Dhruin of RPGWatch has done an excellent round-up of news from the post-apocalyptic Roman-style indie cRPG Age of Decadence. Dhruin reports Elhoim has been recruited for interfaces, on which you can read here. You can also read something about character creation and options here and about the annoyances of combat systems here. Now something about the status:<blockquote>So, from one, purely technical point of view, you can say that it's 100% done and playable. From a more demanding point of view, it's about 60% done, meaning that I would like to replace about 40% given an opportunity (just like we replaced the interface, for example). I can post a list of things I want to fix, if someone's interested and, perhaps, would like to help.
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Well, one thing that always bugged me was the complete and utter lack of anything resembling art direction. I underestimated this aspect, which is probably the biggest mistake I've made developing AoD. We have visually interesting locations like the towers, the Petra-inspired location, the temple, some tombs and underground places, but the towns look... I don't even know what word I'm looking for. Generic? Uninspiring? Boring?
Somehow they don't look like towns, but like a loose collection of buildings. At least in the Spiderweb games the towns are way too abstract for someone to say "wait-a-minute! That doesn't look like a proper town at all" (I'm too lazy to take screenshots right now, but I think we have a town shot on the website, so take a look). Anyway, we decided to throw away the town maps and start basically from scratch, splitting each town map into districts and spending more attention/time on each district, doing it right this time. </blockquote>Link: Age of Decadence news catchup on RPGWatch
(...)
Well, one thing that always bugged me was the complete and utter lack of anything resembling art direction. I underestimated this aspect, which is probably the biggest mistake I've made developing AoD. We have visually interesting locations like the towers, the Petra-inspired location, the temple, some tombs and underground places, but the towns look... I don't even know what word I'm looking for. Generic? Uninspiring? Boring?
Somehow they don't look like towns, but like a loose collection of buildings. At least in the Spiderweb games the towns are way too abstract for someone to say "wait-a-minute! That doesn't look like a proper town at all" (I'm too lazy to take screenshots right now, but I think we have a town shot on the website, so take a look). Anyway, we decided to throw away the town maps and start basically from scratch, splitting each town map into districts and spending more attention/time on each district, doing it right this time. </blockquote>Link: Age of Decadence news catchup on RPGWatch