A couple possible additions
Slightly more specific combat instructions for your combat partners
>Attack the nearest enemy
>Attack the strongest enemy
>Attack long ranged enemies
>Attack close range enemies
NPCs implementing sneaking would be a huge change over what they do now.
Even more complex would be them having a baseball or two that they could throw to generate a sound in a different direction(distractions).
Slightly more specific combat instructions for your combat partners
>Attack the nearest enemy
>Attack the strongest enemy
>Attack long ranged enemies
>Attack close range enemies
NPCs implementing sneaking would be a huge change over what they do now.
Even more complex would be them having a baseball or two that they could throw to generate a sound in a different direction(distractions).