Afterfall Pearl of the Wasteland Announced

Brother None

This ghoul has seen it all
Orderite
Following the greenlighting of Afterfall Insanity Extended Edition, Nicolas Games and IntoXicate Studios are back with an episodic "Story Driven Action Shooter" in the same setting: Afterfall Pearl of the Wasteland.<blockquote>Afterfall is back! And its now official !!!
Now we will witness the reality 63 years after nuclear holocaust.

After the success of Afterfall: InSanity on Steam Greenlight, Nicolas Games and IntoXicate Studios are proud to announce a new chapter in the history of the Afterfall world. This time we will travel into more 'distant future' –
63 years after Day Zero. And we will do it three times.

What is the Pearl of the Wasteland?
A search of ones own identity, legendary City of Wonders and roots of civilization in the world destroyed by war. Every character in game imagines Pearl as something different; for some it is a lost treasury filled with unimaginable wealth, for others last bastion of humanity where life thrives just like it did before the Day Zero. There is more than a few visions of the Pearl of the Wasteland in the game what evokes in a player a sense of something fugitive, elusive, almost mythical. Pearl of the Wasteland is humanity in times when civilization is but a distant memory. On the barren wastelands where survival is the only thing that matters, the last treasure that almost no one can afford is to remain human.

Three episodes, three heroes, three paths...
Every soul perceives Pearl as something different –we want to present the same story as told by three different heroes with different motivations, experience and desires. Players be able to control three different characters whose paths might cross at certain points. Although they will share a similar goal, the road, just like the Pearlitself, is unique for Reaper, Hope Iriv and Rottgar Iriv.

Every episodewill take around 1,5-2 hours to finish.

Gender: Story Driven Action Shooter
Age Rating : TBD
Platforms: PC
Release Date; TBA

Key Features:
Mix of action, exploration, saving and protecting other characters from threats
Shooting mechanics based on cover system, realistic weapon behavior and limited ammo to emphasize gravity of the threat in each situation
Recreation of the original Afterfall world setting –environments, characters, weapons, sounds, music etc.
1,5-2 hours of gameplay per Episode
Each Episode with a unique protagonist
Unique gameplay elements in each Episode</blockquote><center> </center>
 
So what happened to that hardcore rpg they talked about years ago? If my memory serves me right, they wanted to keep working on it after Insanity was released.
 
Lexx said:
So what happened to that hardcore rpg they talked about years ago? If my memory serves me right, they wanted to keep working on it after Insanity was released.

Euro_banknotes.png


Shooters can be cheaper to do than RPGs.
 
Tagaziel said:
Lexx said:
So what happened to that hardcore rpg they talked about years ago? If my memory serves me right, they wanted to keep working on it after Insanity was released.

Euro_banknotes.png


Shooters can be cheaper to do than RPGs.

Sadly.
 
Lexx said:
So what happened to that hardcore rpg they talked about years ago? If my memory serves me right, they wanted to keep working on it after Insanity was released.
If anyone thought that buying an action shooter would somehow increase the chances of its developer developing an hardcore RPG, then they must be 12, or must have the memory of a desert pupfish.

As I said before, long ago actually: no.

Like, ever.
 
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