthread.php?p=255#post255.

Thanks for backing, and stay tuned!
 
THE ALIGNMENT: ALTRUISTIC-EGOISTIC

My Fellow Backers!

As some of you may have noticed, we've evolved somewhat from traditional roleplaying systems when developing SACPIC game mechanics, and one example of that is our Alignment System. Similar to Good-Evil systems in terms of functionality, our Altruistic-Egotistic scale differs in a number of discernible ways, most of which are simply better fits for our game.

BIG-Respite.png


First and foremost, while most apocalyptic games are primarily adult fiction/entertainment, we are aiming for a very mature setting that doesn't hold back purely for the sake of a weaker ESRB rating. While we intend to reserve a sense of tastefulness (no pun intended) when dealing with sensitive subjects like rape, cannibalism, etc., we won't exclude them or downplay their severity, but rather provide a realistic cause and effect system that simulates reality.

Second, real characters that have their own belief systems, wants, desires, and experiences, are best represented in shades of grey. Real people are not black-and-white. The same sheriff that exists to enforce the law might be tempted to break it in the service a truer or purer justice, but he also might be tempted to take a bribe with a baby on the way and a past-due mortgage. Our goal is not to indoctrinate, but to provide a flexible and realistic system that punishes and rewards players in a way that is logical, one that certainly reflects on the same social systems that we live in, but in an apocalyptic setting.

Third, a character’s alignment is not meant to be static. A good story will always challenge your beliefs, which in turn requires you to demonstrate wisdom in a specific context, and your character (as well as NPCs, companions, etc.) will evolve with you.

Finally, we want all of our players to judge for themselves, and it's hard to do that if your actions are being abstractly labeled by the game as good or evil. Instead, your companions will respond negatively to actions and decisions you make that simply disagree with their own perspectives, and positively if they do agree. There are very few, if any, moral absolutes in the real world, and all of them have to be considered in context. In most cases, acceptable behavior in a society is based off a collaborative agreement rather than logic, the rule of law, or religion.

Many of our team members are experienced Dungeon Masters, and we know what it takes to build an immersive world, a game that has real soul. But to drive home the point, we'd like to show you a few examples from some of our favorite characters in the apocalyptic genre.

THE BOOK OF ELI MOVIE:

eli.png


At the beginning of the movie, Eli has a True-Neutral alignment and he avoids helping strangers because he is on a mission to preserve the last copy of the Holy Bible. Fearful that its discovery would lead to its destruction, he conceals it from everyone else. By the end of the story he evolves into Neutral Altruistic, and realizes that nothing is more important than helping those in need, and the best way to preserve the last Bible is to live by its example.

carnegie.png


Carnegie maintains Lawful-Egoistic alignment during the whole movie, thinking only of what benefits him (which is typical for a nemesis character).

solara.png


We first meet Solara as a Lawful-Neutral character, but she desperately wants a new life anywhere else. She then runs away, following Eli, and evolves into Chaotic-Neutral.

THE LAST OF US VIDEO GAME:

joel.png


A great wounded anti-hero, Joel is pure Chaotic-Neutral throughout the narrative (and notable because of his emotional redemption story).

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Despite being part of the cruel and fierce world in The Last of Us, Ellie nevertheless keeps the hopeful spark alive as a Chaotic-Altruistic character.

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Marlene is Neutral-Altruistic.

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David shifts between Neutral-Altruistic and True-Neutral.

THE WALKING DEAD TV SERIES:

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Rick shifts between Lawful-Neutral and Chaotic-Neutral.

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Philip, the master manipulator, shifts between Chaotic-Neutral and Chaotic-Egotistic.

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Hershel
is pure Neutral-Altruistic.

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Michonne is Chaotic Neutral.

So to keep it simple, folks:

Altruistic-Egotistic:
1. If a character sacrifices themselves and/or their family for the 'greater good' - he/she acts as pure Altruistic.
2. If a character sacrifices the 'greater good' for the gain of themselves and/or their family - he/she acts as Neutral.
3. If a character sacrifices even their own family for gain - he/she acts as Egoistic.

Lawful-Chaotic:
1. If a character follows the rules created by a society - he/she acts as pure Lawful.
2. If a character creates and follows their own sense of rules - he/she acts as Neutral.
3. If a character has a tendency to break all the rules - he/she acts as pure Chaotic.

Thank you for backing and following us! Stay tuned for more.

 
Hello, fellows!

While we’re still working hard on the game (as I promised in 15th Update), I’d like bring to your attention our new sub project, a graphic-novel titled The Fall of Gyes: http://www.kickstarter.com/projects/blackcloudstudios/after-reset-the-fall-of-gyes

thefallofgyes.png


The art for the graphic novel will be done in collaboration with Adam Burn (the artist of Telicos Protocol graphic novel) and released by Summer 2014 in conjunction with our Steam Early Access prologue, and will tell the story of a young intern trapped in a bunker filled with dangerous creatures. It’ll give you a first-hand look at the backstory of the game’s starting location, and you’ll also meet one of the companions from the game.

We need to collect only $12,5k to launch this project, and our stretch goals include additional issues that will be devoted to other companions for the game’s protagonist.

We hope that you’ll join us and support this project, and please forward it to your friends on your preferred social media!

Much obliged for your consideration. Stay tuned!

 
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FIRST STEPS


Hello, friends!

This is the first news update since we launched our KS campaign for the graphic novel The Fall of Gyes, which takes place in the game's starting location, and gives you a front-row seat to the events that led to its destruction. Over the course of the next few months we'll be releasing a steady stream of information about both products as we near our Steam Early Access release.

For those potential supporters who are still on the fence, I'd like to introduce you to our work standards over the next few updates and, hopefully, persuade you to back us. For those who have already backed us, you have our heartfelt gratitude, and I’m sure you already know how picky I am when it comes to the quality of our products. After seeing our sneak-peeks and promos, my goal is to have all of you drooling!

So first, I'd like to share the Fall of Gyes main theme (lossless quality will be included for backers with SPECIAL FACILITY and higher tiers as the part of the OST): http://www.afterreset.com/ARMEDIA/PR/TheFallofGyes-maintheme.zip

We've also got a new desktop background with the cover art for The Fall of Gyes, available in full HD: http://www.afterreset.com/ARMEDIA/PR/thefallofgyes1080.zip

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To briefly explain the cover, this is protagonist of the graphic novel dressed in the United Governments' NBC Suit (which stands for Nuclear, Biological, Chemical, also known as the "Labrat"), and you can see Angelina’s concept of it here:

BIG-NBCLabrat.png


It’s a portable and self-contained full-body unit filled with all manner of protection against hazardous materials, and includes a breathing apparatus (SCBA) for long-term use.

In anticipation of your questions: Yes, you will be able to wear it in the game, and it will be available by our Steam Early Access release.

All of us at Black Cloud Studios really appreciate the support of our backers, and in only two days time we’ve gathered 30% of our funding goal for the novel, and we haven’t even sent out a press release yet! Your belief and support fuels our passion!

See you soon, and stay tuned for more!

 
Hello, backers!

Today's update is all about the UG Bunker N3-H1: 'Gyes' where the events of the graphic novel and the begging of the game both take place.

Gyes is a pretty new underground outpost (of the United Governments), built by Ishima Engineering (one of the UG's largest corporate contractors) to control operations via The Great Desert (ex Nevada State) and The State of Eagle (ex California State).

We've already finished pre-modeling three large areas where the story will take place. We're very close to finishing the concept design for the interior objects, and here are a few shots to show you what kind of quality we're talking about:

BIG-Gyes-CA-floors.png


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BIG-Gyes-CA-walls.png


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The bunker contains three main areas with different access levels, beginning with green, for Ground Level:

BIG-Gyes-GroundLevel.png


Then yellow, for Science Facility:

BIG-Gyes-ScienceFacility.png


And finally white, for Special Facility:

BIG-Gyes-SpecialFacility.png


Each area also contains several points of interest or objects with special properties or plot relevance, which we're calling 'wow-objects,' and here's a few examples:

Commander Cell:

BIG-Gyes-WOWCommanderCell.png


Armory:

BIG-Gyes-WOWArmory.png


Barracks:

BIG-Gyes-WOWBarracks.png


Conference Hall:

BIG-Gyes-WOWConferenceHall.png


Decontamination Room:

BIG-Gyes-WOWDecontaminationRoom.png


Departure Area:

BIG-Gyes-WOWDepartureArea.png


Dining Room:

BIG-Gyes-WOWDiningRoom.png


ECLCC (Environmental Control and Life Support System):

BIG-Gyes-WOWECLSS.png


Labs:

BIG-Gyes-WOWLabs.png


Medical Quarters:

BIG-Gyes-WOWMedicalCompartment.png


Operations Room:

BIG-Gyes-WOWOperationsRoom.png


Quanton Hub:

BIG-Gyes-WOWQuantonHub.png


Reactor:

BIG-Gyes-WOWReactor.png


Storage:

BIG-Gyes-WOWStorage.png


Finally, we've also got a new OST track "Cutting Edge Technologies" for the bunker, as well as our Kickstarter promos, and you can download it free: http://www.afterreset.com/ARMEDIA/Media/TFOG-cuttingedgetechnologies.zip

Lots happening this month! Stay tuned for more!

The Fall of Gyes on Kickstarter.
Like us on Facebook.
Add us on Steam Greenlight.
Join After Reset™ RPG official website.
 
Hi guys,

In today's news we're going to talk briefly about the Biomass creatures that you'll face in the summer prologue for Steam Early Access. It's important to understand that these creatures are not common zombies, mutants or zergs.

They're still dangerous, primarily due to their tendency to devour proteins, but the real threat or key feature of the Biomass is its ability to rapidly evolve in a harmful environment. For example, if you inflict damage on a Doppelganger it will begin to adapt, and that will make it even weaker during that process, but if you don't finish it off before its adaptation is completed - you'll find yourself in a real trouble. I'm sure, due to the chaotic and unpredictable results of their adaptive process, you'll find those creatures consistently interesting to fight, and our goal is to make them even more challenging than the necromorphs from Dead Space.

However, these creatures are incapable of infecting others, and as with other prion infectious agents, the only possible way to contract the Biomass infection from them is by consuming them. Definitely not recommended!

And please, don't worry about spoilers in The Fall of Gyes graphic novel. The protagonist will encounter a different kind of Biomass, namely the much more dangerous form - the microscopic origin sample. But to find out how to survive it, well… you’ll have to back our Kickstarter!

Also, enjoy listening to the new track "Madness" from The Fall of Gyes OST: www.afterreset.com/ARMEDIA/PR/TFOG-Madness.zip

And check out the beautiful concept art of our Biomass creatures made by one of our the finest concept artists - Angelina Stroganova:

Colosus:

BIG-Colosus.png


Centaur:

BIG-Centaur.png


Doppelganger Male:

BIG-DoppelgangerMale.png


Doppelganger Female:

BIG-DoppelgangerFemale.png


Doppelganger Cat:

BIG-DoppelgangerCat.png


Phasmidas:

BIG-Phasmidas01.png


Phasmidas:

BIG-Phasmidas02.png


There's also got a backer tier update: we've added a new feature to the "Exclusive One" $500 tier, where we'll paint your likeness onto one of the background characters in the graphic novel, in addition to the poster and all the other rewards. Thanks to Mr. Khan for the idea!

On a final note, I want to mention the talented, yet humble, Indie developers Mark Morgan and Paul Jenkins, whose professional etiquette and awesome work will inspire generations to come. Paul, who has worked on The Darkness, Spawn, Batman, TMNT, and Hellblazer, has recently launched his own project on Kickstarter called: Fairy Quest 2: Outcasts. I strongly encourage you to check it out, and support it!

"In recent years, I have watched, helpless, as editors made pointless and destructive changes to scripts and artwork that they had previously left alone. It bugs me that the creators were a primary focus when the mainstream publishers needed them, and now that the corporations are driving the boat, creative decisions are being made once again by shareholders…"
– Paul Jenkins

Stay safe from the Biomass, and stay tuned for more!

 
Hi guys,

Several brief but meaningful news:

riddrants.png


First, here is the link on fresh podcast interview with Jeremy Wilfinger from our home studio for RIDDICKULOUS RANTS. Find out more about the coming game and current Kickstarter project – "The Fall of Gyes" graphic novel: http://riddickulousrants.com/2014/03/06/blackcloudstudios/

Beyond that I should mention that we made graphic structure of pledges and tiers as Ahmad, one of our fellow backer advised. It is implied to inspire you to improve your pledges :)

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Thank you for your support, guys. The success of this project is very important for all of us.

Stay tuned for further updates!
 
Hi, guys!

Today we're introducing another companion to you, who will appear in the graphic novel as well as the game's prologue. Meet Ivy:

ChimeraIndustriesIvy.png


Who, or what, is Ivy?

In the graphic novel, you'll first see Ivy in the holo advertisements for Chimera Industries' cosmetic products. Her real name is Jillian Schiller, and she is the daughter of Chimera's vice president, who controls one of the largest corporations in the United Government's Economic Corps. She is the face of 'Regenspan,' an innovative anti-aging cosmetic series, and Chimera's flagship product. She's 27, but thanks to her father's welfare and extensive use of the drug, she doesn't look a day over 17.

ChimeraIndustries.png


CHIMERA INDUSTRIES

Slogan: "Biotic solutions for better life."

Chimera has products and research in various biotechnological fields including: cosmetics, pharmaceuticals, medical equipment, and military programs that use or exploit biotechnology.

BIG-Ivy05.png


In the beginning of the game, it is Ivy who wakes you up by repeating: "Wake up, Commander." If your character has low intellect, Ivy merely seems like a mystical spirit or a 'voice in your head,' until the end of the game. If you've got enough intellect, then you'll realize that Ivy is actually a virtual intelligence, the communicative operational system for your CORE-7 implant. This virtual intelligence is a kind of enhanced reality interface that acts as a mediator between the Quanton computer and the Commander's (player's) consciousness. However, that connection has been damaged, and until you fix it you'll be able to find another purpose for Ivy, or simply switch her off. It's all up to you!

BIG-Ivy03.png


Why her name is Ivy?

You'll be able to ask your VI that very question during your play through, though some of you might be able to guess the answer by studying Greek mythology.

BIG-Ivy04.png


Why will you see Ivy as Jillian Milton from Chimera Industries?

You'll be able to find out during your exploration of the game world, and your subconscious will change her projected model during your travels.

BIG-Ivy01.png


Ivy seems to be pretty independent. How is it she's an AI?

Actually, Ivy is not an Artificial Intelligence, nor is she completely independent. In some ways she's a part of you, and your CORE-7 implant is a product of synthetic biology that uses your own brain as hardware. DnD fans would probably regard her as a familiar, and if that's just not your thing - you can always turn her off.

BIG-Ivy02.png


By tradition, we’ve got exclusive full HD desktop wallpaper of the Chimera Industries as well as full HD concept arts of Ivy, available for our graphic novel backers and for our Co-founders only. However, you can still enjoy the Chimera Industries musical theme from The Fall of Gyes OST: http://www.afterreset.com/ARMEDIA/PR/TFOG-chimeraindustries.zip

If you liked this update, please spread the word on your favorite social media! We still need to raise $4k during the next week and a half on Kickstarter to make all you've just read a reality! Spread the news! Word of mouth works.

Much obliged for your support, guys. And stay tuned!
 
Hello, followers!

We're entering the last days of our Kickstarter campaign for The Fall of Gyes graphic novel, and we need less than $3k to complete our funding! So let’s stay focused.

I'd also like to mention several true Indie supporters who helped us to get to where we are now:

- Christopher Bischoff - who successfully funded STASIS, his video game project (and one of my favorite Indie developers).

- Ed and Mike - who successfully funded the Fist of Justice comics project (there are only few hours left to join the ranks of their supporters).

- Proven Lands - their science-fiction sandbox survival game looks cool (fell free to vote for them on Steam).

We’ve also received many replies from other true Indie projects that share our passion. Three authors offered to support us by pledging $1k each if we make $1k pledge for them along with a highly detailed 3d sculpt as an addition to our $500 pledge. We now have a limited pledge of $1k, which includes the Exclusive One tier rewards plus the highly detailed 3d sculpt of the protagonist from The Fall of Gyes graphic novel!

And as a final tidbit, here are the concepts of the last character you will meet in the graphic novel and in the game: Keren Goston, age 24, an ECLCC engineer from Ishima Engineering, who frequently wears UG Engineering Coveralls.

KerenGoston01.png


KerenGoston02.png


KerenGoston03.png


KerenGoston04.png


Stay tuned for more!
 
TFOG FUNDED

Hi guys,

We are funded. And that is all due to your help. Hura! Hura to all of you, my fellows!

tfogks.png


So to be realistic we are not putting stretch goal for the last hours, but I can assure you all extra money collected will be spent on the game development.

By tradition, I've got some unreleased cookies for those who supported us during this campaign: all $40 and higher backers will gain Co-Founder status on our forum for their accounts (if they don't have one yet). After Steam Early Access this summer I don't think there will be any opportunity to get that status so easily. Unique forum-title 'Co-Founder' provides access to the AR Community, where backers will get exclusive updates and help our team by voting on critical decisions.

And as a final titbit, here is a couple fresh concept arts from Angelina (some UG engineers wearing Engineering Jumpsuit):

1_Engineering-Jumpsuit01.png


1_Engineering-Jumpsuit02.png


1_Engineering-Jumpsuit03.png


Once again, thank you so much for your support. This small battle means a lot to us and we'll do our best so that you'd be proud of your belief in us!

 
Hello, boys and girls.

As I promised, our first news post (after The Fall of Gyes Kickstarter campaign succeeded) will be about our recent development of the main menu, and we've got several screenshots to show you, and we'd love to hear your feedback!

Inspired by the Knights of Old Republic, we'd like to have our background scenes change as you progress through the story. For the prologue, where you create your character, we made the background scene to look like a e-microscopic view of your character's DNA. Note: The FPS frame rate at the top left of every screen is just for technical purposes, but we'll remove it after Debug Panel integration.

BIGmainmenuscreen000.png


Here you can see our PRESS ANY BUTTON screen. Beyond the quality of the scene you can expect holographic effects with slight distortion as one of the CORE-7 implant features. If you've played Syndicate 2012 or Deus Ex, you know what I'm talking about.

BIGmainmenuscreen001.png


On this screen you can see our main menu itself, but it doesn't have any Multiplayer/Co-op option yet. By this summer's Steam Early Access release the 'Load Game' option will still be unavailable.

BIGmainmenuscreen002.png


Here you can see New Game button selected and lightened with orange.

BIGmainmenuscreen003.png


When you launch new game you will have to game modes to choose between: Hardcore and Normal.

HARDCORE MODE requires Internet connection to establish synchronization between your computer and After Reset Quanton servers. After the game session our computers will calculate a global ending of the session for After Reset's world. All people's choices will be taken into account, we'll polish it, and a final 'global' ending will be released in addition to the conclusion of your own personal story.

IMPORTANT NOTES: only autosaves allowed for this mode, your companions could die permanently and no 'rerolls' are possible, so, please, take your choices seriously.

NORMAL MODE doesn't require Internet connection to establish synchronization between your computer and After Reset Quanton servers. That implies you can save and load your progress at your will to discover other story branches you'd like.

IMPORTANT NOTES: this mode is recommended for players who already played through the game in Hardcore Mode or for those who has no experience in old school RPGs.

Beyond that here is the link on these screenshots in full HD for our Co-Founders: http://www.afterreset.com/forum/showthread.php?t=107

Ok, guys. Got any questions? Feel free to ask on our official forum: http://www.afterreset.com/forum/showthread.php?t=2

Thank you for your support, and stay tuned!

 
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